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Messages - Mandle

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The Rumpus Room / Re: I'M the boss!
« on: Yesterday at 23:17 »

Now, no getting greedy and skimming the profits products.

You'd end up looking like this guy:

Check the x/y of cHenchman to see if he's reached his point, then play the animation.

Code: Adventure Game Studio
  1. function repeatedly_execute_always()
  2. {
  4.   if (henchman_patrolling == 1 && cHenchman.View == 214) {
  5.     cHenchman.Walk (225, 300, eNoBlock, eWalkableAreas);
  7.         if (cHenchman.x == 225) {
  8.             cHenchman.LockView (21);
  9.             cHenchman.Animate (0, 5, eOnce, eNoBlock);
  10.         }
  11. ...

Edit: This will mean the animation keeps happening, but you can stop that happening.

Doesn't it just need "henchman_patrolling = 0;" after "if (cHenchman.x == 225) {"

Either way, this is the exact way to do what you want: Check for waypoints in the patrolling NPC's x/y coordinates and slot in animations when they have reached them.

If you have any problems with NPCs not being pixel-perfect on the waypoint then you can use something like "if x>400 && x<410..." kinda thing.

Timers would get too messy.

The Rumpus Room / Re: The Movie Quote Game
« on: Yesterday at 14:58 »
Over to you!

I'll just add a small opinion here:

I think that one of the reasons we love adventure games is that feeling of having figured something out that was not immediately obvious.

That rush you got when you realized shining the flashlight on the bats in The Dig would panic them (God, I was stuck for soooo long before I suddenly remembered that Brink hates bats and that I had a way to wake them up)... Those moments are golden!

But I've watched many experienced gamers on YouTube calling adventure games the "What the fuck do I do now?" genre of games.

When the first Zelda game was pitched nobody at Nintendo understood what it was even supposed to be. It was a character standing on a screen where nothing was going on.

They asked "What happens next?" and Shigeru Miyamoto said "Nothing, until the player moves around and makes something happen."

This was unheard of! At this point games were all about the player reacting to what was happening on the screen. There was no such thing as a game where the player acts and the game reacts to that.

And now I think we have regressed a bit where a lot of the more popular games are, at their core, more player reaction than player action.

Even "open world" games often have their "quest pointers" showing you exactly where to go and a notebook system to tell you exactly what to do when you get there.

People play these "lead me by the nose" games and feel like they are on some grand adventure but really, for me at least, this is not a game. It's a movie where you have to click now and then to get it out of pause mode.

It seems more and more gamers want to be hypnotized into a zen-like state of click for the easy payoff rush as a replacement for the actual magical feeling of having figured something out for themselves. Or they are happy to watch a movie where sometimes they have to click the triangle button before the timer runs out before the next scene starts.

That all being said: An adventure game has to be really, really well designed to avoid the "figure out what the author was thinking" syndrome that others have mentioned above and only about 1 in 100 do this.

But still, I really hate the kind of games that just provide the easy fix of false achievement.

Maybe I'm just getting old and grouchy.

The Rumpus Room / Re: What's on TV?
« on: Yesterday at 13:58 »
Another screenie showing the main characters:

This is a show I discovered while I was in Australia and I became quite the fan!

Obviously it's a show for kids, and an educational one at that, and aimed at an audience of 5-7 year olds, but the quality of the acting, writing, and production really grabbed me and I ended up watching it quite a bit and had a lot of laughs and also a lot of fun figuring out what the "lesson" was in each episode before it was revealed.

Best show for little kids since Blue's Clues in my opinion. Also I think adventure game fans would have fun with it trying to figure out the puzzles before the agents solve them. There was one where whatever was placed on a table disappeared until they put two things at the same time and then they didn't. Then they tried putting one more thing and everything disappeared. Then one of the restaurant owners jumped onto the table to try to save the things and he disappeared. And that's when the agents got their first lead but they had to be careful not assuming too much or they would never get the guy back. It explains the scientific method on this kind of level that really little kids can grasp.

And so many tropes! The agents even have a boss who is always angry and shouting at them all the time when they mess up, and she is adorable!

It's basically The X-Files for little kids and it is awesome!

The Rumpus Room / Re: Can you solve this riddle?
« on: Yesterday at 11:06 »
Because you'd always get short changed?

The Rumpus Room / Re: The Movie Quote Game
« on: Yesterday at 07:28 »

Another line from the same character:

"Never compromise, not even in the face of Armageddon."

The Rumpus Room / Re: Can you solve this riddle?
« on: 14 Jan 2018, 23:46 »
not sure but I would guess it would have something to do with "eagles"


Because he can always get a couple of eagles.

Wow! What an awesome job of recreating the interior rooms!

I can see Zero-Bit's backside!

The Rumpus Room / Re: Can you solve this riddle?
« on: 14 Jan 2018, 22:53 »
Here is an original Lord of the Rings riddle/joke that I came up with:
"What is the legal drinking age in Middle Earth?"

Here's one I came up with a while ago:

"Why is Gandalf good at golf?"

I have a really creepy uncanny valley bar on the side where possible celebrities stop by now and then:
Add spoiler tag for Hidden:

Add spoiler tag for Hidden:

Add spoiler tag for Hidden:

My bar might be even more fun if I manage to turn it into an actual game.

We will see...

The Rumpus Room / Re: The Movie Quote Game
« on: 14 Jan 2018, 11:21 »
"From then on I knew... God doesn't make the world this way. We do. "

The Rumpus Room / Re: Can you solve this riddle?
« on: 14 Jan 2018, 01:35 »
Got it!

Add spoiler tag for Hidden:
Big Blue Cup


Not only do the lines hint at "big" (Bounteous in girth), "blue" (blue comes under green in the spectrum), and "cup" (Ceylon being a kind of tea) but also
Add spoiler tag for Hidden:
The first letters of each word spell "Big Blue Cup"!

(I actually noticed this first and then CaptainD's post made me realize the hints are also in the meanings of the lines and my mind was blown!)
and it's a haiku (well, it's a senryuu as it doesn't contain a reference to a season).

Very well put together!

The Rumpus Room / Re: The Movie Quote Game
« on: 14 Jan 2018, 01:33 »
The Phantom Menace!

"God" Is Just "Job" In The Mirror

On my end the timer counted down the last 10 seconds of her life but it was a week for her.

On the next closest rig there was still a good minute to go but I had to stay frosty. They are always a bit jumpy when they come out. You don't want one of them freaking out on you. My buddy three cubbies over had two of his eyes clawed out by a freaker a few weeks ago. He was fine though. Worker's comp covered the surgery.

All the other rigs had at least a dozen plus minutes on their dials so I could relax on those for once. It's rare that I'm not muttering "I wish I had six more hands!". For this once only two would do.

3 seconds left on her. The last two days of her life.

My hand got ready to shift the dial on her rig from "In" to "Out" as I watched the counter on the next closest. His was at 55 seconds. A month and a half left for him.

I put another of my hands on his In/Out dial. Mostly just to keep myself feeling busy.


Her rig exit light flashed red-white-red-white. I turned her dial to "Out" and, as the rig unbound her, her real eyes wandered and then found me and she slurred, "And I dead? Are you God?"

"No, God works a few cubbies over. I'm his cousin," I cracked as always.

Some of her eyes refocused and she said, "Oh yeah, silly me, thanks for the life." and she chuckled and flipped me a tip before slatering off.

I said, "Seem you next time!". Over her shoulders she replied, "Not if I seem you first!".

Him on the next rig was counting down the last few days of his life and, though I was beginning to yawn, I started paying attention to the other rigs that were counting down the last weeks of their lives just to stay focused. I decided to ask him how his life sim had been for him coping with only two arms and legs.

Sometimes I pity those that need to escape reality to live whole lives in fake worlds and sometimes I hate my boring job as one of their "Gods".

But how else am I going to afford college?

The Rumpus Room / Re: What's on TV?
« on: 13 Jan 2018, 15:08 »
That's right. Fringe it is. The best x-files clone there is :D. Highly recommended! Want another picture for the episode?

Not really. I recognized it because of the cow and the frosted glass windows behind suggesting some kind of "office" locale and remembered that they had a cow in the lab in Fringe.

If guessing episode is dodgable then I will just put this one up:

Can you make the image zoomable?

I wanna see those sweet details inside the ship!

Completed Game Announcements / Re: Space Freakers
« on: 13 Jan 2018, 12:41 »

Why shouldn't an action game fit into the theme? I can think of a few...

Just have the princess tell the hero at the end "Thanks but no thanks." and that she had actually eloped with the villian, not been kidnapped.
You’ve just made me rethink the whole of Mario Odyssey!

I was thinking of Mario when I posted but then thought of Dragon's Lair and how unsexy the ending could have been if this were true.

The Rumpus Room / Re: The Movie Quote Game
« on: 13 Jan 2018, 12:34 »

You got it!

The original line was said by one of the main characters to Carrie Fisher who played a nurse that let him escape from a hospital.

He said "I love you"

And Carrie Fisher replied "I know" and then they kiss.

Pretty good movie actually especially for spotting Star Wars/Trek cameos and just enjoying the whole tribute to the original trilogy in a setting before the prequels started the slide downwards...

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