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Messages - Slasher

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1
Quote

1. Participants could anticipate the scope of the contest ("June is here in a week... I can expect a broad theme. I'm in!")
2. The contest wouldn't be weighted too heavily in one direction or the other.
Add spoiler tag for Hidden:
As it's my topic for May I will be going for a broader topic with scope to interpret as you so wish with no asset use restrictions.
I have several topics for May in which I am deciding which one to pick...




2
The Rumpus Room / Re: Slasher's Corner.. MAG
« on: 19 Apr 2018, 10:12 »
For those who have not entered the MAG monthly competition...

Stupot and many others encourage you to enter the Mag monthly competition, whatever your level.

The rules are currently being looked at to make things better all round and to attract you to enter the competition.

The competition rules will vary month to month and you are certain to find something you can get your teeth into whatever skill level you are at.

It's a great place to show what you are best at and to try new things, as well as learn new things.

I personally find it very beneficial and it has taught me the fundamentals of creating games in a time frame and so much more as well as fast tracking my confidence and ability by getting stuck in (nod)

Keep checking the competitions and activities forum to see what's happening now!

http://www.adventuregamestudio.co.uk/forums/index.php?board=9.0

Keep an eye out for any rule changes from Stupot.

See you there ;)


3
Baron,

Quote
People at the bottom of the totem pole at work just don't have the spare hours to participate in a time intensive competition like MAGS
So, the high flyers have time then?

Quote
Anecdotally, there's definitely more participation in the FWC when the rules imply that a short entry is socially acceptable....
Size is not everything but quality is, so I am told (laugh)

If we reset all the boundaries I think it would take away the edge of the whole purpose of Mag... after all, you could not very well ask the sporting committee to shorten the 100m hurdles race to 80m or take away the hurdles just to suit yourself....but you could train more, get better running shoes and learn the track better etc etc

It's a competition, simple as that.... and it's to show us what you can do...

What's more, any game does not need to be long and complicated:  as long as it's playable and fun (nod)

Anyone could win, anyone (nod)


4
I think reworking a previous game is ok if you changed the graphics...

5

Can you find and bring back the Ring of Power that can stop time itself?

Storyline:

After travelling to Glasburgh University, to attend lectures by Professor Higgins you find yourself volunteering for a dangerous quest for Professor Higgins who believes, through ancient scrolls that he has finally found the location of the Ring of Power. He wants you to fly to Assabar, India and enter the secret hidden Temple of Bhindiwara and find and bring back the Ring of Power that can stop time itself!

The Ring of Power was once worn by Shabgur, an evil warlord of India. He turned the seasons to eternal winters and the daylight to nights. During a bloody battle, Shabgur lost his hand with the Ring of Power on and so retreated.

The Bhindiwara's found that they could not smash or melt the Ring so decided to hide it in a secret, hidden temple so that man could never again have the power to stop time.

The Ring of Power has remained in the Temple of Bhindiwara for over two thousand years.

* Don't worry if you do something really silly and die...you can't keep a good man down thanks to a Save Game saving function.
* You are no James Bond and only equip yourself with a rope as you set off on your quest.
* Overcome the most devious obstacles.
* Using Professor Higgins' notes you explore the Chambers in the Temple of Bhindiwara.
* How fast can you complete your quest and return with the Ring of Power?... your time is revealed at the end. (laugh)
* The fastest time by May 12th (with a screen shot of proof) will be awarded the certificate of 'Legendary artifact hunter' signed by Reef Rivers himself (nod)

The question is: Are you alone?


Screenshots

 





Specs:
1024 X 768
32 Bit color
Direct3D 9 hardware acceleration

Download Game here


6
HandsFree

You could keep a game small (maybe 4 or less rooms) and concentrate on quality of puzzles and game play.

It would surely make hitting the deadline easier.

7
All in working order (nod)

8

Add spoiler tag for Hidden:
Code: Adventure Game Studio
  1. @4
  2.    Tiger=true;
  3.  
  4.    cJonesP.SayAt(50, 0, 1000, "I read that when faced with a Tiger you should...");
  5.    cJonesP.SayAt(50, 0, 1000, "...make yourself big, try to look and feel brave and make a noise.");
  6.    cJonesP.SayAt(50, 0, 1000, "Maybe it's time to try it out?");
  7.    cJonesP.SayAt(50, 0, 1000, "...or be eaten!");
  8.    cJones.Walk(cTiger.x+80,cTiger.y+36,eBlock,eWalkableAreas);
  9.  
  10.    cJones.Loop=1;
  11.    cJonesP.SayAt(50, 0, 1000, "Hey! Hold on!");
  12.    cJonesP.SayAt(50, 0, 1000, "This is not the way is it!");
  13.    cJonesP.SayAt(50, 0, 1000, "You don't want to eat me!");
  14.    cJonesP.SayAt(50, 0, 1000, "I'm all skin and bones!");
  15.  
  16.    aTiger_roar.Stop();
  17.    object[0].SetView(34);
  18.    object[0].Animate(1, 4, eRepeat, eNoBlock);
  19.  
  20.    cTiger.Transparency=100;
  21.    object[0].Visible=true;
  22.    cJonesP.SayAt(50, 0, 1000, "Hey! The Tiger is playing with me like my cat, Tibbles does.");
  23.    cJonesP.SayAt(50, 0, 1000, "Good boy.");
  24.    
  25.    aDANGER1.Stop();
  26.    Wait(20);
  27.    aCREEPY.Play();
  28.    Wait(40);
  29.    object[0].TweenTransparency(0.4,100,eEaseInEaseOutTween,eBlockTween);
  30.    cJonesP.SayAt(50, 0, 1000, "Where has the Tiger gone?");
  31.    cFace1P.SayAt(50, 0, 1000, "I have been watching you.");
  32.  
  33.    cJones.Loop=2;
  34.    cFace1P.SayAt(50, 0, 1000, "You have shown great courage.");
  35.  
  36.    cFace1P.SayAt(50, 0, 1000, "You faced a great fear and overcame it.");
  37.    cJonesP.SayAt(50, 0, 1000, "Hey! A rock is talking!");
  38.    cFace1P.SayAt(50, 0, 1000, "What do you desire?");
  39.    cJonesP.SayAt(50, 0, 1000, "The Ring of Power that can stop time.");
  40.    cJonesP.SayAt(50, 0, 1000, "I want to house it safe and protected in a museum.");
  41.    cFace1P.SayAt(50, 0, 1000, "You are indeed a wise man.");
  42.  
  43.    cFace1P.SayAt(50, 0, 1000, "Take this key, you will need it.");
  44.    cFace1P.SayAt(50, 0, 1000, "Farewell.");
  45.    object[2].Visible=true;
  46.    
  47.    aStone_door_moving.Play();
  48.    cJones.Loop=0;
  49.  
  50.    Wait(40);
  51.    object[2].Visible=false;
  52.    cJones.AddInventory(iKey);
  53.    cJonesP.SayAt(50, 0, 1000, "That sounds like another Chamber opening.");
  54.     aRunningMan.Play();
  55.    Wait(50);
  56.    cJones.Walk(483,710,eBlock,eWalkableAreas);
  57.    cJonesP.ChangeRoom(7);
  58.    cJones.ChangeRoom(7,1350,394);  
  59. stop
  60.  

9
This seems to work so far:

Took out script from rooms rep exe and put it in dialog option instead..

so far do good..


10
Hi Crimson,

just new custom options gui...

with these:

Code: Adventure Game Studio
  1. game.dialog_options_y=11;
  2. game.dialog_options_x=12;
  3.  
  4. // with an 8pxl gap between
  5.  

I'm going over it to see if i spot anything..


11
Hi Crimson,

It is a custom dialog gui

set up as:

Add spoiler tag for Hidden:
@S  // Dialog startup entry point
return

@1
  cJones.Walk(cTiger.x+80,cTiger.y+36,eBlock,eWalkableAreas);
  cJones.Loop=1;
  cTiger.Transparency=100;
  aTiger_roar.Play();
  object[0].Visible=true;
  object[0].SetView(34);
  object[0].Animate(2, 4, eRepeat, eNoBlock);
  Wait(10);
  cJonesP.SayAt(50, 0, 1000, "Aghhhhhhhhhhhhhhhhhhhhh!");
  Wait(60);
  RestoreGameSlot(144);

stop
@2
  cJones.Walk(cTiger.x+80,cTiger.y+36,eBlock,eWalkableAreas);
  cJones.Loop=1;
  cJones.LockView(SPEAR);
  cTiger.Transparency=100;
  aTiger_roar.Play();
  object[0].Visible=true;
  object[0].SetView(34);
  object[0].Animate(2, 4, eRepeat, eNoBlock);
  Wait(10);
  cJonesP.SayAt(50, 0, 1000, "Aghhhhhhhhhhhhhhhhhhhhh!");
  Wait(60);
  RestoreGameSlot(144);
   
stop
@3
  cJones.Walk(cTiger.x+80,cTiger.y+36,eBlock,eWalkableAreas);
  cJones.Loop=1;
  object[1].Visible=true;
  Wait(40);
  cTiger.Transparency=100;
  aTiger_roar.Play();
  object[0].Visible=true;
  object[0].SetView(34);
  object[0].Animate(2, 4, eRepeat, eNoBlock);
  Wait(10);
  cJonesP.SayAt(50, 0, 1000, "Aghhhhhhhhhhhhhhhhhhhhh!");
  Wait(60);
  RestoreGameSlot(144);

stop
@4
 Tiger=true;
 
stop
@5
 cJones.Walk(487,709,eBlock,eWalkableAreas);
 cJones.Loop=0;
 Wait(40);
 cJonesP.ChangeRoom(7);
 cJones.ChangeRoom(7,1350,394);
stop

Hope this help..

cheers


12
I'm not sure why but it's taking two clicks on dialog options to fire???

3.4.0.14

13
Danvzare:

Time management is the key along with enthusiasum, weather it be MAGS or other.

With MAG, as you say time is shorter...

Myself: I generally 'See' a good idea or two where I know what I want to do within minutes...

Then write the basics down.... that's about 20 minutes...

So far all within a day...

Then make/gather most of the assets.... usually within a day or two.

Start piecing them together as per notes made..

This usually takes from 3 to 5 days...

Start scripting my ideas and adding the elements, which may change a little over time...

This may take me up to 12 days allowing for extras stuff to include.

Then another day or so doing the gui's and more scripting.

By the time i get to day 15 i am generally running tests and tweaking.

This could take up until the end of the month, depending.

I find a month more than enough time....if you only do one or two rooms i'd say within two weeks.

A month is generally long enough though I have found it a bit tight on some instances.

Not saying my games would win awards but they are complete and playable.

All the more reasons for people to get down and dirty and start creating.

Long live MAG (nod)

From VampireWombat:
Quote
What if there were some MAGS starter packs?
That is a possibility, it would certainly cut the time down..





14
I totally agree that the lack of MAG entrants is concerning if we are to keep it going.

Some people are either too busy at the time, can't think of a game for the topic, think their games are not any good, try to get above their heads and realise they don't have the knowledge to do the game and so back down.

MAGS and the suchlike is all about having fun...  It's like: 'Let's see what I can make in a month'.....

We of course have our regulars which helps,

Naturally, people with good scripting skills who have the ability to produce quick results helps, whist people with not much experience struggle to get anything done..

Some people can't even make a game in a year that alone a month.... These people need help and reassurance...

Of course it would be good if old hands offered help to newbies and offered a hand with advice etc etc if they needed it or work as a team...

A game-making workshop would be great....a place to hone their skills and learn from experienced people...

I will naturally try to help get more participants.

I will mention this in Slashers Corner...

Let's save MAG (nod)

and Stu ;)


15

Can you find and bring back the Ring of Power that can stop time itself?!
Game is being tested..........


Storyline:

After travelling to Glasburgh University, to attend lectures by Professor Higgins you find yourself volunteering for a dangerous quest for Professor Higgins who believes, through ancient scrolls that he has finally found the location of the Ring of Power. He wants you to fly to Assabar, India and enter the secret hidden Temple of Bhindiwara and find and bring back the Ring of Power that can stop time itself!

The Ring of Power was once worn by Shabgur, an evil warlord of India. He turned the seasons to eternal winters and the daylight to nights. During a bloody battle, Shabgur lost his hand with the Ring of Power on and so retreated.

The Bhindiwara's found that they could not smash or melt the Ring so decided to hide it in a secret, hidden temple so that man could never again have the power to stop time.

The Ring of Power has remained in the Temple of Bhindiwara for over two thousand years.

* Don't worry if you do something really silly and die...you can't keep a good man down thanks to a Save Game saving function.
* You are no James Bond and only equip yourself with a rope as you set off on your quest.
* Overcome the most devious obstacles.
* Using Professor Higgins' notes you explore the Chambers in the Temple of Bhindiwara.
* How fast can you complete your quest and return with the Ring of Power?... your time is revealed at the end. (laugh)
* The fastest time by May 12th (with a screen shot of proof) will be awarded the certificate of 'Legendary artifact hunter' signed by Reef Rivers himself (nod)

The question is: Are you alone?


Screenshots

 





Specs:
1024 X 768
32 Bit color
Direct3D 9 hardware acceleration

16
Thanks guys (nod)

17
Thanks guys (nod)

There are times when puzzles can be really difficult to solve and at times have ridiculous solutions, but not always.

I generally go for more 'adventure'...

Watch out for my entry this month (April), there are quite a few obstacles to overcome (laugh)

Game progress: 96%

Don't forget to leave a review/comment on the games page.

Hopefully FunkPanzer and the rest of you will enter (nod)



18
Well, I hope you guys that don't have time to create a game can at least spare some time to give the games a play and cast your vote,

Keep this alive (nod)

19
The Rumpus Room / Re: Happy Birthday Thread!
« on: 12 Apr 2018, 14:20 »
Have a ***Happy Birthday  Atelier***

Be good to yourself at least once a day (laugh)

20
Walkable area 1 is Blue...

Are you using the right draw tool from the icons at the top of the editor... ie not the Dropper?

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