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Monkey'05'06 (talk | contribs) m (→Public method implementations: Moved LoadReference to be mentioned last since it uses Destroy) |
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One of the major caveats of scripting in AGS is the lack of a way to reference custom | One of the major caveats of scripting in AGS is the lack of a way to reference custom [https://www.adventuregamestudio.co.uk/manual/index.html?page=ags44.htm#struct struct] types. This hopefully will be changed in a future version of AGS, but for now it leaves many left wanting. Several workarounds have been proposed, but they fall far short of ideal. | ||
==The ideal== | ==The ideal== |