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Messages - DemoQuest

#1
The scenario editor sounds very limiting to me.  However, sometime ago I had given some thought to using sequential function charts to keep track of and advance the story line.  SFCs are a sort of generalized state machine that allow selective and parallel branching (parallel branch => simultaneous threads).  I thought it could be done as a plugin that would provide signals (data and events) to the underlying AGS script.  The idea is that one would be able to construct a game world complete with working characters, objects, etc.  The  plot elements, puzzles, game play would then be imposed upon the game world via logic contained in the SFC.  See the examples below.

http://infosys.beckhoff.com/content/1033/tcplccontrol/Images/BILD5_17.gif
http://www.3s-software.com/index.shtml?en_v3_as
#3
AGS Games in Production / Contributors
Sun 23/03/2008 17:08:24
Credits
The identities of many contributors to previous versions of Demo Quest have been lost to posterity.   There was a record of the DemoQuest 2 team's activities on EZ-Board but that too has been lost.   We are making an attempt to keep track of who is doing what from this point forward.   If anyone has any information about previous contributions please send a PM to the author of this post, the DemoQuest team.   It is not our intention to take credit for the efforts of previous contributors but rather to document our current and future efforts.   Please let us know about any additional information that should be included in the credits and we will gladly do so. 

Help Wanted
DemoQuest has been a community effort for a very long time.   So if you have some spare time and are looking for something to work on then here is your chance to become famous.   Everyone is welcome!   Just send us a PM telling us what you would like to do and we'll do our best to get you onboard.   

Contact Us
If you have any comments or suggestion or would like to contribute to the project just send a PM to any of the individuals listed below.  DemoQuest is a virtural member of the forum that allows multiple individuals to administer this thread.  Consequently, PM's sent to DemoQuest may not be answered in a timely fashion.

RickJ
#4
AGS Games in Production / Download
Sun 23/03/2008 17:05:28
Current Release (Beta-3) Dec 20, 2006
DemoQuest is now compliant with the V2.72 script language and the new String type.   The MiniGame module has been refined using some of the new V2.72 features and has been included with this release.  Note:  This version of MiniGame is not compatiable with previous versions so if you intend to play around with any of the mini games make sure you get a fresh copy from the links below.   
DemoQuest3Sod1-S0100-B03.zip  (3Mb)

Mini-Games
The Arcade and Gui rooms have been converted to mini-games.   They can now be played from within DemoQuest just as before and they may also may be played directly from the OS.  Beta releases of all the mini games are available below.  They come with source code, graphics, etc.
DemoCycle-A0100
DemoSlot-S0100  
DqAgi-S0100-B03  
DqAgiPnC-S0100-B02  
DqSci0-S0100-B02  
DqSciPnC-S0100-B02  
DqVerbCoin-S0100-B02  

Modules
The following modules have been created as part of the DemoQuest project.
MiniGame-M0100 (module only)
MiniGame-T0100 (template example)

Documentation
There are a number of documents describing how various elements of this project were produced.  These may be helpful to other developers and are therefore included with the DemoQuest Distribution as follows:  Please let us  know if you find any error or have any other comments. 
Readme
Change Log
Game Palette
Technical Specifications

Programming Conventions
Module Programming Guidlines
Distribution File Naming Convention

Global Script Template
Module Header Template
Module Script Template
Room Script Template
Script Header Template
Change Log Template
Readme Template

Lesser General Public License
Free Documentation License
Creative Commons License (text)
Creative Commons License (html)
#5


News

  • 2012-03-16 - Updated/fixed links below
  • 2008-23-03 - Server maintenance made thread invisible.  Reconstructed thread and split first post to fix.
  • 2007-12-01 - Thanks to auriond for providing a home to DemoQuest.  Everything should be online now.  PM RickJ if any of the links below are still broken.
  • 2006-12-20 - Ok Beta-3 is available from the links below.   It has been upgraded to be fully compliant (AFIK) with AGS 2.72 script language and the new Sting data type.   The DqLec and DqVerbCoin mini games still use the old style strings while all other mini games and DemoQuest itself use new style strings.  
  • 2006-12-20 - Ok Beta-3 is available from the links below.   It has been upgraded to be fully compliant (AFIK) with AGS 2.72 script language and the new Sting data type.   The DqLec and DqVerbCoin mini games still use the old style strings while all other mini games and DemoQuest itself use new style strings.  
  • 2006-12-17 - Updating script to AGS 2.72 is complete and will be released very soon.  The text documents below have been updated with some minor changes.  
  • 2005-10-15 - Welcome to the new DemoQuest thread.  We have created a virtual forum member DemoQuest so that the job of maintaining this thread may be assumed by current or future team members.   The top post was copied here from the old thread and the old thread has been locked.  
#6
Hi monkey,   The links in the DemoQuest GiP thread have been working since last Dec 1.  They are repeated here below for ease.   The Gui rooms were the most difficult for me to convert/upgrade their scripts.   I am not familiar with all functions each style gui has traditionally provided, I'm too old to have played that many games, the documentation was sparse if at all existent, and multiple literal script translations from AGS version to AGS version left many things non-functional and no clue as to how they were supposed to work.   

The GUI rooms could use a thorough redesign where each GUI room is based on a solid, current, and peer reviewed template.  So that if someone saw a GUI example they like they could just use the template associated with that room.   I plan on starting this process with the new verb coin template that is to be included with the AGS distribution.  Misj has been kind enough to contribute low res graphics for it but I haven't had a chance to do much with it yet.

If you have an interest in improving any of the Gui rooms give me (i.e. RickJ) a PM so we can coordinate our efforts and so I can give you all the files and resources you may need.  There probably should be some open discussions as to what is needed here in the tech forum as well.

Mini-Games
The Arcade and Gui rooms have been converted to mini-games.   They can now be played from within DemoQuest just as before and they may also may be played directly from the OS.  Beta releases of all the mini games are available below.  They come with source code, graphics, etc.
DemoCycle-A0100
DemoSlot-S0100  
DqAgi-S0100-B03  
DqAgiPnC-S0100-B02  
DqSci0-S0100-B02  
DqSciPnC-S0100-B02  
DqVerbCoin-S0100-B02  


Cheers
RickJ
#7
The DemoQuest files are online once again.  Report any broken links by sending a PM to RickJ.
#8
Beta-3 is now avaiale.    DemoQuest is now fully compliant with V2.72 script language, including new style strings.   The same is true for all the mini games except DqVerbCoin and DqLec which are still using the old style strings.

Cheers.
#9
Awhile back, Strazer told me that users with fewer than 20 posts are removed from the forum after awhile.   So, the previous post was intentionaly done the way it was done.   ;)   

Edit by strazer:

To be clear, AFAIK users only get automatically deleted if, in addition to having posted less than 20 times, they also weren't active (i.e. logged in) for a year or so.
I wrote a pm to the DemoQuest user in the hopes that someone would get an e-mail reminder, read the message and remember to log in once in a while.
#10
There was a thing called MNG that never really got widespread attention.  There is a new thing called APNG that may or may not get widespread attention.  Here is a brief discussion of the toipic by some of the mozilla folks.

http://weblogs.mozillazine.org/asa/archives/006301.html

Cheers
RickJ
#11
Now accepting applications for character art, background art, music, sound, etc.   No experience necessary, just a desire to contribute.

DemoQuest is a community based equal opportunity project.   

PM me to apply...
#12
Quote
It's awesome.
Quote
It plays superly.
Thanks for the compliments guys.   

Quote
I may not get it, but what's with the date?
We created a new thread so that any of the team members could be assigned the job of maintaining the top thread.   You just happened to look in the middle of the process. 

Quote
One thing: when you step on the slime you just get booted out of the game. Is that intentional?
Yes and No.  It's intentional that you can't cross the slime.  We were thinking of doing a LSL death thingy but in a non-annoying way.   In the mean time we just did something quick and dirty.  What would you like to see here?
#13


News

  • 2007-12-01 - Thanks to auriond for providing a home to DemoQuest.  Everything should be online now.  PM RickJ if any of the links below are still broken.
  • 2006-12-20 - Ok Beta-3 is available from the links below.   It has been upgraded to be fully compliant (AFIK) with AGS 2.72 script language and the new Sting data type.   The DqLec and DqVerbCoin mini games still use the old style strings while all other mini games and DemoQuest itself use new style strings. 
  • 2006-12-20 - Ok Beta-3 is available from the links below.   It has been upgraded to be fully compliant (AFIK) with AGS 2.72 script language and the new Sting data type.   The DqLec and DqVerbCoin mini games still use the old style strings while all other mini games and DemoQuest itself use new style strings. 
  • 2006-12-17 - Updating script to AGS 2.72 is complete and will be released very soon.  The text documents below have been updated with some minor changes. 
  • 2005-10-15 - Welcome to the new DemoQuest thread.  We have created a virtual forum member DemoQuest so that the job of maintaining this thread may be assumed by current or future team members.   The top post was copied here from the old thread and the old thread has been locked. 

Current Release (Beta-3) Dec 20, 2006
DemoQuest is now compliant with the V2.72 script language and the new String type.   The MiniGame module has been refined using some of the new V2.72 features and has been included with this release.  Note:  This version of MiniGame is not compatiable with previous versions so if you intend to play around with any of the mini games make sure you get a fresh copy from the links below.   
DemoQuest3Sod1-S0100-B03.zip  (3Mb)

Mini-Games
The Arcade and Gui rooms have been converted to mini-games.   They can now be played from within DemoQuest just as before and they may also may be played directly from the OS.  Beta releases of all the mini games are available below.  They come with source code, graphics, etc.
DemoCycle-A0100
DemoSlot-S0100  
DqAgi-S0100-B03  
DqAgiPnC-S0100-B02  
DqSci0-S0100-B02  
DqSciPnC-S0100-B02  
DqVerbCoin-S0100-B02  

Modules
The following modules have been created as part of the DemoQuest project.
MiniGame-M0100 (module only)
MiniGame-T0100 (template example)

Documentation
There are a number of documents describing how various elements of this project were produced.  These may be helpful to other developers and are therefore included with the DemoQuest Distribution as follows:  Please let us  know if you find any error or have any other comments. 
Readme
Change Log
Game Palette
Technical Specifications

Programming Conventions
Module Programming Guidlines
Distribution File Naming Convention

Global Script Template
Module Header Template
Module Script Template
Room Script Template
Script Header Template
Change Log Template
Readme Template

Lesser General Public License
Free Documentation License
Creative Commons License (text)
Creative Commons License (html)

Credits
The identities of many contributors to previous versions of Demo Quest have been lost to posterity.   There was a record of the DemoQuest 2 team's activities on EZ-Board but that too has been lost.   We are making an attempt to keep track of who is doing what from this point forward.   If anyone has any information about previous contributions please send a PM to the author of this post, the DemoQuest team.   It is not our intention to take credit for the efforts of previous contributors but rather to document our current and future efforts.   Please let us know about any additional information that should be included in the credits and we will gladly do so. 

Help Wanted
DemoQuest has been a community effort for a very long time.   So if you have some spare time and are looking for something to work on then here is your chance to become famous.   Everyone is welcome!   Just send us a PM telling us what you would like to do and we'll do our best to get you onboard.   

Contact Us
If you have any comments or suggestion or would like to contribute to the project just send a PM to any of the individuals listed below.  DemoQuest is a virtural member of the forum that allows multiple individuals to administer this thread.  Consequently, PM's sent to DemoQuest may not be answered in a timely fashion.

RickJ
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