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  • {{thread|ASCII keycode generator|24277}} by [[Akumayo]] *[https://www.adventuregamestudio.co.uk/manual/index.html?page=ags85.htm ASCII code table]
    255 bytes (35 words) - 23:03, 2 February 2019
  • The ASCII Keycode Converter (or ASCII Quick Converter as it was called at the time of release) is a slightly rewo *[[ASCII keycode generator]] - the original module by Akumayo
    522 bytes (80 words) - 23:04, 2 February 2019

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  • The ASCII Keycode Converter (or ASCII Quick Converter as it was called at the time of release) is a slightly rewo *[[ASCII keycode generator]] - the original module by Akumayo
    522 bytes (80 words) - 23:04, 2 February 2019
  • Another problem could be that you are using the special ASCII quotes and/or apostrophes (i.e., “ ” ‘ ’ instead of " and '). Go th ...It might be on your keyboard (if you're in the U.K.), but it's not between ASCII 1 and 127.
    41 KB (7,114 words) - 00:22, 2 July 2021
  • ...so you can use UTF-8 enabled fonts if you wish to avoid messing with ANSI/ASCII and codepages. ...le], which is the standard shared by everyone. this standard is called "'''ASCII'''".
    36 KB (5,861 words) - 21:50, 7 June 2022
  • ...ee a thing wrong with the script. I don't use any foreign characters using ASCII value above 128. What's wrong?'' ...und under "'''Reference'''" category), and you will see a table of all the ASCII key codes that can be detected in AGS.
    32 KB (5,332 words) - 11:53, 6 September 2022
  • {{thread|ASCII keycode generator|24277}} by [[Akumayo]] *[https://www.adventuregamestudio.co.uk/manual/index.html?page=ags85.htm ASCII code table]
    255 bytes (35 words) - 23:03, 2 February 2019
  • * [[ASCII keycode generator]] - Another module by [[Akumayo]] * [https://www.adventuregamestudio.co.uk/manual/index.html?page=ags85.htm ASCII code table]
    270 bytes (34 words) - 23:03, 2 February 2019
  • This way you'll know what '''ASCII, ANSI, "Latin" ISO-8859-1, Unicode''' and '''UTF-8''' mean. Seriously thoug ...ample, ASCII characters [http://www.morbleu.com/wp-content/uploads/2009/08/ascii.gif 92 to 96, and 123 to 127]. (Note: Don't pick 91 ( "'''['''" ) as it's a
    26 KB (4,192 words) - 08:22, 3 February 2019
  • ...ou're using older versions of AGS as currently there's no need to memorize ASCII keycodes||Strazer
    44 KB (6,576 words) - 13:29, 3 June 2021
  • * {{Thread|ASCII keycode generator|24277}} by Akumayo
    7 KB (981 words) - 03:04, 6 June 2012
  • * '''Keys not listed in the ASCII Code Table have no guarantees about their keycode numbers''' and may well o
    5 KB (749 words) - 16:53, 28 April 2015
  • '''CJ''': '''Keys that aren't listed in the ASCII Code Table have no guarantees about their keycode numbers''' and may well o
    17 KB (2,645 words) - 23:54, 28 January 2014
  • ...SCI fonts, you cannot use characters >127. However, many characters in the ASCII table are not used in many adventure games: "%^&$@", etc. So, if you need a
    773 bytes (123 words) - 04:18, 6 June 2012
  • | [[ASCII Keycode Converter]]
    6 KB (592 words) - 06:43, 31 December 2009
  • ...can only display the first 128 characters in a SCI font set, symbols with ASCII value larger than 127 can only be displayed if you use a TTF '''with''' a t
    17 KB (2,982 words) - 00:21, 2 July 2021