What's Wrong with Adventure Games: Difference between revisions

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*>Dasjoe
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Definitely things adventure games should not have is clicking in the wrong place and then daying. there is not fun in that; that's just torture. Dying is ok in the case you're in some sword fight or gun battle, but other than that I hate the "you walked off the cliff; you die."  This is like having a car racing game and when you hint one of the bumps you go out and blow up and lose the whole championship. that would suck.
Definitely things adventure games should not have is clicking in the wrong place and then daying. there is not fun in that; that's just torture. Dying is ok in the case you're in some sword fight or gun battle, but other than that I hate the "you walked off the cliff; you die."  This is like having a car racing game and when you hint one of the bumps you go out and blow up and lose the whole championship. that would suck.


Ultimately, I think I'm getting to the point that adventure games should be more free than ever, and not so rigid and linear. Oh, and also double clicking and running is pretty cool, you need some of that as well! Smiley
Ultimately, I think I'm getting to the point that adventure games should be more free than ever, and not so rigid and linear. Oh, and also double clicking and running is pretty cool, you need some of that as well!


{{Quote|author=Goldmund|date=09/08/2003|text=The interface.
{{Quote|author=Goldmund|date=09/08/2003|text=The interface.
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