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Messages - Darth Mandarb

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1
General Discussion / Re: Edge or Chrome?
« on: 05 Oct 2018, 18:34 »
Microsoft hardware? Are you talking about consoles?

No the Surface line of products (Surface Pro, Surface Book, Surface Studio, Surface Headphones).

2
General Discussion / Re: Edge or Chrome?
« on: 05 Oct 2018, 13:32 »
I did say some of the IE woes (laugh)

It is not just a name change though. It's a new browser that ditches M$'s legacy crap and finally adopted web-standards (mostly).

I actually like the subtle change to the IE logo to make the Edge logo. It's more streamlined and modern and syncs up nicely with M$'s direction in recent years.

If M$ would just ditch the Apple method of ridiculously overpricing their hardware they would dominate again. But this thread isn't about M$'s future :D

3
General Discussion / Re: Edge or Chrome?
« on: 04 Oct 2018, 14:48 »
I find Edge to be a decently competent browser that sheds some of the IE woes of the past. Some.

That being said, as a UI/UX developer, there's still no comparison between Edge and Chrome.

Chrome is demonstrably better in just about every way (for my use case).

Having said that I really don't think, for non-developers, there's really much of a difference as far as user experience goes. M$ claims that Edge is faster than Chrome but I don't see any real difference. Google and M$ also both claim their respective browsers are safer (again I don't see any real difference here).

In the end I think preference for either comes down to which UI you like better.

4
General Discussion / Re: Where`s m0ds?
« on: 04 Oct 2018, 11:39 »
I still love ya m0ds!

Don't stop speakin' your mind!!

Be well, I think our paths will cross again...

5
General Discussion / Re: the blender 3D thread
« on: 18 Aug 2018, 17:20 »
I'd say this thread is the perfect place for paying tutorials for blender.

6
Congrats Dave and team on crossing the finish line!

Completed Games Thread



7
Looks so good. That cutscene where he pulled the pistol from the water was so reminiscent of Flashback I swore it was 1991 for a moment! Best of luck on the release.

8
AGS Games in Production / Re: Private Detective
« on: 20 Jul 2018, 16:29 »
Stressful but quite an accomplishment!

Congrats on the release and good luck!

9
So is this game no longer in production?

10
Please review the forum rules and update your post accordingly!

Thanks!

11
I only know Ghost through these forums. He left here (quite awhile ago) by choice for personal reasons (which I won't share). Haven't heard from him since but, for what it's worth, the leaving was by choice and I got no sense of anything nefarious or worrisome. Just a fella who was moving on to other things.

12
Welcome to AGS!

Please review the Forum Rules and update your post accordingly!

Thanks and good luck!

13
CatPunter - it's been over 8 months since this thread was posted to. Please review the forum rules before digging up any more threads! Thanks.

Gurok - are you interested in posting an update? Let me know!

14
Please update with two in-game screenshots.

15
I'd say just stick w/ the hi-res! It suits your style better anyway (nod)

I have never liked the "retro" modes that are just reduced quality backgrounds because I don't consider them "pixel art" as each pixel wasn't placed by hand.

I may be a tad more discerning than most but to use photoshop (or something like it) to reduce images just feels like a gimmick to me. I don't dislike it (I'm all about that retro feel) but I think if you want to achieve something magical with this concept I would, personally, take the time to re-pixel-ize the backgrounds individually. So the transition from hi to low-res would be striking and really show the love!

Just my thoughts!

16
Lovely!

I have wondered for some time... The squiggly pixel outlines on the characters? Do you draw the animations without them and then just randomly add/remove some pixels from each frame to achieve this effect? Or do you just draw the outlines for each frame (not concerned w/ consistency) and let them workout naturally that way? It's a nice effect that isn't too over-the-top. Sometimes this squiggly animation style goes way too far and it's jarring on the eyes but this just has character.

17
General Discussion / Re: the blender 3D thread
« on: 04 May 2018, 18:05 »
I'm torn on this...

Blender's native Mantaflow does use, as I understand it, the FLIP model but this add-on is supposed to be much better (faster and easier to use).

I'm just not sure it's nearly $100 better!

18
Critics' Lounge / Re: Nature scene + character sprite
« on: 03 May 2018, 13:17 »
Hobbes!

I think it's off to a great start.

The first thing that stood out to me was that the number of color shifts in the foreground (the green ground) coupled w/ the sizing of the trees further back, suggests to me that it goes back quite a ways and isn't just a hill to the character's left. I think, if that's the case, the colors are too saturated and don't convey that distance as well! I'd suggest desaturating a bit more (not to the extent that the background elements are, of course, but just a bit to convey the distance a tad better).

19
Sad to hear. Let me know (PM) if you get it sorted and we can reopen the thread!

20
Dainipponjin - please review the forum rules before posting!

KiraHaraReturns - send me a PM if you want to post an update and I'll unlock it until you're ready!

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