Difference between revisions of "Frequently Asked Questions"

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Cleared out factually incorrect & really old Q&A. This FAQ still needs a lot of work to be relevant!
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no-one else answers then I will make sure you get a response.</p>
no-one else answers then I will make sure you get a response.</p>
       <p dir="ltr"><b>Q: Is AGS freeware? What's the license?</b><br />
       <p dir="ltr"><b>Q: Is AGS freeware? What's the license?</b><br />
       A: AGS is free for non-commercial use. However, it is not open source. <br />
       A: AGS is free for non-commercial use. AGS is open source.</p>
      If you wish to make money from your game (either shareware or commercial) you should read the
[http://www.adventuregamestudio.co.uk/site/ags/legal/ Legal Information Page] to be clear on the license agreements of AGS
      components. AGS itself has no license fee and is free for commercial use,
bearing in mind the terms of the legal information page.</p>
      <p dir="ltr"><strong>Q: Why don't you want people to register?</strong><br />
      A: I'm not in this to make money, I'm in this to do my bit to help revive
the 2D adventure genre.</p>
<p dir="ltr"><b>Q: Won't you at least accept a donation?</b><br />
A: If a future situation was to leave me in financial hardship, I would
consider accepting donations. However, for now, I have a full-time job
and it's not an issue.</p>
      <p><b>Q: What's the average age of people in the AGS community?</b><br />
      A: A survey on the messageboard back in 2001 showed that most people who
      use AGS are in the 16-25 age group, although of course there are people of
      all ages there.<br />
      The actual average age on the forums at present is 22 years old.</p>
      <p>There is, of course, a reason for the majority age group being young
      adults - people that are aged about 20 now would have played games like
      Monkey Island and King's Quest when they were children, and are now old
      enough to want to recreate the games.<br />
      People much younger than 15 will probably not have played adventure games
      in their heyday and will instead have been brought up on the Quakes and
      Counter-Strikes we have today.<br />
      Similarly, people much older than 25 are more likely to have played the
      text adventure games (the Infocom era) and will more likely be into Interactive Fictrion
      game creation systems.</p>
       <p dir="ltr"><strong>Q: When will the next version of AGS be released?</strong><br />
       <p dir="ltr"><strong>Q: When will the next version of AGS be released?</strong><br />
       A: The only answer I can give is - whenever it's ready. AGS has a large  
       A: The only answer I can give is - whenever it's ready. AGS has a large  
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       we'd like, so once you're comfortable with AGS, why not write a tutorial
       we'd like, so once you're comfortable with AGS, why not write a tutorial
       to help other new users.</p>
       to help other new users.</p>
      <p><b>Q: Have you personally made any adventure games?</b><br />
      A: No, sorry. Other than the original Demo Quest I have not had the time
to make any games.</p>
      <p><b>Q: I sent you a mail 2 days ago. Why aren't you answering my e-mail?</b><br />
      A: I do have a life outside AGS, which means I don't use the internet
      (forums or e-mail) every day of the week. You should get a reply
      within a week of asking though, so if it takes longer try again.</p>
      <p><b>Q. What did you use to make AGS?</b><br />
      A. The DOS version is written with
[http://www.delorie.com/djgpp/ DJGPP],
      the Windows version with
[http://msdn.microsoft.com/en-us/vstudio/hh386302 Microsoft Visual C++].
Both use the
[http://alleg.sourceforge.net Allegro]
      library for multimedia output.</p>
      <p><b>Q. Is AGS available for Linux?</b><br />
      A. There is an official Linux (Intel x86) port of the game engine, which
can run AGS games created with v2.5 and later. You can find it on the
Download page.
      There is currently no Linux version of the game editor - one may be
      created if there is enough demand for it.</p>
      <p><b>Q. What about a Mac port?</b><br />
      A. There is a Mac port in development; you can find a beta version of it
in the Technical Forum.</p>
<p><b>Q. Will you do a Palm / BeOS / etc. port?</b><br />
      A. Due to me having only a limited experience with these operating
      systems, I will not port it to any further OS at this time.&nbsp;Also, due
to AGS's resource requirements, it is not really practical to port it to
any hand-held systems.</p>
      <p><b>Q. Then can I have the source code, to port it myself?</b><br />
      A. Sorry, AGS is not open-source. There are many reasons for this which I
      will not go into here. The main two are:<br />
      (1) I made another application open-source in the past, and someone took
      it, changed the copyright and tried to release it as their own<br />
      (2) The AGS file formats are proprietary to make it harder for people to
      &quot;hack&quot; other people's games. If the source code was available,
      it would be easy for someone to write some sort of de-compiler for use
      with other peoples games.</p>
      <p><b>Q. But the GPL will protect you... go on, can I have the source?</b><br />
      A. No it won't. In theory it does, but what happens when someone goes and
      breaches it? I don't have the time or energy to waste chasing up lamers
      who have blatantly ignored the license agreement. Sorry.<br />
      &nbsp;</p>
[[Category:Getting Started]]
[[Category:Getting Started]]