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| no-one else answers then I will make sure you get a response.</p> | | no-one else answers then I will make sure you get a response.</p> |
| <p dir="ltr"><b>Q: Is AGS freeware? What's the license?</b><br /> | | <p dir="ltr"><b>Q: Is AGS freeware? What's the license?</b><br /> |
| A: AGS is free for non-commercial use. However, it is not open source. <br /> | | A: AGS is free for non-commercial use. AGS is open source.</p> |
| If you wish to make money from your game (either shareware or commercial) you should read the
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| [http://www.adventuregamestudio.co.uk/site/ags/legal/ Legal Information Page] to be clear on the license agreements of AGS
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| components. AGS itself has no license fee and is free for commercial use,
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| bearing in mind the terms of the legal information page.</p>
| |
| <p dir="ltr"><strong>Q: Why don't you want people to register?</strong><br />
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| A: I'm not in this to make money, I'm in this to do my bit to help revive
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| the 2D adventure genre.</p>
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| <p dir="ltr"><b>Q: Won't you at least accept a donation?</b><br />
| |
| A: If a future situation was to leave me in financial hardship, I would
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| consider accepting donations. However, for now, I have a full-time job
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| and it's not an issue.</p>
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| <p><b>Q: What's the average age of people in the AGS community?</b><br />
| |
| A: A survey on the messageboard back in 2001 showed that most people who
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| use AGS are in the 16-25 age group, although of course there are people of
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| all ages there.<br />
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| The actual average age on the forums at present is 22 years old.</p>
| |
| <p>There is, of course, a reason for the majority age group being young
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| adults - people that are aged about 20 now would have played games like
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| Monkey Island and King's Quest when they were children, and are now old
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| enough to want to recreate the games.<br />
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| People much younger than 15 will probably not have played adventure games
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| in their heyday and will instead have been brought up on the Quakes and
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| Counter-Strikes we have today.<br />
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| Similarly, people much older than 25 are more likely to have played the
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| text adventure games (the Infocom era) and will more likely be into Interactive Fictrion
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| game creation systems.</p>
| |
| <p dir="ltr"><strong>Q: When will the next version of AGS be released?</strong><br /> | | <p dir="ltr"><strong>Q: When will the next version of AGS be released?</strong><br /> |
| A: The only answer I can give is - whenever it's ready. AGS has a large | | A: The only answer I can give is - whenever it's ready. AGS has a large |
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| we'd like, so once you're comfortable with AGS, why not write a tutorial | | we'd like, so once you're comfortable with AGS, why not write a tutorial |
| to help other new users.</p> | | to help other new users.</p> |
| <p><b>Q: Have you personally made any adventure games?</b><br />
| |
| A: No, sorry. Other than the original Demo Quest I have not had the time
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| to make any games.</p>
| |
| <p><b>Q: I sent you a mail 2 days ago. Why aren't you answering my e-mail?</b><br />
| |
| A: I do have a life outside AGS, which means I don't use the internet
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| (forums or e-mail) every day of the week. You should get a reply
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| within a week of asking though, so if it takes longer try again.</p>
| |
| <p><b>Q. What did you use to make AGS?</b><br />
| |
| A. The DOS version is written with
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| [http://www.delorie.com/djgpp/ DJGPP],
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| the Windows version with
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| [http://msdn.microsoft.com/en-us/vstudio/hh386302 Microsoft Visual C++].
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|
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| Both use the
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| [http://alleg.sourceforge.net Allegro]
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| library for multimedia output.</p>
| |
| <p><b>Q. Is AGS available for Linux?</b><br />
| |
| A. There is an official Linux (Intel x86) port of the game engine, which
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| can run AGS games created with v2.5 and later. You can find it on the
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| Download page.
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| There is currently no Linux version of the game editor - one may be
| |
| created if there is enough demand for it.</p>
| |
| <p><b>Q. What about a Mac port?</b><br />
| |
| A. There is a Mac port in development; you can find a beta version of it
| |
| in the Technical Forum.</p>
| |
| <p><b>Q. Will you do a Palm / BeOS / etc. port?</b><br />
| |
| A. Due to me having only a limited experience with these operating
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| systems, I will not port it to any further OS at this time. Also, due
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| to AGS's resource requirements, it is not really practical to port it to
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| any hand-held systems.</p>
| |
| <p><b>Q. Then can I have the source code, to port it myself?</b><br />
| |
| A. Sorry, AGS is not open-source. There are many reasons for this which I
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| will not go into here. The main two are:<br />
| |
| (1) I made another application open-source in the past, and someone took
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| it, changed the copyright and tried to release it as their own<br />
| |
| (2) The AGS file formats are proprietary to make it harder for people to
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| "hack" other people's games. If the source code was available,
| |
| it would be easy for someone to write some sort of de-compiler for use
| |
| with other peoples games.</p>
| |
| <p><b>Q. But the GPL will protect you... go on, can I have the source?</b><br />
| |
| A. No it won't. In theory it does, but what happens when someone goes and
| |
| breaches it? I don't have the time or energy to waste chasing up lamers
| |
| who have blatantly ignored the license agreement. Sorry.<br />
| |
| </p>
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|
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| [[Category:Getting Started]] | | [[Category:Getting Started]] |