Talk:Walking Dead

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Revision as of 14:29, 8 December 2005 by Radiant (talk | contribs) (The examples: yes)
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The examples

Anyone got any examples of walking deads in big AGS games? How about Pleurghburg if you don't pick up the gun at the start? I can't remember if that's a dead end or not now. -- Esseb 11:59, 8 December 2005 (CET)

Can't remember in Pleurghburgh, but AFAIK Chrille tried hard to elliminate these situations (I remember in a beta if you forgot to grab the lens you're stuck, which was fixed in the final game), don't know if there're left over glitch though. However, a classic example is probably Permenant Daylight, you know, used some item too early, or something like that. (Personally I think most walking deads in AGS games were design flaws though.) -- Gilbot 13:16, 8 December 2005 (CET)

And, of course Novo Mestro or some of the joke games created by Captain Mostly and Rodekill, which by design, you're in a dead end from the beginning already. ;) -- Gilbot 13:19, 8 December 2005 (CET)

  • Actually I got one. In older versions of KQ2V, you could forget to pick up the cat hair in the next-to-last room. In the newer version, a text box pops up telling you that you should take the hair along, or something like that. Radiant (ATOTK) 15:29, 8 December 2005 (CET)