Description
|
Module Name
|
Version
|
Compatible with AGS 2.72
|
Compatible with 3.x.x
|
Example/Demo
|
Topic
|
Download
|
Known Issues
|
Author
|
Simulates a movement similar to the one(s) found in RPGs such as Chronotrigger and Terranigma. |
8-Direction Movement |
0.1 |
x |
|
no |
Topic |
Download |
|
Bernie
|
Provides certain functions to extend the use of the random function. |
Advanced Randoms |
1 |
x |
|
no |
Topic |
Download |
|
Akumayo
|
This script module decodes picture resource files that were used in Sierra's classic AGI game interpreter." |
AGI Picture Decoder |
1 |
|
x |
yes |
Topic |
Download |
Requires AGS V3.1.2 or later. |
Iceboty V7000a
|
Emulates iMuse effect within AGS. |
AGS Muse |
1 |
x |
|
no |
Topic |
Download |
|
monkey_05_06
|
This implements a quake console in your game. Useful for debugging. |
AGS Quake Console |
4 |
x |
x |
no |
Topic |
Download |
Certain versions work with certain versions of AGS. |
Dualnames/Ashen
|
|
AGSH |
0.908 |
x |
|
yes |
Topic |
Download |
According to the author, this module is currently being hugely refactored. |
Monsieur OUXX
|
A particle engine useful for effects such as smoke, rain, fire, etc. |
Akumayo's Particle Engine |
1.5 |
x |
|
yes |
Topic |
Download |
This particle engine is using the old RawDraw functions. It is suggested to switch to Jerakeen's Particle Engine |
Akumayo
|
This module allows you to run a piece of script on specific frames during an animation of a character or an object." |
Animation Run Script |
1 |
x |
|
no |
Topic |
Download |
|
Janik
|
Provides a savegames with screenshots GUI |
Another Savegames With Screenshots (A.S.S) |
1.5 |
|
x |
no |
Topic |
Download |
For AGS 3 and above only. |
hedgefield
|
This is a module that provides the same interface as the one used in Trilby's Notes. |
Automated Text Parser |
2 |
x |
|
no |
Topic |
Download |
|
mkennedy
|
This module creates a SayInBackground function for characters WITH animations & voice. |
Background Speech (AGS 3.2+) |
1.0.1 |
|
x |
no |
Topic |
Download |
|
Electroshokker
|
Allows controlling characters while they are talking. |
BackgroundSpeech |
0.5b |
x |
|
no |
Topic |
Download |
This uses old-style scripting. |
Bernie
|
This module, makes modules that use GetGameParameter or Dialog script commands and stop working in AGS 2.72, this makes them work again. |
Backwards Compatible |
1.01 |
x |
|
no |
Topic |
Download |
It works in any AGS version but there is not much point in using it in anything except AGS 2.72. Needs to be on top of the module list. |
SSH
|
Allows controlling non-player characters across rooms." |
Character Control |
0.85 |
x |
x |
yes (0.84b only) |
Topic |
Download |
The module has been updated for AGS 3.0 , but v0.84b still available for the 2.72 release. |
Strazer / monkey_05_06
|
This module allows you to assign specific fonts to specific characters, and display that font when that characters is talking. |
Character Fonts |
1.1 |
x |
|
no |
Topic |
Download |
Uses Character pointers instead of integers for the characters. |
Alynn
|
This module allows you to have characters play different sounds depending on which region they are currently on. |
CharacterRegionSounds |
0.8b |
x |
|
no |
Topic |
Download |
|
Strazer
|
Provides a framework for implementing a combination lock |
Combination Lock Keypad |
1.01 |
x |
|
no |
Topic |
Download |
Requires AGS 2.71. |
SSH
|
This module provides a GUI which allows you to display a dynamic confirmation window. |
Confirmation GUI |
1 |
|
|
no |
Topic |
Download |
SSH has made a module with the same purpose, DialogBox |
SupSuper
|
This module allows you to set the interface to BASS, Sierra or Lucas Arts |
Control Modes |
1.0a |
|
x |
no |
Topic |
Download |
Certain stuff don't work exactly as supposed. Solutions are given in the topic of the module. |
Dualnames
|
Provides functions to simplify adding a countdown timer to your game and, optionally, display the remaining time on a label. |
Countdown |
1.1 |
|
x |
no |
Topic |
Download |
|
monkey_05_06
|
Credits script module, to replace the plugin Credits |
Credits |
1.19 |
x |
|
yes |
Topic |
Download |
Requires AGS 2.71 or later. |
SSH
|
Adds a scrollable dialog GUI, which is easy to customize. |
Custom Dialog Gui |
1.6.2 |
|
x |
yes |
Topic |
Download |
AGS 3.1.2 SP-1 or later. |
abstauber
|
This module can be used to describe everything that the mouse is over on, on a gui label or on an overlay. |
Description |
1.06 |
x |
x |
yes |
Topic |
Download |
The module works both on AGS 2.71 - 2.72 and 3.x.x , depending on version. (The AGS 2.71 compatible version of this module, should be avoided) |
SSH
|
Implements a function to display a GUI with OK/Cancel options and return 1/0 respectively, when a button is clicked. |
DialogBox |
1.1 |
x |
|
no |
Topic |
Download |
|
SSH
|
Provides functions to translate strings into alternate characters for displaying foreign characters more easily, if a font has replaced unused characters with accented ones. |
Digraphs |
1 |
x |
|
no |
Topic |
Download |
|
SSH
|
Distort/Scale characters and views. |
DistortChar |
1 |
|
x |
no |
Topic |
Download |
|
SSH
|
Lets you set some walkable areas as downhills, and assign Z values to walkable areas and walkbehinds, to let characters walk away from camera while actually increasing their Y value. |
Downhill |
1.03 |
x |
|
yes |
Topic |
Download |
Requires AGS 2.72 or later. |
SSH
|
Allows the drawing of antialiased primitives. |
Draw Antialiased |
1.1 |
|
x |
yes |
Topic |
Download |
Requires a 16 or 32 bit game and a 16 or 32 bit surface (for example, when drawing to the background, you must have imported a 16 or 32 bit image as the background). If you don't do this, the lines and circles will look blocky and the game will run slowly. |
Kweepa
|
Resize, rotate and warp sprites using a filter. |
Dynamic Sprite Resizing/Rotating/Warping using filters |
1 |
|
x |
no |
Topic |
Download |
|
Khris
|
Self-explanatory. Used for a more accurate rotation of a dynamic sprite. |
Dynamic Sprite Rotation |
0.1 |
|
x |
no |
Topic |
Download |
|
Khris
|
Allows you to create simple 3D games using only the AGS editor. |
Easy3D |
1.04 |
x |
x |
yes |
Topic |
Download |
This module has been updated for AGS 3.1 or higher, but v1.0 still available for the 2.71-2.72 release. |
Wretched
|
Adds an EncryptedFile class, so that game designers can use File I/O in their games without fear that players will hack or edit the files |
EncryptedFile |
0.9b |
x |
|
no |
Topic |
Download |
This module has been updated to a new version by monkey_05_06. It is suggested to switch to that version. |
HeirOfNorton
|
Let all your characters have a shadow. |
EpicShadows |
1 |
|
x |
yes |
Topic |
Download |
|
Dusk
|
This module allows you to turn characters so they face a certain direction without using coordinates. Also provides a teleport function. |
Face Right2, Teleport |
1.1 |
x |
x |
no |
Topic |
Download |
|
Lazarus
|
flocks members (boids). |
FadingThingsNonBlocking |
2.29 |
x |
|
no |
Topic |
Download |
|
Lazarus
|
Provides a dialog box to select a file from the current directory, with preview. |
FileDialog |
1 |
x |
|
no |
Topic |
Download |
|
SSH
|
This module allows you to create Finite State Machines for use within your AGS games. FSMs can be very useful as a way of keeping track of various states within your game, particularly those that have a complex map of possible states or those that are used to simulate character AI. |
Finite State Machine |
1 |
x |
|
no |
Topic |
Download |
The state machine should be considered obsolete as there is a new, more user friendly version by monkey_05)6 |
HeirOfNorton
|
Emulates the 'flashlight' effect using a GUI or screen overlay. |
Flashlight |
2 |
|
x |
no |
Topic |
Download |
|
monkey_05_06
|
Emulates a fog effect using template sprites. |
Fog |
1 |
x |
x |
no |
Topic |
Download |
|
Dualnames/Ryan Timothy
|
Modifies the setup config of a game during run-time. |
Game Setup |
1 |
x |
|
yes |
Topic |
Download |
|
SSH
|
Allows developers and players to move stuff around the screen during Debug mode. |
GodMode |
1.01 |
|
x |
no |
Topic |
Download |
For AGS 3 and above only. |
Edmundito
|
Provides Grid-Based Inventory. |
GridInventory |
1.1 |
x |
|
yes |
Topic |
Download |
Requires AGS 2.71 or later. |
Besh
|
Simulates top-down driving style, similar to GTA |
GTA-Style Driving |
1 |
|
x |
yes |
Topic |
Download |
|
Rocco
|
Provides functions for animating GUI backgrounds. |
GuiAnimation |
2 |
x |
x |
no |
Topic |
Download |
This module has been updated for AGS 3.0 or higher, but v1.0 still available for the 2.72 release. |
monkey_05_06
|
Sierra-style speech portraits on a GUI GuiPortrait. Currently AGS displays portrait behind GUIs. |
GuiPortrait |
1 |
|
x |
no |
Topic |
Download |
|
SSH
|
Adds multiple highscore lists. |
Highscore |
1 |
x |
x |
yes |
Topic |
Download |
|
Rocco
|
Display text with different fonts, colours, etc. changing in the middle of the text with proprietary markup. Also does hyperlinking to allow a web-like interface. |
Hypertext |
1.3 |
x |
x |
yes |
Topic |
Download |
Requires AGS 2.72 or later. This module has been updated for AGS 3.0 or higher, but v1.21 still available for the 2.72 release. |
SSH
|
It is intended to simplify the creation of such a system, being as simple to use as possible while stillbeing thoroughly customizable and extensible. |
Icon Based Dialog System |
1 |
x |
|
yes |
Topic |
Download |
|
HeirOfNorton
|
Allows multiple idle animations, and in specified loops |
Idle |
1.02 |
x |
|
no |
Topic |
Download |
Requires AGS 2.71 or later. |
SSH
|
This small AGS module provides functions and GUIs to show any AGS sprite to be shown on the screen with a displayed message below it. |
Image Commenter |
1 |
|
x |
no |
Topic |
Download |
Requires AGS 3.2.1 . However the author states, that this is not such a complicated module, thus it might work with older versions of AGS, too. |
Gord10
|
Enables the adjustment of the scalings for individual characters according to given percentagesof Walkable Area scaling settings. |
Individual Character Scaling |
1.1 |
x |
|
yes |
Topic |
Download |
Requires AGS V2.71 or later. |
Iceboty V7000a
|
This module supports the use of INI type configuration files from within an AGS script. |
IniFile |
|
x |
|
yes |
Topic |
Download |
|
RickJ
|
This script module is intended to make it easy to animate inventory items. |
InvItem Animation |
0.91 |
x |
|
no |
Topic |
Download |
|
Strazer
|
Provides an easy way to set up jigsaw puzzles or assemble-the-torn-up-letter puzzles. |
Jigsaw |
1 |
|
x |
yes |
Topic |
Download |
It is required to turn on \"Left-to-right Precedence\" in the game settings, because of a bug in 3.0.1 and earlier. |
GarageGothic
|
This module provides the function for the creation of a Journal |
Journal Maker |
1.1 |
x |
|
no |
Topic |
Download |
|
Akumayo
|
KADS is a module that is designed to enhance the abilities of the built-in Dialog Editor so that it can be customized to your liking. |
KADS |
1 |
|
x |
no (contains a template though) |
Topic |
Download |
Requires AGS version 3.0.2 or later. |
skuttleman
|
This script module allows you to enable movement of the player character with the keyboard. |
Keyboard Movement |
1.02 |
x |
x |
no |
Topic |
Download |
|
Strazer \\ Rui \"Trovatore\" Pires
|
Auto-complete for keyboard ASCII values.Just begin typing 'ekey' and you will be presented with a list of valid keys. |
Keycodes |
1 |
x |
|
no |
Topic |
Download |
This is only useful if you're using older versions of AGS as currently there's no need to memorize ASCII keycodes |
Strazer
|
Allow key-presses to be accepted at any point, including during blocking events such as speech. |
KeyPress Always |
1 |
|
|
no |
Topic |
Download |
|
monkey_05_06
|
Allows you to create a system that allows changing and storing the hotkeys of your game. |
Keyswap |
2 |
x |
|
no |
Topic |
Download |
|
Dualnames
|
Animates a water surface like the once-popular Java lake applet. |
Lake |
1.3 |
|
x |
yes |
Topic |
Download |
Requires AGS 3.1.x or later. |
Kweepa
|
This module emulates lightning effect. |
Lightning |
1 |
x |
|
yes |
Topic |
Download |
Basic understanding of the RawDraw functions, especially RawRestoreScreen(). This also makes the module a tad obsolete for newer versions of AGS |
Akumayo
|
Provides functions for management of line-breaking text. |
LineBreak |
1.0a |
x |
|
no |
Topic |
Download |
This module contains new-style Strings and is NOT compatible with any versions of AGS prior to AGS 2.71. |
monkey_05_06
|
Self-explanatory. |
Lip Synching With Lucas Arts |
1 |
|
x |
no |
Topic |
Download |
|
IceMan
|
The Magnifier module implements a \"magnifying glass\" style effect into your game to scale a specific section of the screen. |
Magnifier |
1 |
|
x |
no |
Topic |
Download |
|
monkey_05_06
|
Recognizes the mouse movements |
Mouse Gesture System |
1 |
x |
|
yes |
Topic |
Download |
|
Besh
|
Allows multiple responses to the same event. |
MultiResponse |
1.2 |
x |
x |
no |
Topic |
Download |
Requires AGS 2.71 or above |
SSH
|
Highlights the closest GUI label to the control specified and offers some other functions as well. |
MultiTextBox |
1 |
x |
|
no |
Topic |
Download |
|
SSH
|
Makes your characters walk over to walkto points non-blocking (custom or the AGS internal ones for hotspots, if you wish) and then execute an action. |
NoBlock |
0.7 |
x |
|
no |
Topic |
Download |
|
Bernie
|
With this module, you can turn various things in other rooms on and off. |
OtherRoom |
0.85 |
x |
|
no |
Topic |
Download |
|
Strazer
|
A set of effects you can do with 8-Bit Colour Depth. |
PALgorithms |
0.01 |
|
x |
no |
Topic |
Download |
Works probably only on 256 colored games. Requires 3.1.2 or later. |
Scavenger
|
Renders an AGS room in a three dimensional box. |
Panorama |
1.6 |
|
x |
yes |
Topic |
Download |
Requires AGS v3.1 or later. |
Kweepa
|
This module has been built to simulate effects like rain, waterfall, fire, smoke, snow and others. |
Particle System Manager |
1 |
|
x |
yes |
Topic |
Download |
Requires AGS V3.0.0 or later. |
Jerakeen
|
Provides masked password functionality for AGS text boxes. |
Password |
0.5 (BETA) |
|
x |
no |
Topic |
Download |
|
monkey_05_06
|
Provides methods to allow Character speech to persist on screen for a specified amount of time with optional blocking, animation, and text alignment. |
PersistentSpeech |
3 |
x |
|
no |
Topic |
Download |
This module now uses extender methods and is NOT compatible with any version of AGS prior to AGS 3.1! |
monkey_05_06
|
Various Pixel-perfect collision detection |
Pixel Perfect Collision Detection |
1.02 |
x |
|
no |
Topic |
Download |
Requires AGS 2.71 or later. |
SSH
|
Provides functions for implementing a music playlist into your game! |
Playlist |
1.1 |
|
x |
no |
Topic |
Download |
Possibly requires new style audio scripting to set to true. |
monkey_05_06
|
The Properties module provides methods for the user to create and edit custom properties via the script, making them customizable at runtime. |
Properties |
3.12 |
|
x |
no |
Topic |
Download |
Requires AGS v3.1.0 or later. All properties must be created, deleted, and set from within the script. You can't use the built-in Properties Schema Editor. |
monkey_05_06
|
Provides configurable pull down menus for AGS |
Pull Down Menus |
1.3 |
x |
|
yes |
Topic |
Download |
|
Kweepa
|
Allows for queued background speech with animation and voice speech support. |
Queed Background Speech |
3 |
x |
|
yes |
Topic |
Download |
|
monkey_05_06
|
This module displays a character's speech message in the background and plays an appropriate talk animation." |
Queued Background speech with subtitles |
2.03 |
x |
|
yes |
Topic |
Download |
Requires 2.71 at least |
SSH / Scorpiorus
|
This is a module that lets you get the RGB value of an AGS pixel: either the background or screenshot. |
RawGetRGB() |
1 |
x |
|
no |
Topic |
Download |
A bit obsolete with the new drawing surface functions. Requires 2.71 and above |
SSH
|
Allows to read an uncompressed 24-bit BMP from disk into an array, allows flood fill, etc. |
ReadBMP |
1.1 |
x |
|
no |
Topic |
Download |
Requires AGS v2.71. |
SSH
|
Emulates inventory functionality for rooms to support \"dropping\" an item off into a room, and then coming back for it |
Room Inv |
3 |
|
x |
no |
Topic |
Download |
Requires AGS v3.0.1 or later. |
monkey_05_06
|
Provides a savegames with screenshots GUI |
Saves List with Screens GUI |
1.2 / 2.0 Topic] |
x |
x |
no |
Topic |
Download |
Respective versions works for respective version (1.2 for 2.72 and earlier, and 2.0 for 3.x.x) |
SupSuper
|
Provides a savegames with screenshots GUI |
Screenshots SAVELOAD GUI |
1.2 |
x |
|
no |
Topic |
Download |
|
SSH
|
Provides the ability to scroll dialog options. |
Scrolling Dialog |
1.21 (2.0 BETA) |
|
|
no |
Topic |
Download |
v2.0 of this module has long been in a broken state. It is suggested to download earlier versions. Requires AGS 2.72 or higher. |
monkey_05_06
|
Provides a seeded random number generator |
Seeded Random |
1.1 |
|
|
no |
Topic |
Download |
|
Kweepa
|
Allows all your characters to have a shadow. |
Shadow |
1.1 |
x |
|
no |
Topic |
Download |
Shadows ignore walkable areas, because they're done with RawDraw, that means the module is somewhat obsolete. There's also a module called Epic Shadows that fixes/enhances this module. |
SSH
|
Uses the .Tint function to alter the tint of a region, character, or object to a semi-random number. |
Shifting Color |
1 |
x |
|
yes |
Topic |
Download |
|
Akumayo
|
This module provides a fully playable Shoot'em Up game, which can be adapted and altered in many ways. |
Shoot 'Em Up |
1 |
x |
|
yes |
Topic |
Download |
|
Rocco
|
Rain, without using a plugin. |
Simple Rain |
1 |
x |
|
no |
Topic |
Download |
|
SSH
|
This module includes all the necessary functions for using the Simple Restore and Save GUIs. |
Simple Save & Load |
1 |
x |
|
no |
Topic |
Download |
|
Pablo
|
Snow, without using a plugin. |
Simple Snow |
1.1 |
x |
x |
no |
Topic |
Download |
Now upgraded for AGS 3.1+, etc., but still includes the old module for 2.72 fan |
SSH
|
Enables the use of a single-cursor interface ala Broken Sword. |
Single Cursor |
1 |
|
x |
no |
Topic |
Download |
|
hedgefield
|
Slides between two rooms giving the illusion of changing the viewport instead of changing rooms. |
SlideRoom |
1.02 |
x |
x |
no |
Topic |
Download |
Requires AGS v2.72 or later. |
monkey_05_06
|
A module designed to make the screen scroll smoothly as the player character moves around. It can also move room objects to create a parallax effect. The module is intended to be platform and resolution independent. |
Smooth Scrolling & Simple Parallax |
1.6 |
|
x |
yes |
Topic |
Download |
|
Ali
|
Allows inventory window GUI controls to scroll smoothly. Either vertically or horizontally. |
SmoothScrollInv |
1 |
|
x |
no |
Topic |
Download |
Requires AGS 3.1.2 or later. |
SSH
|
Creates a trail of 'sparks' which trail the mouse cursor's movement, similar to Discworld. |
SparkleMotion |
1.02 |
|
x |
yes |
Topic |
Download |
Requires AGS 3.0.2 or higher! Also since AGS doesn't allow alpha-channels to be copied via the DrawingSurface.DrawImage function onto a transparent background (it flattens), they won't work. |
monkey_05_06
|
This module creates a spining combo lock, like one you might find on a school locker. |
Spinlock |
1.01 |
x |
|
no |
Topic |
Download |
|
Snake Blisken
|
Allows the display of text using a font comprising sprites. The text can be drawn on background, dynamic sprite or overlay and BG text can be at any angle. |
SpriteFont |
1.2 |
x |
x |
no |
Topic |
Download |
This module has been updated for AGS 3.0 (and 2.72), but v1.02 still available for the 2.71 release. |
SSH
|
The Stack module introduces a vectorized stack type into which you can place any type of data. Great if you need to store data of various different types, or all of one type. |
Stack |
1.3 |
|
x |
no |
Topic |
Download |
Requires AGS 3.1.2 or later. |
monkey_05_06
|
Provides a Star Wars-style perspective scroller |
Starwars perspective scrolling |
1.01 |
x |
|
yes |
Topic |
Download |
Due to the AGS RawDrawColour and NormalFont not being readable, I coudl not save their old values when this module is run: therefore the user will have to reset these to their correct values themselves, after having used the scroller. |
SSH
|
Provides functions to implement finite state machines within your AGS scripts. |
State Machine |
1 |
|
x |
yes |
Topic |
Download |
This module is an improvement over the initial release of the finite state machine by HeirOfNorton |
monkey_05_06
|
This module allows you to create flocks and set behavior rules to it. |
Steering Behaviors |
1 |
|
x |
no |
Topic |
Download |
|
Jerakeen
|
This module provides function somewhat similar to a state machine to keep track of your game at any time. |
Story State |
1 |
|
x |
no |
Topic |
Download |
|
CalinLeafshade
|
Provides 40 extra functions for Strings. |
StringPlus |
3.2 |
|
x |
|
Topic |
Download |
Requires AGS 3.1.2 or later. Also currently there is no documentation. |
monkey_05_06
|
This module provides a variation on the normal keypad/combination lock. Instead of entering the code on a keypad, you have to add different amounts, towards the total (combination). |
SumPasscode |
1 |
x |
|
yes (contains 2.7 and 2.7.1 versions) |
Topic |
Download |
|
Ashen
|
Provides HTML-style \"textarea\"s via the use of a ListBox. |
TextArea |
0.0.1.1 |
|
|
no |
Topic |
Download |
This is a BETA, so there is a possibility of certain issues. Making a backup and thoroughly testing your game is suggested |
monkey_05_06
|
Allows for creation of named timers with options to control whether the timer is run during normal game execution (while repeatedly_execute is run) or run always (while repeatedly_execute_always is run), whether the timer is automatically removed upon expiration, and pausing the timers temporarily. |
Timer |
2.01 |
x |
x |
no |
Topic |
Download |
|
monkey_05_06
|
This module can be used to create programatic in-betweens (tweens) for AGS objects. These animations can be blocking, non blocking, or loop them, and it has acceleration/deceleration timing functions. |
Tween |
1.5 (RC 1) |
x |
x |
yes |
Topic |
Download |
Requires AGS 2.72 or later. This module has been updated for AGS 3.0 or higher, but v1.5 still available for the 2.72 release. |
Edmundito
|
Provides named global variables and timers with debug GUI. |
UltraVariables (formerly DeNGVaT) |
1.1 |
|
x |
no |
Topic |
Download |
Requires AGS 3.00, it is suggested to use the old DeNGVat module version1.01, if you are using AGS 2.72. This module is a bit obsolete as it was set to replace SetGlobalInt and GetGlobalInt functions. |
SSH
|
Emulates an underwater effect. |
Underwater |
1.1 (1.0 for AGS 2.72) |
x |
x |
yes |
Topic |
Download |
|
Kweepa
|
Contains a collection of various useful functions for AGS. |
UtilityModule |
0.1 |
|
x |
no |
Topic |
Download |
|
CalinLeafshade
|
This module provides a generic framework for implementing a Verbcoin interface in your game. |
Verbcoin |
1.1 |
|
x |
no (contains a template though) |
Topic |
Download |
Requires AGS 3.x.x. Certain versions work with 3.0, 3.1, 3.2 |
monkey_05_06
|
This module provides various weather effects |
Weather Effects |
1 |
x |
|
yes |
Topic |
Download |
|
Akumayo
|
A weather module for lot's of environmental effects |
Yet Another Weather Module |
1 |
|
|
yes |
Topic |
Download |
|
abstauber
|
Provides the functions to zoom in or out on sprite. |
Zoom |
1.02 |
x |
|
no |
Topic |
Download |
|
SSH
|