https://www.adventuregamestudio.co.uk/wiki/Rooms/history?feed=atom&
Rooms - Revision history
2024-03-29T04:55:02Z
Revision history for this page on the wiki
MediaWiki 1.39.1
https://www.adventuregamestudio.co.uk/w/index.php?title=Rooms&diff=7364&oldid=prev
*>LuniqueDan: Add related links among the wiki
2008-10-28T12:14:14Z
<p>Add related links among the wiki</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:14, 28 October 2008</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can have up to 1000 rooms, but any numbered >300 will not have their state saved when the player leaves the room. This basically means that in those rooms, room script variables, object positions, etc. will all be reset to their default values when you leave the room. [http://www.bigbluecup.com/yabb/index.php?topic=13914.msg168605#msg168605]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can have up to 1000 rooms, but any numbered >300 will not have their state saved when the player leaves the room. This basically means that in those rooms, room script variables, object positions, etc. will all be reset to their default values when you leave the room. [http://www.bigbluecup.com/yabb/index.php?topic=13914.msg168605#msg168605]</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== See also ==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Tutorial Part 2 - Creating your first room]]</ins></div></td></tr>
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*>LuniqueDan
https://www.adventuregamestudio.co.uk/w/index.php?title=Rooms&diff=5748&oldid=prev
*>Dasjoe at 18:24, 8 December 2006
2006-12-08T18:24:31Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:24, 8 December 2006</td>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{todo|rewrite to an introduction for rooms in AGS|December 2006}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can have up to 1000 rooms, but any numbered >300 will not have their state saved when the player leaves the room. This basically means that in those rooms, room script variables, object positions, etc. will all be reset to their default values when you leave the room. [http://www.bigbluecup.com/yabb/index.php?topic=13914.msg168605#msg168605]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You can have up to 1000 rooms, but any numbered >300 will not have their state saved when the player leaves the room. This basically means that in those rooms, room script variables, object positions, etc. will all be reset to their default values when you leave the room. [http://www.bigbluecup.com/yabb/index.php?topic=13914.msg168605#msg168605]</div></td></tr>
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*>Dasjoe
https://www.adventuregamestudio.co.uk/w/index.php?title=Rooms&diff=2943&oldid=prev
Strazer at 08:07, 10 December 2005
2005-12-10T08:07:48Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:07, 10 December 2005</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You can have up to 1000 rooms, but any numbered >300 will not have their state saved when the player leaves the room. This basically means that <del style="font-weight: bold; text-decoration: none;">[</del>in those rooms<del style="font-weight: bold; text-decoration: none;">]</del>, room script variables, object positions, etc will all be reset to their default values when you leave the room. [http://www.bigbluecup.com/yabb/index.php?topic=13914.msg168605#msg168605]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You can have up to 1000 rooms, but any numbered >300 will not have their state saved when the player leaves the room. This basically means that in those rooms, room script variables, object positions, etc<ins style="font-weight: bold; text-decoration: none;">. </ins>will all be reset to their default values when you leave the room. [http://www.bigbluecup.com/yabb/index.php?topic=13914.msg168605#msg168605]</div></td></tr>
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Strazer
https://www.adventuregamestudio.co.uk/w/index.php?title=Rooms&diff=1825&oldid=prev
*>SSH at 11:51, 1 December 2005
2005-12-01T11:51:27Z
<p></p>
<p><b>New page</b></p><div>You can have up to 1000 rooms, but any numbered >300 will not have their state saved when the player leaves the room. This basically means that [in those rooms], room script variables, object positions, etc will all be reset to their default values when you leave the room. [http://www.bigbluecup.com/yabb/index.php?topic=13914.msg168605#msg168605]<br />
<br />
[[Category:Tidbits and Snippets]]</div>
*>SSH