Rooms: Difference between revisions

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You can have up to 1000 rooms, but any numbered >300 will not have their state saved when the player leaves the room. This basically means that [in those rooms], room script variables, object positions, etc will all be reset to their default values when you leave the room. [http://www.bigbluecup.com/yabb/index.php?topic=13914.msg168605#msg168605]
{{todo|rewrite to an introduction for rooms in AGS|December 2006}}
You can have up to 1000 rooms, but any numbered >300 will not have their state saved when the player leaves the room. This basically means that in those rooms, room script variables, object positions, etc. will all be reset to their default values when you leave the room. [http://www.bigbluecup.com/yabb/index.php?topic=13914.msg168605#msg168605]
 
 
== See also ==
* [[Tutorial Part 2 - Creating your first room]]
* [[Room functions]]
* [[Advanced room features]]
* [[Room template]]


[[Category:Tidbits and Snippets]]
[[Category:Tidbits and Snippets]]

Latest revision as of 12:14, 28 October 2008

This article requires something to be done: please rewrite to an introduction for rooms in AGS.
You can help by editing it. Please discuss this issue on the talk page.
This article has been tagged since December 2006.

You can have up to 1000 rooms, but any numbered >300 will not have their state saved when the player leaves the room. This basically means that in those rooms, room script variables, object positions, etc. will all be reset to their default values when you leave the room. [1]


See also