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  • '''Please don't add anything to this page, add to the [[:Category:Tidbits and Snippets|Tidbits and Snippets category] '''CJ''': There's no hard limit, but a '''sprite cannot be taller than the screen''' resolution.
    17 KB (2,645 words) - 23:54, 28 January 2014
  • Warning: This article contains storyline spoilers for a number of early-to-mid nineties Sierra games. ...e. Also, I apologize for the longish post. I tend to ramble on when I find a subject interesting. If it bores you, just skip down to the final passages
    66 KB (11,663 words) - 12:35, 3 June 2021
  • ...er: Not only you need to make it "work" on that system, but Apple also has a validation system for the Apple Store. Additionally, you'll expect players ...m has grown and changed. The biggest problems were that Apple now requires a 64-bit build in anything submitted to the App Store, and recent changes to
    20 KB (3,305 words) - 14:55, 17 September 2015
  • ...Development Environment (IDE) for setting up most aspects of the game with a scripting language in order to process the game logic. ...demo games, most of the "more ambitious" projects soon ceased to exist. As a result of lack of completed games and advertising, the user base was quite
    14 KB (2,263 words) - 01:32, 6 June 2021
  • - '''No,''' I need a bit of context to get me started '''=> Keep reading "Introduction" below.'' ...even notice that you're using the engine, as your game gets compiled into a neat little executable file).
    8 KB (1,401 words) - 09:06, 4 August 2022