Graphics, Characters, Text & Rooms: Difference between revisions

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→‎Standard sizes for your main character sprites: merge into the other section on this which is nearly identical!
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(→‎Standard sizes for your main character sprites: merge into the other section on this which is nearly identical!)
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Above I mentioned that it doesn't make any sense to end a game once a certain score had been obtained. This is because a game usually ends when a certain point in the story has been reached -- usually the ending. Then, the score is displayed and the player is usually told how many points he missed, or if he got all the scores. I suppose this would work for non-adventure games or some unorthodox types of adventure games. But hey, it's your game; do whatever you want! ;)
Above I mentioned that it doesn't make any sense to end a game once a certain score had been obtained. This is because a game usually ends when a certain point in the story has been reached -- usually the ending. Then, the score is displayed and the player is usually told how many points he missed, or if he got all the scores. I suppose this would work for non-adventure games or some unorthodox types of adventure games. But hey, it's your game; do whatever you want! ;)


==Standard sizes for your main character sprites==
''What is the standard size sprite for '''EGO''' (the main character), or what is the most popular size?''


Basically, the general rule is to size the sprite according to the size of the doors. For example, if the average door is 100 pixels tall, make your character's sprite about 90 pixels tall.


==Character pops up in weird place or not on walkable area from room to room==
==Character pops up in weird place or not on walkable area from room to room==
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