What's Wrong with Adventure Games: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
*>Dasjoe
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 74: Line 74:
Both in AGS and commercial games, characters aren't always done very well. It doesn't matter if it's humourous, serious, or somewhere in between, it's important to have characters with an intereting personality, preferably with some special twist to it. Character devlopment is also nice, though not neccessary IMO.
Both in AGS and commercial games, characters aren't always done very well. It doesn't matter if it's humourous, serious, or somewhere in between, it's important to have characters with an intereting personality, preferably with some special twist to it. Character devlopment is also nice, though not neccessary IMO.


Umm, in cemmercial games, I'd like to see better voice acting, which is ussually not great. TLJ and GF have splendid voice acting for example. Though some would disagree, I'd also like to see voice acting in AGS games more, though I know it can be hard, since it's important that it's good. If it is good though, it adds so much IMO. Plus, I find myself reading the text and missing the talking animation, with voices I can look at the animation instead. Also, talking animations should be made more interesting than just moving the mouth, it should have something more to it, like head movements and hands possible. Or like Stan in MI, who moved his whole body while speaking. It added a whole lot of personality to him.
Umm, in commercial games, I'd like to see better voice acting, which is ussually not great. TLJ and GF have splendid voice acting for example. Though some would disagree, I'd also like to see voice acting in AGS games more, though I know it can be hard, since it's important that it's good. If it is good though, it adds so much IMO. Plus, I find myself reading the text and missing the talking animation, with voices I can look at the animation instead. Also, talking animations should be made more interesting than just moving the mouth, it should have something more to it, like head movements and hands possible. Or like Stan in MI, who moved his whole body while speaking. It added a whole lot of personality to him.


(Is this some sort of official discussion always started after Mittens, each time a new topic?)
(Is this some sort of official discussion always started after Mittens, each time a new topic?)
Line 308: Line 308:
Is this an annual thing, starting a debate about something after Mittens? Like a sort of activity? {{Smiley}}
Is this an annual thing, starting a debate about something after Mittens? Like a sort of activity? {{Smiley}}


[[Category:Game Theory Discussions]]
[[Category:Adventure Game Design]]

Navigation menu