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  • ...AGS Editor & User Interface#Deleting stuff besides sprites and frames|this entry]]. ...ined [http://www.adventuregamestudio.co.uk/manual/ags10.htm#topic10 in the manual].
    41 KB (7,114 words) - 00:22, 2 July 2021
  • ...ecup.com/manual/enum.htm enumerated type], or a [http://www.bigbluecup.com/manual/struct.htm user defined type] (however, structs cannot be imported unless t ...which are described [http://www.bigbluecup.com/manual/Operators.htm in the Manual]. For example, '''==''' means 'is equal to' and is used to ''compare'' (not
    32 KB (5,332 words) - 11:53, 6 September 2022
  • ...e. In AGS, there are five different [https://www.adventuregamestudio.co.uk/manual/index.html?page=ags44.htm data types] which can be used to represent a vari ...iables read the entry in the manual [https://www.adventuregamestudio.co.uk/manual/index.html?page=ags44.htm data types].
    24 KB (4,052 words) - 08:48, 3 February 2019
  • To help you get started with using this Wiki, you can use the following entry points listed below to browse. You can also use the Search function to look * [https://adventuregamestudio.github.io/ags-manual/ AGS manual] - The AGS manual, as hosted on GitHub.
    3 KB (498 words) - 23:12, 8 September 2022
  • Who wrote a good manual, in-game or alongside in the download? Demos and non-adventures not eligibl ...on-adventures not eligible. Demos for commercial games must have their own entry in the games DB to qualify.
    3 KB (412 words) - 13:26, 3 June 2021