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  • {{thread|Confirmation GUI|27676}} by SupSuper. Sick of creating a new GUI everytime you need to show the player a message or a Yes/No dialog? Want to {{Module|GUI}}
    298 bytes (52 words) - 04:46, 19 August 2012
  • {{thread|Fading text GUI|22659}} by Kinoko and strazer.
    153 bytes (22 words) - 04:51, 19 August 2012
  • {{thread|Save/load game GUI with screenshots|23320}} by [[SSH]] {{Module|GUI}}
    131 bytes (16 words) - 05:17, 19 August 2012
  • ...d Verb coin GUI''''' by [[Electroshokker]] is a [[module]] for a Verb coin GUI similar to {{Wikipedia|The_Curse_of_Monkey_Island|The Curse of Monkey Islan * {{thread|Enhanced Verb coin GUI v1.7.2 Forum Thread and Download|32745.0}} for for AGS 3.0.2+
    568 bytes (85 words) - 15:32, 2 May 2013
  • ...up at the top of the list. A toolbar window will pop up with the title “'''GUI 0 (0 objects)'''”. You will see that the value for "'''Visible'''" is set ==GUI buttons not working==
    16 KB (2,813 words) - 00:22, 2 July 2021

Page text matches

  • ...up at the top of the list. A toolbar window will pop up with the title “'''GUI 0 (0 objects)'''”. You will see that the value for "'''Visible'''" is set ==GUI buttons not working==
    16 KB (2,813 words) - 00:22, 2 July 2021
  • ...], [https://www.adventuregamestudio.co.uk/manual/index.html?page=ags55.htm GUI], [https://www.adventuregamestudio.co.uk/manual/index.html?page=ags56.htm G ...the pointer. So, if we want to create a GUI pointer (this is expressed as GUI*) called GUIPointer, we could type the following:
    24 KB (4,052 words) - 08:48, 3 February 2019
  • ...are two different ways that one can do this: use a separate room, or use a GUI. ...f the GUI to go back to the room (by clicking on it). After you create the GUI and set the colors and settings you want, create a button and resize it to
    17 KB (2,982 words) - 00:21, 2 July 2021
  • ...step you through the creation of the save GUI...translating this to a load GUI will be discussed at the end. == Create the GUI ==
    7 KB (1,026 words) - 17:07, 23 June 2012
  • Emulates the "flashlight" effect using a GUI or screen overlay. ...alpha channel as the sprite is flattened while creating the sprite for the GUI/Overlay.
    14 KB (1,854 words) - 05:40, 19 August 2012
  • ...is relatively simple. Import the module into your project, and set up your GUI Verbcoin.CoinGUI = gVerbcoin; // tell the module which GUI we will be using for our verbcoin
    39 KB (5,744 words) - 13:30, 3 June 2021
  • | Provides a savegames with screenshots GUI||Another Savegames With Screenshots (A.S.S)||1.5||||x||no||[https://www.adv ...I which allows you to display a dynamic confirmation window.||Confirmation GUI||1||||||no||[https://www.adventuregamestudio.co.uk/forums/index.php?topic=2
    44 KB (6,576 words) - 13:29, 3 June 2021
  • * Confirmation GUI ** Hotspot description either on status line, on a GUI, following the mouse, or staying still over one hotspot.
    7 KB (981 words) - 03:04, 6 June 2012
  • Provides functions for animating GUI background images. ''static void GUIAnimation.End(GUI* theGUI, optional bool restoreBackground)''
    4 KB (536 words) - 05:37, 19 August 2012
  • ...s''' eip +5997 mean the MP3 player and eip +379 mean a problem drawing the GUI. [http://www.adventuregamestudio.co.uk/forums/index.php?topic=12798.msg1534 ...ighlighted option colour uses the GUI foreground colour if you are using a GUI TextWindow, otherwise it is hardcoded to yellow. ([http://www.bigbluecup.co
    17 KB (2,645 words) - 23:54, 28 January 2014
  • ...d Verb coin GUI''''' by [[Electroshokker]] is a [[module]] for a Verb coin GUI similar to {{Wikipedia|The_Curse_of_Monkey_Island|The Curse of Monkey Islan * {{thread|Enhanced Verb coin GUI v1.7.2 Forum Thread and Download|32745.0}} for for AGS 3.0.2+
    568 bytes (85 words) - 15:32, 2 May 2013
  • Assign each image to the right button on the GUI. Don't position them, AGS will do this automatically. ...xt windows use GUI" box. Enter the number of the number of the text window GUI.
    2 KB (357 words) - 01:36, 21 October 2011
  • ...'' [https://www.adventuregamestudio.co.uk/manual/index.html?page=ags56.htm GUI control] type. ...to say, have a base type from which they are derived) would be the derived GUI control types (Button, Label, etc.).
    8 KB (1,291 words) - 08:56, 3 February 2019
  • ...//Gets the count of all GUIs in the game, but remember that it also counts GUI 0 int cgui = 0; //Short for Current Gui, used in the while loop
    3 KB (525 words) - 16:52, 28 April 2015
  • {{thread|Confirmation GUI|27676}} by SupSuper. Sick of creating a new GUI everytime you need to show the player a message or a Yes/No dialog? Want to {{Module|GUI}}
    298 bytes (52 words) - 04:46, 19 August 2012
  • ...Gallup Corporation doing Flash development and eventually was assigned to GUI design. While doing this, I had to learn lots of things about usability in It could be argued that a well-implemented verb-coin GUI, which lists your available interactions when you click on an object, is a
    27 KB (4,893 words) - 15:48, 28 April 2015
  • ...or something like that, give it the Walk cursor, and in the Sierra toolbar GUI, make the Walk cursor change to Mode 8, instead of Mode 0. ...pt the user, or you could have it quit immediately if making your own Quit GUI.
    41 KB (7,114 words) - 00:22, 2 July 2021
  • ...style), the angles of the stright are seemingly random, even the verb coin GUI buttons use a goofy fonts. [[Image:Edisons.gif|thumb|150px|left|Day of the ...ing in the game influences it - from music, art and plot to the colour the GUI, the mouse cursor and the footstep sound. In fact, each and every gamer gra
    22 KB (3,891 words) - 12:34, 3 June 2021
  • <big>'''2) In the GUI Editor'''</big> * What will appear in the Label preview (in the GUI Editor, on the left) is rendered following the rules described in this page
    8 KB (1,269 words) - 15:26, 20 March 2017
  • ...your GUI does, chances are they'll just quit and delete your game. If your GUI is different from the standard Sierra/Lucas layout, add an in-game tutorial
    19 KB (3,385 words) - 00:20, 14 May 2015
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