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  • ...ol that can be used to create both free and commercial graphical adventure games. It is aimed at intermediate-level game designers, and combines an Integrat ...dventure Creator allowed users to create only low-res, keyboard controlled games.
    13 KB (2,233 words) - 19:56, 16 May 2017
  • This is an archived game theory discussion started on 22 Aug 2003. Please do not edit it except to add to the discussion. ...e contains storyline spoilers for a number of early-to-mid nineties Sierra games.
    66 KB (11,663 words) - 02:43, 10 December 2005
  • This weeks spine-tingling question: What is wrong with adventure games? ...me is usually designed. Don't worry if it's a basic component of adventure games, be as critical as you like.
    45 KB (8,181 words) - 00:43, 8 December 2006
  • | release_date = September 22, 2003 ...he AGS engine, and won awards for best game created with the AGS engine in 2003, best gameplay, best dialogue scripting, best puzzles, and best scripting.
    3 KB (350 words) - 18:38, 5 November 2008
  • This is an archived Game Theory Discussion started on 01 Sep 2003. Please do not edit it except to add to the end. ...it paradoxically being both the well-deserved classic of amateur adventure games and a game with extremely bland protagonist at the same time). Whether it w
    42 KB (7,307 words) - 02:36, 10 December 2005
  • The first version of Apprentice was released on the 10th of July 2003. First bug fix, which also added a bonus puzzle to the game, was released o Apprentice won four ''[[Adventure_Game_Studio#Community|AGS Awards]]'' in [[2003]] for Best Room Art, Best Character Art, Best Animation and Best Music.
    2 KB (385 words) - 15:00, 22 April 2013
  • ...for badness!). Fur all future awards, games should be entered into the AGS games database to be eligible. Nominees are selected by write-in nomination, the ...s forum members. For the 2007 and 2008 awards, [[SSH]] instead created AGS games consisting of long cut-scenes where the winners were announced on stage by
    8 KB (754 words) - 19:41, 4 April 2019
  • * '''PC Gamer (UK):''' Pleurghburg review (July 2003?): * '''PC Gamer:''' Going Deeper Underground - (July 2003 by Matthew "Tier" Frith)
    6 KB (1,009 words) - 21:50, 13 January 2009
  • [[File:Mittens2003GroupPhoto.jpg|thumb|Mittens 2003 group photo. Missing is [[Chris Jones|Pumaman (CJ)]]]] *'''2003''': [http://en.wikipedia.org/wiki/Orust Orust], [http://en.wikipedia.org/wi
    31 KB (3,791 words) - 21:44, 14 January 2020
  • '''The Uncertainty Machine''' is an AGS adventure sci-fi game released in 2003 by Portuguese gamemaker Eduardo "Ratracer" Campos. The game was nominated for eight categories in [[AGS Awards 2003]], but didn't win any, making it a record at the time, until Reactor 09 was
    1 KB (204 words) - 15:35, 2 June 2015
  • '''Conspiracy of Songo''' is a medium-length detective adventure game made in 2003 by Lior and Tslil Tamim in LongLife Software. The game was nomitated to three categories in [[AGS Awards 2003]] but didn't win:
    1 KB (195 words) - 02:20, 15 June 2012
  • ...ra On-Line]]. The company is still active, but no longer creates adventure games. ...having to restore then that could hardly be called fun." So most of their games (excluding older ones, such as Maniac Mansion) included no walking deads or
    2 KB (257 words) - 13:01, 14 December 2005
  • {{AwardsResults|2003}} |award=Best Game Created with AGS for 2003
    10 KB (1,278 words) - 18:55, 26 September 2017
  • *[http://www.adventuregamestudio.co.uk/site/games/game/323 The Adventures of Fatman] - In the AGS game database {{AwardsWinner|Best Player Character - Fatman|2003}}
    668 bytes (83 words) - 21:00, 29 January 2014
  • ...shbax''' is an AGS game made by English gamemaker Mark “Foz” Fozbee in 2003. [[Category:Sci-fi games]]
    772 bytes (126 words) - 15:31, 2 June 2015
  • The inaugural [[FOREGO]] awards were held for achievments in 2003, and run by [[SSH]]. The nominations (and winners '''in bold''') from the 2003 [[FOREGOs]] were as follows:
    1 KB (143 words) - 17:14, 24 January 2006
  • ...showcase their works. Special guests give talks about their work. Upcoming games are available to play. AdventureX is usually held around the Christmas seas ...increasing year on year. In 2016 the event was rebranded as "the narrative games convention".
    4 KB (630 words) - 09:01, 15 August 2017
  • ...r of words with '''foz''', who created the game [http://www.bigbluecup.com/games.php?action=detail&id=282 Apocalypse Vel]. ...a game actually resulted, quite a feat, called [http://www.bigbluecup.com/games.php?action=detail&id=469 The Hamlet]. Vel has released a few musical effort
    1 KB (223 words) - 22:44, 18 January 2007
  • ...ex.php?topic=47205.0 2012-12{{Tab}}{{Tab}}{{Tab}}{{Tab}}{{Tab}}{{Tab}}icey games] ...ex.php?topic=44756.0 2011-11{{Tab}}{{Tab}}{{Tab}}{{Tab}}{{Tab}}{{Tab}}icey games]
    143 KB (20,727 words) - 17:47, 1 February 2020
  • "Terran" Richard Brum has been working hard on the [[By the Sword]] series of games since late 2008, only going public with it as of early 2009. TerranRich originally worked on [[By the Sword]] from 2003 to 2004, until a hard drive crash caused him to lose everything he had from
    1 KB (237 words) - 04:26, 19 August 2012

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