Sierra: Difference between revisions

2 bytes removed ,  8 March 2007
m
Couple of spelling mistakes fixed
*>RedruM
mNo edit summary
*>RedruM
m (Couple of spelling mistakes fixed)
 
Line 1: Line 1:
[[Sierra|Sierra Entertainment]], formerly known as Sierra On-Line, was one of the major commercial producers of adventure games, the other one being [[LucasArts]]. The company is now defunct, its trademarks property of {{Wikipedia|Vivendi_Universal|Vivendi Universal}}.
[[Sierra|Sierra Entertainment]], formerly known as Sierra On-Line, was one of the major commercial producers of adventure games, the other one being [[LucasArts]]. The company is now defunct, its trademarks property of {{Wikipedia|Vivendi_Universal|Vivendi Universal}}.


Sierra On-Line first started life as a side project of Ken and Roberta Williams, a couple who had fallen in love with the original Crowther and Wood's "Collossal Caves Adventure" (also commonly knows as "Adventure"). They had toyed with the idea of creating adventure games with graphics, and so they did - by today's standards the graphics were very poor, and to make allowances for the memory they used the parser was a far cry from the brilliance of [[Infocom]] games... but they still managed to come up with "[[Mystery House]]", "[[The Dark Crystal]]", and most notably "[[Time Zone]]", which has reputedly earned a place in the Smithsonian Institute as the "most complex adventure game ever created", a fame it lives up to.
Sierra On-Line first started life as a side project of Ken and Roberta Williams, a couple who had fallen in love with the original Crowther and Wood's "Colossal Caves Adventure" (also commonly knows as "Adventure"). They had toyed with the idea of creating adventure games with graphics, and so they did - by today's standards the graphics were very poor, and to make allowances for the memory they used the parser was a far cry from the brilliance of [[Infocom]] games... but they still managed to come up with "[[Mystery House]]", "[[The Dark Crystal]]", and most notably "[[Time Zone]]", which has reputedly earned a place in the Smithsonian Institute as the "most complex adventure game ever created", a fame it lives up to.


However, it really started making it's mark with "[[King's Quest]]", which had been comissioned by IBM, the new kid on the block. IBM wanted something to showcase its abilities - full-blown 16 colors, pseudo-3d environments (your character can even walk behind trees!), sound effects, and everything we all now know and love as Sierra's "AGI" period (AGI being the engine Sierra used for these games).
However, it really started making its mark with "[[King's Quest]]", which had been comissioned by IBM, the new kid on the block. IBM wanted something to showcase its abilities - full-blown 16 colors, pseudo-3d environments (your character can even walk behind trees!), sound effects, and everything we all now know and love as Sierra's "AGI" period (AGI being the engine Sierra used for these games).


From that point onwards, Sierra started gaining more and more credibility and popularity, also making and producing non-adventure games. However, it's still hailed as one of the best (or at least, more prolific) adventure game company. Not surprising, since adventure games were its roots. Sierra also bought other smaller companies, notably Coktel Vision (of [[Gobliiins]] fame) and Dynamix ([[Willy Beamish]] and [[Betrayal at Krondor]]).
From that point onwards, Sierra started gaining more and more credibility and popularity, also making and producing non-adventure games. However, it's still hailed as one of the best (or at least, more prolific) adventure game company. Not surprising, since adventure games were its roots. Sierra also bought other smaller companies, notably Coktel Vision (of [[Gobliiins]] fame) and Dynamix ([[Willy Beamish]] and [[Betrayal at Krondor]]).
Anonymous user