Scripting, Code & Interaction: Difference between revisions

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AGS has certain ''managed'' types that you can not create an instance (variable declaration) of.  All of the variables of managed types are ''managed'' by AGS.  These include the types:  [http://www.bigbluecup.com/manual/Room%20_%20Screen%20functions.htm Room], [http://www.bigbluecup.com/manual/Game%20_%20Global%20functions.htm Game], [http://www.bigbluecup.com/manual/Parser%20functions.htm Parser], [http://www.bigbluecup.com/manual/File%20functions%20and%20properties.htm File], [http://www.bigbluecup.com/manual/Inventory%20item%20functions%20and%20properties.htm InventoryItem], [http://www.bigbluecup.com/manual/Overlay%20functions%20and%20properties.htm Overlay], [http://www.bigbluecup.com/manual/DynamicSprite%20functions%20and%20properties.htm DynamicSprite], [http://www.bigbluecup.com/manual/GUIFuncsAndProps.htm GUI], [http://www.bigbluecup.com/manual/GUI%20Label%20functions%20and%20properties.htm Label], [http://www.bigbluecup.com/manual/GUI%20Button%20functions%20and%20properties.htm Button], [http://www.bigbluecup.com/manual/GUI%20Slider%20properties.htm Slider], [http://www.bigbluecup.com/manual/GUI%20Text%20Box%20functions%20and%20properties.htm TextBox], [http://www.bigbluecup.com/manual/GUIInvFuncs.htm InvWindow], [http://www.bigbluecup.com/manual/GUI%20List%20Box%20functions%20and%20properties.htm ListBox], [http://www.bigbluecup.com/manual/Character%20functions%20and%20properties.htm Character], [http://www.bigbluecup.com/manual/GUI%20control%20functions%20and%20properties.htm GUIControl], [http://www.bigbluecup.com/manual/Hotspot%20functions%20and%20properties.htm Hotspot], [http://www.bigbluecup.com/manual/Region%20functions%20and%20properties.htm Region], [http://www.bigbluecup.com/manual/Maths%20functions%20and%20properties.htm Maths], [http://www.bigbluecup.com/manual/DateTime%20functions%20and%20properties.htm DateTime], and [http://www.bigbluecup.com/manual/Object%20functions%20and%20properties.htm Object].
AGS has certain ''managed'' types that you can not create an instance (variable declaration) of.  All of the variables of managed types are ''managed'' by AGS.  These include the types:  [http://www.bigbluecup.com/manual/Room%20_%20Screen%20functions.htm Room], [http://www.bigbluecup.com/manual/Game%20_%20Global%20functions.htm Game], [http://www.bigbluecup.com/manual/Parser%20functions.htm Parser], [http://www.bigbluecup.com/manual/File%20functions%20and%20properties.htm File], [http://www.bigbluecup.com/manual/Inventory%20item%20functions%20and%20properties.htm InventoryItem], [http://www.bigbluecup.com/manual/Overlay%20functions%20and%20properties.htm Overlay], [http://www.bigbluecup.com/manual/DynamicSprite%20functions%20and%20properties.htm DynamicSprite], [http://www.bigbluecup.com/manual/GUIFuncsAndProps.htm GUI], [http://www.bigbluecup.com/manual/GUI%20Label%20functions%20and%20properties.htm Label], [http://www.bigbluecup.com/manual/GUI%20Button%20functions%20and%20properties.htm Button], [http://www.bigbluecup.com/manual/GUI%20Slider%20properties.htm Slider], [http://www.bigbluecup.com/manual/GUI%20Text%20Box%20functions%20and%20properties.htm TextBox], [http://www.bigbluecup.com/manual/GUIInvFuncs.htm InvWindow], [http://www.bigbluecup.com/manual/GUI%20List%20Box%20functions%20and%20properties.htm ListBox], [http://www.bigbluecup.com/manual/Character%20functions%20and%20properties.htm Character], [http://www.bigbluecup.com/manual/GUI%20control%20functions%20and%20properties.htm GUIControl], [http://www.bigbluecup.com/manual/Hotspot%20functions%20and%20properties.htm Hotspot], [http://www.bigbluecup.com/manual/Region%20functions%20and%20properties.htm Region], [http://www.bigbluecup.com/manual/Maths%20functions%20and%20properties.htm Maths], [http://www.bigbluecup.com/manual/DateTime%20functions%20and%20properties.htm DateTime], and [http://www.bigbluecup.com/manual/Object%20functions%20and%20properties.htm Object].
'''''Note that not all of the managed types are meant to have pointers to them.  Room, Game, Parser, and Maths do not need pointers (you can't even assign them a value).'''''


However, you can work with these managed types through pointers.  You define a pointer by typing the variable type, i.e. GUI, then a space, an asterik (*), and finally the name of the pointer.  So, to create a pointer named GUIPointer to point to the GUI object named gMygui, you could type:
However, you can work with these managed types through pointers.  You define a pointer by typing the variable type, i.e. GUI, then a space, an asterik (*), and finally the name of the pointer.  So, to create a pointer named GUIPointer to point to the GUI object named gMygui, you could type:
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