Building a game for multiple platforms: Difference between revisions
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Building a game for multiple platforms (view source)
Revision as of 12:14, 4 September 2015
, 4 September 2015game/editor clarification :P
(Created page with "''Please note that the discussion about this topic is constantly updated on the AGS forums : http://www.adventuregamestudio.co.uk/forums/index.php?topic=52499.msg636518324#msg...") |
(game/editor clarification :P) |
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<big>'''Introduction'''</big> | <big>'''Introduction'''</big> | ||
AGS 3.4.0 (or higher) is more and more comaptible for systems other than Windows. Not only '''Mac''' and '''Linux''', but also '''Android''', '''PSP''', etc. This article explains how to use the settings in the AGS Editor to build your game properly for another system. Please note that this is a general article, explaining mainly how to manage the files that get produced. If you look for more info regarding a specific OS, then please visit the AGS forums. | AGS 3.4.0 (or higher) is more and more comaptible to compile the game you are working on for operating systems other than Windows. Not only '''Mac''' and '''Linux''', but also '''Android''', '''PSP''', etc. This article explains how to use the settings in the AGS Editor (which is sadly running on windows only) to build your game properly for another system. Please note that this is a general article, explaining mainly how to manage the files that get produced. If you look for more info regarding a specific OS, then please visit the AGS forums. | ||