Graphics, Characters, Text & Rooms: Difference between revisions

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→‎Why isn't JPEG supported?: (and the last one was me not logged in :P)
(Why isn't JPEG supported?)
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It is because the backgrounds in room files are all compressed with ''one single'' lossless scheme, '''no matter what format of images you used for import the resulting file size of the room is still the same'''. So there're no advantage in using JPEG at the time being (unless of course the room files can also store lossily native JPEG compressed images as bg, which is not implemented at the moment). Moreover, JPEG compression is ''lossy'', storing an image which had details lost in a lossless format is not encouraged.
It is because the backgrounds in room files are all compressed with ''one single'' lossless scheme, '''no matter what format of images you used for import the resulting file size of the room is still the same'''. So there're no advantage in using JPEG at the time being (unless of course the room files can also store lossily native JPEG compressed images as bg, which is not implemented at the moment). Moreover, JPEG compression is ''lossy'', storing an image which had details lost in a lossless format is not encouraged.


So, using different image formats only affect your working files not the ''resultant'' filesize. If you're really low on harddisk, just save your working files as PCXs and PNGs.
So, using different image formats only affect your working files not the ''resultant'' filesize. If you're really low on harddisk space, just save your working files as PCXs and PNGs.


[[Category:AGS Beginners' FAQ]]
[[Category:AGS Beginners' FAQ]]