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  • ...also an [http://www.adventuregamestudio.co.uk/forums/index.php?topic=26130.0 Easy3D module]. For realtime 3D support, try 3D Game Studio. It'll cost you ...ven try [http://www.adventuregamestudio.co.uk/forums/index.php?topic=23400.0 this plugin], but bear in mind that it's still in beta stage, and it curren
    41 KB (7,114 words) - 00:22, 2 July 2021
  • if (wpn.Damage > 0) wpn.Damage--; // weapon damage decreases with use int WeaponCacheSize = 0;
    19 KB (2,870 words) - 08:50, 3 February 2019
  • ...t value of '''zero''' ('''0'''), a float will have a default value of '''0.0''', a String will have a '''null''' default value, and a bool defaults to ' float MyFloat = 3.0;
    32 KB (5,332 words) - 11:53, 6 September 2022
  • =AGS Engine Coding Conventions Draft 1.0 (PROPOSED)= for (int i = 0; i < 42; ++i)
    28 KB (4,549 words) - 12:59, 3 June 2021
  • ...eShortVersionString)''': The version of the game displayed to users. Try 1.0. Increase every time you publish a new version to the public. mouse_method = 0
    20 KB (3,305 words) - 14:55, 17 September 2015
  • ...ogle.com/site/monkey0506/Verbcoin_1.1.rar Verbcoin module v1.1] (For AGS 3.0+) ...hosting.com/Verbcoin_Template_1.0c.rar Verbcoin template v1.0c] (For AGS 3.0+) (No native coordinates, uses low-res coordinates*) (Includes module v1.0b
    39 KB (5,744 words) - 13:30, 3 June 2021
  • ...he top of the list. A toolbar window will pop up with the title “'''GUI 0 (0 objects)'''”. You will see that the value for "'''Visible'''" is set to " ...ound in [http://www.adventuregamestudio.co.uk/forums/index.php?topic=10946.0 this thread].
    16 KB (2,813 words) - 00:22, 2 July 2021
  • // 0 = Field is padded with 0's instead of blanks: '''CJ''': A character with a '''move speed of 0 instantly warps''' to their destination. [http://www.bigbluecup.com/yabb/in
    17 KB (2,645 words) - 23:54, 28 January 2014
  • |author={{Author|0|0}} |author1={{Author|0|0}}
    11 KB (1,319 words) - 18:55, 26 September 2017
  • if (textstyle == 0){ Who.SayAt(320, 200, 0, message);
    3 KB (432 words) - 17:05, 23 April 2015
  • sarr[0] = "This"; ...5". This means that valid indices for the array are from ''0'' to (''array[0].AsInt + 1'').
    23 KB (2,976 words) - 05:24, 19 August 2012
  • ...store floating-point decimals within the range -2147483648.0 to 2147483647.0, and has precision{{footnote parent|3}} up to approximately 6 decimal place ...valid indices are from 0 to the size of the array minus one (in this case, 0 to 4). You treat an array of pointers just like you would ordinary pointers
    24 KB (4,052 words) - 08:48, 3 February 2019
  • Display("%d", StrCaseComp(old_str1, "DoG")); // displays 0 Display("%d", new_Str.CompareTo("DoG")); // displays 0
    11 KB (1,668 words) - 10:08, 3 June 2021
  • ...can use [http://www.adventuregamestudio.co.uk/forums/index.php?topic=44359.0 Calin Leafshade's plugin (2011)] to enhance it even more (allows you to add AGS expects to find SCI files with the following naming convention : FONT.0, FONT.1, etc.
    36 KB (5,861 words) - 21:50, 7 June 2022
  • int checkSave = 0; //runs through the list and checks for double entries else if(lstLoadGames.SelectedIndex >= 0) //an item is selected...
    7 KB (1,026 words) - 17:07, 23 June 2012
  • int FadeOutFlag=0,ActualTime,EnterRoomTime; FadeOutFlag = 0;
    10 KB (1,683 words) - 00:22, 2 July 2021
  • ...above #2 are deleted, make sure you did not refer to any fonts other than 0, 1, or 2 in your game, or you will need to fix pesky crashes in your game y As of {{thread|AGS 2.72 BETA 5|24521.0}} there is an option to set the color for used dialog options, '''game.read
    17 KB (2,982 words) - 00:21, 2 July 2021
  • int i = 0; c[0] = Random(25) + 65; // generate random character 'A'-'Z'
    5 KB (756 words) - 03:56, 2 June 2013
  • |winner={{Game|0|<DELETED GAME>}} |author={{Author|0|0}}
    10 KB (1,278 words) - 18:55, 26 September 2017
  • *Padding field with 0's instead of blanks: 0
    1 KB (198 words) - 10:46, 4 February 2014
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