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Messages - Snarky

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1
Ahem!

I don't want to argue against proper artistic practices, and I think vanishing points are a fantastic way of coming to terms with how to draw straight things in a way that represents how we see the world.

But I find them super boring. I never use them, and doubt I ever will.

:-D :-D :-D

But seriously, it's fascinating to go back to your previous posts on the topic and see how your thinking has evolved:

http://www.adventuregamestudio.co.uk/forums/index.php?topic=34246.msg446584#msg446584 (2008)
http://www.adventuregamestudio.co.uk/forums/index.php?topic=40058.msg527913#msg527913 (2010)
http://www.adventuregamestudio.co.uk/forums/index.php?topic=42862.msg568951#quickreply (2011)
http://www.adventuregamestudio.co.uk/forums/index.php?topic=46720.msg628626#msg628626 (2012)
http://www.adventuregamestudio.co.uk/forums/index.php?topic=51824.msg636508588#msg636508588 (2015)

Notably, already back then you were commenting on some of the scaling problems you get with "proper" perspective that you're now having to deal with.

What I particularly like about your treatment of perspective is that it seems you're not just adapting your style to the game, but also to some extent the games to your graphic style. Your early (post-pixel-art) games with the loose perspective and stagey compositions had a more dreamlike, surreal feel even in the plots and writing: it was all of a piece. And then a little later you tended towards vaguely medieval or alternate-reality fantasy, with lots of eccentricities and wonky architecture. Again, that fit your art style at the time.

Do you think you might go back to those earlier, eyeball/freehand approaches if the setting and tone of a future game would be more towards some of those directions?

As for this thing of breaking out of your usual habits, of course most game artists have to collaborate with others and try to maintain a coherent style across the entire team. I wonder if that helps avoid getting stuck in one particular approach.

2
General Discussion / Re: Fictional works about insanity?
« on: 23 Aug 2016, 09:18 »
Madness is one of the great themes in art, and looking through my bookcase about every fourth book could be said to deal with insanity in one form or another (incidentally, about the same as the proportion of people who suffer from some form of mental disorder). There are literally millions of possible things to mention. So just a few examples:

Moby-Dick, Herman Melville. The madness of obsession.
The Secret History, Donna Tartt. Group madness.
The Unlimited Dream Company, J.G. Ballard. The psychotic as Messiah.
Catch-22, Joseph Heller. What does sanity mean in an insane situation?

3
The Rumpus Room / Re: *Guess the Movie Title*
« on: 20 Aug 2016, 13:34 »
Plan 9 from Outer Space

4
The Rumpus Room / Re: [delete]
« on: 19 Aug 2016, 22:08 »
Looking at the moderation logs, the only action that was taken before she deleted her posts was the locking of that thread. This was not done as a rebuke or because it broke any rules, but simply because the topic seemed to be resolved (she announced that she would start a new thread for the official "Release Something" announcement), and it's the moderation policy of that board to lock threads once the issue they raise has been dealt with.

The thread is not gone or hidden in any way. It just disappeared from the first page of the sub-forum because that forum sorts locked threads after all the open threads. You'll find it on the second page.

5
The Rumpus Room / Re: [delete]
« on: 19 Aug 2016, 11:37 »
(Edit) Rather than express my personal feelings, let me just tell our members: Don't do this. It is explicitly against the rules of the General Discussion forum, but is bad practice anywhere on the AGS forums.

6
You already had a thread about this problem. And you didn't answer CW's question.

7
The Rumpus Room / Re: What grinds my gears!
« on: 17 Aug 2016, 23:46 »
Along the same lines, the whole 'First world problems' thing is starting to get old.

Annoyed at Internet meme. #FWP

9
The Rumpus Room / Re: *Guess the Movie Title*
« on: 14 Aug 2016, 21:00 »
Murderball?

10
The Rumpus Room / Re: *Guess the Movie Title*
« on: 13 Aug 2016, 21:27 »
Jason and the Argonauts?

11
The Rumpus Room / Re: *Guess the Movie Title*
« on: 13 Aug 2016, 19:42 »
The Long Ships?

13
Site & Forum Reports / Re: AGS Videos do not play
« on: 13 Aug 2016, 15:08 »
But Slasher said YouTube videos play OK, and that is a YouTube video... ???

On this computer (MacBook Pro) it plays fine in Firefox, but in Chrome it shows a black box with a cut-off snippet of "YouTube" in the corner. It looks like the video player hasn't been scaled properly to the embed-region, so that the controls fall outside of the rendered region.

14
Site & Forum Reports / Re: AGS Videos do not play
« on: 13 Aug 2016, 14:17 »
I'm pretty sure this is on the wrong board, but I'm not sure where to move it.

What are you actually talking about? Videos embedded in posts on the AGS forums? But YouTube videos work? So what's an example of one that doesn't?

Still off-topic, but what exactly is wrong with Firefox (48.0)? I have my standard menu in the upper left, below that my tabs and address bar. In the top right are the search bar and a few buttons I occasionally use, and that's it. How is this significantly different from earlier versions?

Personally my big complaint is that they took away the option to run unsigned add-ons. There's an old key-control remapper that I've been using to make the controls more like classic Opera for almost ten years, and now it won't work. I'll have to switch to a fork.

15
See, this is what I'm saying! By asking people for money, you open yourself up to all kinds of scrutiny and criticism that you probably don't want, but that you're now fair game for.

You don't need to be rich to make an adventure game. AGS is free! So again: If this is a hobby to you, don't ask others to fund you taking time off work to pursue it. If you think of it as a way to make money, you must be prepared to be judged by commercial standards.

16
Trying crowd-funding at this point is a good idea for us, given we are testing to see if we can be afforded the time (via funding, $500 goal) to focus more of our time on the project

Is it, though? If it's a hobby, why would you want to be accountable to customers who have paid money and will make demands in return? And if you're considering it as a career, why would you think $500 would be enough to make it worth your while? And are you really sure it's what you want to do?

The thing with game-making as a hobby is that it is demanding and time-consuming. People who do it seriously put in a ton of work, mostly just because they want to. Some eventually make a career out of it, but many more give up. (There's a reason I haven't released a game, for example.) These amazing people make and release plenty of AGS games, and most of them are free. So why should anyone give you, a novice, money to do the same thing that others with more experience and a track record of solid games are doing for free?

Hate to break it to you, but your stuff doesn't look all that amazing! Not that the little you've shown is bad for a first-time AGS game (though the lighting is still not good, and you've managed to align the title against the background so that it seems to read "the dander with six legs"), but a first game is very much what it looks like.

I'm personally of the opinion that anyone who wants to crowd-fund a game should have released at least one beforehand (either freeware or commercial) to prove that they are capable of it, and have some idea of what it takes.

17
Damn! I'm almost positive I had it at one point, but I've gone through all kinds of old backups and hard drives and forgotten folders, and I can't find it. I would also like a copy if someone can rustle it up.

18
General Discussion / Re: Alternative Knowledge
« on: 12 Aug 2016, 19:11 »
I feel we've been going about this the wrong way.


19
The Rumpus Room / Re: What grinds my gears!
« on: 12 Aug 2016, 18:21 »
Here's a petty pet peeve: "I'm mad as hell and I'm not going to take it anymore!" is fine as a general expression of fed-up-ness, but it's wrong as a quote from the movie Network. It should be "I'm as mad as hell, and I'm not going to take this anymore!"

20
General Discussion / Re: Ask something - We can help.
« on: 11 Aug 2016, 22:52 »
"Entschuldigung, are you scammers? Ja/nein"

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