Talk:Akatosh: Difference between revisions

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(New page: '''Akatosh''' is a fairly young and crazy german lad, who devoted his life to making adventure games (lots o' them).<br> His most renowed work is _Access, which won the 2007 [[AGS Awa...)
 
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Not happy with that, he published a multitude of games, many of them leaving the player with a quizzical look on his/her face, whatever that means.<br>
Not happy with that, he published a multitude of games, many of them leaving the player with a quizzical look on his/her face, whatever that means.<br>


[[Image:megoguy.PNG|left|thumb|64px|]] Textbook example of this kind of "things" is "Me Go Store", a dadaistic game which employed spartan graphics and prickly humor.
[[Image:megoguy.PNG|left|thumb|64px|MGS guy]] Textbook example of this kind of "things" is "Me Go Store", a dadaistic game which employed spartan graphics and prickly humor.
In the first chapter of "Me go..." you engage a store in a word fight, eventually winning.
In the first chapter of "Me go..." you engage a store in a word fight, eventually winning.
   
   

Revision as of 15:56, 20 November 2008

Akatosh is a fairly young and crazy german lad, who devoted his life to making adventure games (lots o' them).

His most renowed work is _Access, which won the 2007 AGS Award for Best Innovation and is a nice example of skillfull scripting.

Not happy with that, he published a multitude of games, many of them leaving the player with a quizzical look on his/her face, whatever that means.

MGS guy

Textbook example of this kind of "things" is "Me Go Store", a dadaistic game which employed spartan graphics and prickly humor.

In the first chapter of "Me go..." you engage a store in a word fight, eventually winning.

He visits regularly the AGS Stickam Room.

AGS forums profile
http://i8.photobucket.com/albums/a23/FAMILIAR_QUEST/pres.png


External links