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Graphics, Characters, Text & Rooms: Difference between revisions
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Graphics, Characters, Text & Rooms (view source)
Revision as of 10:01, 2 December 2005
, 2 December 2005→Standard sizes for your main character sprites: merge into the other section on this which is nearly identical!
*>SSH (→Character pops up in weird place or not on walkable area from room to room: added more solutions) |
*>SSH (→Standard sizes for your main character sprites: merge into the other section on this which is nearly identical!) |
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Above I mentioned that it doesn't make any sense to end a game once a certain score had been obtained. This is because a game usually ends when a certain point in the story has been reached -- usually the ending. Then, the score is displayed and the player is usually told how many points he missed, or if he got all the scores. I suppose this would work for non-adventure games or some unorthodox types of adventure games. But hey, it's your game; do whatever you want! ;) | Above I mentioned that it doesn't make any sense to end a game once a certain score had been obtained. This is because a game usually ends when a certain point in the story has been reached -- usually the ending. Then, the score is displayed and the player is usually told how many points he missed, or if he got all the scores. I suppose this would work for non-adventure games or some unorthodox types of adventure games. But hey, it's your game; do whatever you want! ;) | ||
==Character pops up in weird place or not on walkable area from room to room== | ==Character pops up in weird place or not on walkable area from room to room== |