238
edits
*>Dasjoe mNo edit summary |
(Merged with Dead Ends) |
||
Line 1: | Line 1: | ||
The | The player has reached a Dead End when no actions whatsoever can carry the game forth, and the game progess is helplessly halted. | ||
Dead-ends are generally impopular, since the game can be unnecessarily difficult to win, and any attempts to solve it will be a waste of time. Dead-ends occured primarilly in Sierra-games (several of the Police Quest games can go on long after a specific puzzle, but are yet impossible to beat if the puzzle in question is not solved properly), and are very rare in e.g. LucasArts games, if they exist at all. | |||
This is generally considered a case of bad game design, especially if it takes a long time for the situation to be realised by the player. | |||
[[Category:AGS Dictionary]] | [[Category:AGS Dictionary]] |