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  • ''How do I use one inventory item on another? I couldn't find this in the manual!'' Well, you just didn't look hard enough. Look under '''Manual Contents -> Reference -> Interaction events -> Inventory item interactions'''. When in the contex
    16 KB (2,813 words) - 00:22, 2 July 2021
  • ...ecup.com/manual/enum.htm enumerated type], or a [http://www.bigbluecup.com/manual/struct.htm user defined type] (however, structs cannot be imported unless t ...which are described [http://www.bigbluecup.com/manual/Operators.htm in the Manual]. For example, '''==''' means 'is equal to' and is used to ''compare'' (not
    32 KB (5,332 words) - 11:53, 6 September 2022
  • ...irectly readable/writable. So for example, the example struct given in the manual might look more like this: We now have to reference the property twice (once via the setter method and then again via the prope
    18 KB (2,839 words) - 02:34, 21 January 2010
  • <center>'''''<font size="3">A Reference for the Rest of Us!</font>'''''</center> ...e. In AGS, there are five different [https://www.adventuregamestudio.co.uk/manual/index.html?page=ags44.htm data types] which can be used to represent a vari
    24 KB (4,052 words) - 08:48, 3 February 2019