Graphics, Characters, Text & Rooms: Difference between revisions

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==Creating your own characters==
==Creating your own characters==
''How on Earth do I create my own characters!?''
First, you must save each frame in the animation in any painting program as a '''.BMP''' or '''.PCX''' file (or '''.PNG''' for 32-bit colour-depth). Then, import them one-by-one into the '''Sprite Editor''' in AGS. In the '''Views''' section of AGS, create a new view (or use the existing one to replace the main character's walking animation) and choose the images for each direction there. Next, in the '''Characters''' pane, create a character (or use the first one, if you're replacing low-res Roger as your main character) and select the corresponding views. If you want talking views (animations run when the player is talking), then read the question below. Finally, make sure that "'''This is the player character'''" is not checked. And ensure that the new/altered character starts in the room you want him/her to (i.e. 0 for '''INTRO.CRM''' (or '''ROOM0.CRM''' for AGS V2.7 and above) and 1 for '''ROOM1.CRM''', etc.).
==Character speech problems; Creating talking views==
==Character speech problems; Creating talking views==
==First-person perspective games (a la Nancy Drew, Myst, etc.)==
==First-person perspective games (a la Nancy Drew, Myst, etc.)==

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