What's Wrong with Adventure Games: Difference between revisions
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What's Wrong with Adventure Games (view source)
Revision as of 02:47, 31 December 2005
, 31 December 2005→DGMacphee Discussion
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I'm starting to think fondly about graphic adventures with text parser mostly because TADS and HUGO proved that a flexible parser with which you don't need to "guess verb" is possible. And as it IS easier to become involved when some nifty graphics are on the screen, the combination seems perfect... hm? | I'm starting to think fondly about graphic adventures with text parser mostly because TADS and HUGO proved that a flexible parser with which you don't need to "guess verb" is possible. And as it IS easier to become involved when some nifty graphics are on the screen, the combination seems perfect... hm? | ||
==DGMacphee Discussion== | ==DGMacphee Discussion 2== | ||
{{Quote|author=DGMacphee|text=I believe we are discussing the shortcomings of the genre as a whole, not of specific games. Yes, some use cliche stories. But this is not the problem of the genre, but the problem of individual adventure games.}} | {{Quote|author=DGMacphee|text=I believe we are discussing the shortcomings of the genre as a whole, not of specific games. Yes, some use cliche stories. But this is not the problem of the genre, but the problem of individual adventure games.}} | ||
Um, I am talking about the genre as a whole, ijit! | Um, I am talking about the genre as a whole, ijit! |