Show Posts

You can view here all posts made by this member. Note that you can only see posts made in areas to which you currently have access.


Messages - LimpingFish

Pages: [1] 2 3 ... 171
1
The game uses a Verbcoin interface and I find it hard to believe that an adventure game reviewer couldn't figure that out.

Granted, but you also might take into account that, someday, your game may be played by people who have little experience with adventure games. Or no experience, for that matter.

A few lines of explanatory text can go a long way.:)

2
General Discussion / Re: Incredibly sad news
« on: 11 Jun 2018, 22:33 »
That's awful news. I only talked to him via PM about some Steam keys I had a couple of weeks ago.

A sad reminder that behind our posts and online personas are living, feeling people.

3
General Discussion / Re: Good movies by Dario Argento?
« on: 30 May 2018, 22:19 »
Of the other italian horror directors, which movies are of note?

Italian horror is minefield of varying quality, which, to me anyway, is half the fun. Among some truly terrible films, you'll find stunning cinematic gems, usually low on coherent plotting, but packed with amazing ideas and visuals. The aforementioned Michele Soavi (I really like La Chiesa, and I'd also recommend his giallo Stagefright, along with his magnum-opus Dellamorte Dellamore) is as good start as any.

For unapologetic horror schlock, the Demoni films of Lamberto Bava are some of the best examples. Two of his lurid gialli, A Blade in the Dark and Delirium, are also worth a watch. A generation before Lamberto, was his father, Mario Bava, who gave us gialli classics such as Blood and Black Lace and Hatchet for the Honeymoon, along with the gleefully violent A Bay of Blood.

But, personally, I'd probably start with Lucio Fulci and his "Gates of Hell" trilogy; City of the Living Dead, The Beyond, and The House by the Cemetary.

Like I said, it's a minefield (For every Argento, there's a Bruno Mattei, for every Bava, a Joe D'Amato), but the the above-mentioned directors and films are probably some of the best known, and better regarded, of the genre.

4
General Discussion / Re: Good movies by Dario Argento?
« on: 29 May 2018, 22:35 »
Oh, man, don't get me started! I could talk about Argento (and Italian horror in general) all day long!

I'll just say that everything up to and including Opera is worth seeing. After that, it's a very mixed bag. He made three films is a row starring his daughter Asia (Trauma, The Stendahl Syndrome, and The Phantom of the Opera), and even though I like elements of each, it's quite hard to recommend them to anyone other than fans. Then he went back to his giallo roots with Non ho sonno, which, though minor, is a semi-return to form.

Then thing get...messy. The Card Player is something an Argento film should never be...boring and dull. The Third Mother just doesn't work on any level, except maybe for shock value. Giallo is, if anything, too silly, and Dracula 3D, save for a couple of somewhat decent scenes, is just...bad.

Having said all that, Phenomena is one of my favourite films (ever since I seen it way back in the day, cut and re-edited, as Creepers) and I'll recommend it until I'm blue in the face.




5
General Discussion / Re: Free Steam keys!
« on: 17 May 2018, 23:26 »
I have a key for super-duper AGS game Kathy Rain on Steam.

Drop me a PM!

EDIT: And it's gone! Sorry to those who missed out.

6
Well, this friendly attitude will help keep people using AGS for sure 8-)

"Envy can ruin a man." :X


7
Recruitment / Re: The Knobbly Crook - Testers
« on: 01 May 2018, 22:44 »
Feel free to post any bugs here (is that allowed?)

Unfortunately, no. Posts on this board should really only relate to recruitment inquiries. If you know have a beta available for testing, a better place for bug reports would probably be your Games in Production thread.

In short, asking for people to test your game here? Absolutely fine. The best place to receiving bug reports? Either your GiP thread, or via PM.  :)

Hope that helps.

8
Hello. :)

The recruitment board post requirements can be found here. If you could update your post with more information, that would be great.

Good luck with your project.

9
I like this idea, as it reminds me of the old "Instagame" project. :)

However, I'd like to see it done with a Creative Commons-type license in place first, so that everybody knows exactly where they stand on rights and credits. Nothing overly complex, just a general safeguard against any potential...impropriety.

10
Always cool to see AGSers meeting up. :)

Having met two dozen or so AGS peeps IRL, I can attest to the following:

1. It's damn cool.
2. It instantly changes how your brain "hears" their forum posts.

11
Well done to all winners and nominees! A really strong year with some awesome stuff on show. Thanks to cat and Snarky, and everybody else involved, for their dedication to bringing us this years ceremony. Really top notch work, guys. ;-D

12
General Discussion / Re: Manic Miner for VIC-20
« on: 19 Mar 2018, 23:52 »
CW, it was hugely popular in the UK, maybe not so much outside the UK. It was 'inspired' by Miner 2049er for the Atari 800.

Yeah, MM and Jet Set Willy were the Spectrum games to play back in the day. And Trashman. And Chuckie Egg. There's such a distinct British-ness to a huge chunk of the Spectrum's library, that (though not being British myself) is quite appealingly unique. Nostalgia for the format never really stuck with me, though, despite it also being hugely popular in Ireland, probably because I only ever played on friend's systems, and never owned one myself. I grew up in arcades, and only really became an "home" gamer in the days of the Atari ST.

Anyhow, great work, Kweepa! Playing in now in VICE.

13
I'm guessing there are small keyboards (aka piano) I can plug into my PC/laptop/what have you, and record music using different software. MIDI keyboards perhaps? Does anyone have suggestions for a simple keyboard setup?

This is the one that I use when I'm at my PC and I want to quickly get something down. It's small enough to fit on a crowded desk, and it does the job well enough. Plus, you can usually pick it up for less than it's RRP.

As for software, something like StageLight is a good (free) starting point.


14
I occasionally play them, for reasons that escape me.

15
It really makes no difference if this is real or not, or if it totals 10,000 or 10,000,000 signatures.

The truth of the matter is that companies would rather hang on to dead IPs and make no money, than sell them on and watch other people make money. Disney neither needs the money from a sale of the MI IP, nor does it need to actually make money from the IP itself. In fact, the cost and work involved in engaging in the sale of such a small IP would more or less outweigh the effort/gains.

Just look at Activision and the "No One Lives for Ever" IP; Activision "thinks" they own it (having acquired Seirra back in the day), but they can't actually be bothered to find out, as that would involve sending someone (or a team of someones)to do the legal legwork. So the IP remains in limbo.

Copyright law is the pits.

16
Critics' Lounge / Re: Trip on this. A moving thread.
« on: 11 Mar 2018, 01:30 »
HALLO, MT!

You know, I had a whole bit here, but I erased it so.... I just saw The Shape of Water and was kinda underwhelmed. Not underwhelmed in a tiresome hipster sort of way, but just...well, put it this way; It's no Pan's Labyrinth. More female masturbation in it, though, make of that what you will.

I'm drunk on rum at the moment (Bacardi, the rum of the masses), so make of that what you will.

...

Whoo!

17
Well, if the original developer isn't reachable, there's not a lot you, or anyone else, can do. If it's not a game breaking bug, I wouldn't worry about it. If it is, then posting a workaround (providing you have one) here, is probably the most helpful you can be.

18
No. Never.

Having said that, plenty of games have startled me (dogs jumping through windows in the original Resident Evil, for instance), but startling a player and frightening a player are two very different things.

Unfortunately, a lot of game developers confuse the two.

19
Mods would be worth locking this thread now, the game was released a while ago.
(https://pinheadgames.itch.io/nickwillikins)

See, it would be nice if people took the time to update their threads, if and when their game is actually released. Thanks for the heads up.

20
Completed Game Announcements / Re: Tempus Fugit
« on: 17 Feb 2018, 03:00 »
We have a thread for this sort of thing. :)

Pages: [1] 2 3 ... 171