Rooms: Difference between revisions

From Adventure Game Studio | Wiki
Jump to navigation Jump to search
mNo edit summary
*>Dasjoe
mNo edit summary
Line 1: Line 1:
{{todo|rewrite to an introduction for rooms in AGS|December 2006}}
You can have up to 1000 rooms, but any numbered >300 will not have their state saved when the player leaves the room. This basically means that in those rooms, room script variables, object positions, etc. will all be reset to their default values when you leave the room. [http://www.bigbluecup.com/yabb/index.php?topic=13914.msg168605#msg168605]
You can have up to 1000 rooms, but any numbered >300 will not have their state saved when the player leaves the room. This basically means that in those rooms, room script variables, object positions, etc. will all be reset to their default values when you leave the room. [http://www.bigbluecup.com/yabb/index.php?topic=13914.msg168605#msg168605]


[[Category:Tidbits and Snippets]]
[[Category:Tidbits and Snippets]]

Revision as of 18:24, 8 December 2006

This article requires something to be done: please rewrite to an introduction for rooms in AGS.
You can help by editing it. Please discuss this issue on the talk page.
This article has been tagged since December 2006.

You can have up to 1000 rooms, but any numbered >300 will not have their state saved when the player leaves the room. This basically means that in those rooms, room script variables, object positions, etc. will all be reset to their default values when you leave the room. [1]