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Messages - AnasAbdin

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We got an absolute winner!

Everyone voted Funkpanzer first place! So guess what? Funkpanzer is first place!
Please take this old PC endlessly ejecting golden floppy disks!

Second and third had a tough fight!
The second entry is Klatuu's!
Please keep this PC ready when the Zombies attack!

And the third entry is our lovely Tabata :-*
Please accept this national treasure PC! (Yours is the best because it has a mouse now (laugh) )

Thank you all for stopping by!
Thanks for the lovely entries by all of you! Thanks to Cassiebsg and Rocchinator for their entries and better luck next time :-*
Thanks for voting! Commenting and participating in any way :-* :-*

See you in the next coloring ball by:


You always mesmerize me with your minimalistic style. You manage to accomplish a lot of details out of it. I'm looking forward this one, I like games with morality and purpose.

I kept writing and erasing the line I want to begin this reply! If I didn't know what SCI is, I would have thought all Sierra's games were made using AGS along with Lucas Arts games. AGS is the best way to create an adventure game there's no discussion about this. And when those stunning AGS arcade games pop up every once in a while in the Complete Games forum, one knows that AGS has no limits.

However, there's something that always gave me hard times when using AGS. I don't know the technical word for this, I'll try to describe it instead. (btw, there may be a direct way to do this but I didn't discover it yet in AGS).

I have an issue with the Walk/Move functions and the Non-Blocking option as well. Why isn't there an "easy" way to move an object in a specific trajectory as a non-blocking function? Let's say I want to make an object to orbit another one in a non blocking manner. I couldn't find a direct way to do so. Now things like this come in the way when deciding to create puzzles. Why do I have to use a plugin to do a simple movement like this?

I also think the ability to add and benefit from libraries such as OpenGL and so on, would give AGS a great push towards the top lists of games engines.

Congrats on the 10K milestone! And as always, your animations are awesome (laugh)

The Rumpus Room / Re: Happy Birthday Thread!
« on: 10 Jan 2018, 03:01 »
Happy birthday James! ;-D

The Rumpus Room / Re: Happy Birthday Thread!
« on: 07 Jan 2018, 12:18 »
Happy birthday Retro Wolf ;-D

In terms of game production:

- constellations (both north and south hemisphere)
- how it potentially relates to the time of the year or to the actual year
- what are the planets that can be seen with the naked eye, what can be deduced from just looking at the sky, what can be deduced from having instruments (and which types of instruments, such as astrolabs and stuff)

There are several apps and/or websites that generate the sky at any date, time, and from any location on earth.
Note that for a simple person, the difference between planets and stars in the sky is that stars twinkle and planets don't.

(can one hypothetically tell what year it is just from looking at the sky?)

No. Even a professional astrophysicist may give a broad time range. The sky doesn't change much yearly. Change in space takes millions of years except if you want to include supernovae which happen at a precise year. Still too risky to use. However, you can tell what day of the year by some calculations and shadow length/angle. But as I said, too risky for a puzzle. I did a very complicated orbital puzzle before which generated tons of emails asking me for the solution even though the solve was in the game (players get a scroll that has the answer..) still, be careful with complicated puzzles.

- what's the equinox, the azimuth, etc., and have a vague idea of how they might be included in calculations -- either to predict earth position, or constellations/planets/positions...
- etc.
- Bonus: some very rough knowledge in the history of astronomy -- South American Mayan stuff

Please feel free to PM me any question ;-D and you may shut me anytime because once I get started only a black hole can stop me (laugh) (It won't actually, I'd still be talking just my output won't be able to escape the gravitational pull!)

Klatuu that's a beautiful entry and a charming story!

Ok AGS! Time to vote for your top three drawings!

1. Funkpanzer
2. Tabata
3. Cassiebsg
4. Rocchinator
5. Klatuu

Please vote for your 1st, 2nd and 3rd drawings!

Oh Tabata the fortune teller 8-0
Nice touch Rocchinator! The whip-joystick is awesome!

The Rumpus Room / Re: Happy Birthday Thread!
« on: 03 Jan 2018, 09:49 »
Happy birthday Creamy ;-D
Happy birthday alphadalekben ;-D

That's an awesome entry Rocchinator 8-0
Could you please tell me where rule 4 is applied?

4. You MUST include at least one hardware part.

Three days until voting time!
Come on AGS! Are we going to have only 3 entires? ???

General Discussion / Re: What are your goals for 2018?
« on: 31 Dec 2017, 07:18 »
Pay back my outstanding debt to my parents

How can you put a number equivalent to infinity?

My goal is to break from AGS, try to forget about this place, and find out if there is anything left in this life that I can enjoy to do.

Good luck with that (laugh)

My goal is to take my parents and relocate where any of my siblings live (since they are not moving where my parent and I are now)

The Rumpus Room / Re: Happy Birthday Thread!
« on: 29 Dec 2017, 09:49 »
Happy birthday AJA, greg and Hobo ;-D

Congrats Dave! Finally man, I need the dose of Captain Disaster!

Deadline set to January 5th 2018 (roll)

AGS Games in Production / Re: Tardigrades
« on: 27 Dec 2017, 12:27 »
Thanks Matti :)

You shouldn't put the word "Windows" on that bluescreen. Intellectual property and stuff.

Licensed 8-)

AGS Games in Production / Re: Tardigrades
« on: 27 Dec 2017, 11:57 »
It looks like he's moving around on the inside of some weird torus shape.  Am I seeing this correctly?

I love you.

Blondbraid you are also correct.
This is a torus shaped tunnel inside this asteroid:

One of the exits leads to this room:

I'm so glad the torus feeling is obviously felt (laugh)

AGS Games in Production / Re: Tardigrades
« on: 27 Dec 2017, 06:42 »
Thanks dactylopus ;-D

Eagle eye josiah1221: thanks! You are correct. I moved the elevator higher near the center of the room. It was originally meant to be like this. I will still add tons of elements and fix that rocky wall 8-)

Marie Wilkans everyone ;-D

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