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Scripting, Code & Interaction: Difference between revisions
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→Using "FaceLocation" doesn't work: sp
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'''FaceLocation()''' will only allow a character to face directions on which (s)he can actually walk. So if you point to a non-walkable-area, then you're out of luck. | '''FaceLocation()''' will only allow a character to face directions on which (s)he can actually walk. So if you point to a non-walkable-area, then you're out of luck. | ||
Also, the change in character direction will only be visible when the screen is refreshed (when a gameloop is advanced). If you want the character to change his direction fully and quickly (e.g., making a turn-around movement, place several '''FaceLocation()''' commands in a row (or use it | Also, the change in character direction will only be visible when the screen is refreshed (when a gameloop is advanced). If you want the character to change his direction fully and quickly (e.g., making a turn-around movement, place several '''FaceLocation()''' commands in a row (or use it within a '''while()''' loop, etc.) and make sure you put a '''Wait(1);''' line after each of these commands to ensure the screen is updated after each turn. | ||
==Using "GetMP3posMillis()" always returns "0"== | ==Using "GetMP3posMillis()" always returns "0"== |