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  • ...of the screen that I can't get rid of. I don't want it there. What is it, and how do I get rid of it?'' ...'''Popup modal'''"; this way, it will only appear when called by a script. And if you never call it up, it will never appear. So don't call it up (if you
    16 KB (2,813 words) - 00:22, 2 July 2021
  • ...n't make any difference in your own game if using a higher version of AGS, and would then only to the template files themselves.}} ===Help and Support===
    39 KB (5,744 words) - 13:30, 3 June 2021
  • ...re floating-point decimals within the range -2147483648.0 to 2147483647.0, and has precision{{footnote parent|3}} up to approximately 6 decimal places, th For information on defining and assigning values to variables read the entry in the manual [https://www.adv
    24 KB (4,052 words) - 08:48, 3 February 2019
  • ...some basic info, such as version, compatibility with AGS Editor versions, and known issues reported. You may add your own module as well. If a link isn't ...lates a movement similar to the one(s) found in RPGs such as Chronotrigger and Terranigma.||8-Direction Movement ||0.1||x||||no||[https://www.adventuregam
    44 KB (6,576 words) - 13:29, 3 June 2021
  • Emulates the "flashlight" effect using a GUI or screen overlay. ==Functions and Properties==
    14 KB (1,854 words) - 05:40, 19 August 2012
  • ...ustom save and load dialogs is a necessity when it comes to making dialogs and GUIs that follow some sort of constant style. Chances are that the default ...step you through the creation of the save GUI...translating this to a load GUI will be discussed at the end.
    7 KB (1,026 words) - 17:07, 23 June 2012
  • If you are a module writer, please add an article on your game, and put it in the Modules category. ** Create and manage full-3d rooms.
    7 KB (981 words) - 03:04, 6 June 2012
  • Provides functions for animating GUI background images. ==Functions and Properties==
    4 KB (536 words) - 05:37, 19 August 2012
  • ...dex.html?page=ags44.htm#struct structs] in AGS), inheritance, overloading, and other concepts which may seem largely foreign. ...'' [https://www.adventuregamestudio.co.uk/manual/index.html?page=ags56.htm GUI control] type.
    8 KB (1,291 words) - 08:56, 3 February 2019
  • ...at ideas and scripts I've found after browsing through the whole beginners and technical forum, I noticed the small things either not in the manual or eas I have sorted through my notes and thought I'd post what I've found, maybe some of you will find this useful a
    17 KB (2,645 words) - 23:54, 28 January 2014
  • ...able to come to this page and understand scripting better by reading easy and well-documented scripts. # State the purpose of the function or script and where it could be used.
    3 KB (525 words) - 16:52, 28 April 2015