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Messages - Darth Mandarb

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1
General Discussion / Re: League of Legends
« on: Today at 13:50 »
So you register today and your first post is spamming us with an affiliate link... yeah, sign me up!!

2
I love the concept of this site.  I had a similar idea a few years back (though my idea focused solely on a marketplace for AGS made games).  I still intend to do it someday... but no immediate plans.

Anyway...

While I think the concept/idea has merit there is one major issue I see standing in the way.  I am not trying to be rude, but constructive (I've been told I come across as arrogant when I offer this kind of advice so be forewarned). 

The site design is completely non-functional.  It's VERY unclear how to use/navigate the site (I don't even see a navigation).   There are some icons that appear to be navigation but they don't actually do anything and are located in a 'cold' spot of the layout.  The layout is confusing and, over-all, you're unsure where to start or even what to do.  This will put a LOT of visitors off.  With something like this (where you want people to spend their money) one of the most important things is an easy to use website that is inviting and intuitive.

I would recommend taking a look at Twitter's Bootstrap front-end framework or even some of the pre-made templates that are available from WrapBootstrap if you want to keep it "in house" or, if there is money available, hire a professional designer to do the site design.  If you are serious about making a go with this project, which it seems you are, don't cut corners on the site design.  I've seen it so many times (near 20 years working in web development) where this kind of thing happens and a project fails almost before it begins!

I hope you find this helpful rather than arrogant.  I really like the idea and would love to see it become successful (anything that screws major greedy corporations makes me happy).  Good luck!

3
Critics' Lounge / Re: Police Underground
« on: 19 May 2013, 15:19 »
3 words.

Perspective.  Perspective.  Perspective.

Here are the perspective lines as you have the image rendered:


Here are proper perspective lines for this scene (using a single vanishing point):


Here is a very quick rendering of how the elements in the room would fit with the proper perspective:


There are a TON of tutorials on the web (Google is your friend) that you can read an in 10 minutes have a very good beginner's understanding of perspective and how to use it.

I hope it was helpful and good luck!

4
My problem with this project (and others like it) is that while all the stuff they do show looks nice enough, there's nothing actually showing the game itself.

Just mockups and fancy talk about all their grand ideas.  Nothing "in game" (actual game screens with menus and character(s) walking around).  They have a video specifically titled "gameplay details" that doesn't really show anything about gameplay. Don't get me wrong; I love grand ambition (we're all guilty of it at some point) but in order to fork over over my coins I need more than ambition.

To me this is just not **ahem** in production enough to make it worth layin' down my cheddar.  That's not to say I haven't backed projects with more or less the same amount of "nothing to show" but it's usually what puts me off from backing.  The concept is interesting and the pre-vis stuff they have is pretty so I might back it as the deadline draws nigh but I dunno.  I'd like to see more!

5
Sonia31 - please do not dig up old threads.

6
AGS Games in Production / Re: A Poison Green
« on: 12 May 2013, 20:27 »
English only please.

7
General Discussion / Re: Game Developer? Why?
« on: 09 May 2013, 12:45 »
For me it's that "something from nothing" feeling.  You have an idea for something (story, movie, game, website, etc) and you, from nothing, create something. 

It's an amazing feeling of satisfaction watching it grow and evolve as you develop it.

Personally I don't care how many people download it.  If only 1 person plays/reads/views it I just hope that 1 person enjoys and appreciates it.

Oh, and for the chicks (nod)

8
Please review the Forum Rules before posting.

9
Congrats on the release!

10
No worries!  As I said you aren't breaking the rules :)

11
I'm not going to lock this as it does, technically, meet the rules' requirements; but if those two in-game shots (which are the same background) are all you've got for playable areas you really should have waited a bit longer before announcing the game.

12
Are both of these actually "in game" screenshots (as the rules require)?  I see no player character (or npcs) or any cursors, guis, etc.

Also, are both of these from the game you're announcing?  Please review the rules of this board and update your post as required!


Okay, now I can stop being evil moderator and revert to my inner space quest fanboy!  (nod)

13
AGS Games in Production / Re: Skumring (Released!)
« on: 29 Apr 2013, 12:51 »
Congrats on finishing!  I have updated the first post (also) with the link to the completed games thread!

14
AGS Games in Production / Re: [ RELEASED ] THE BUM
« on: 26 Apr 2013, 12:33 »
Congrats on finishing!!

Completed Games Thread

(I also added this link to the first post as well)

15
I have tried most all of the programs in here... still, I always end up back in Photoshop.  I've been using Photoshop since before it had layers (v2.x) and I'm just so completely familiar with it that it's my comfort zone.  It feels, by far, the most "polished" of software (some of the others feel like the software was put together by a blind 2 year old with no idea of margins and proper spacing/design aesthetics).  That probably doesn't bother most people though. 

Dunno... some people feel Photoshop is horrible for pixel-art but they are wrong, it's just horrible for them.  The only real negative Photoshop has is the price, which is ridiculous.

Unless you have either an eye-patch or a peg leg (or a parrot).  Then the price isn't so bad.  Not that I would EVER do and/or condone such behavior.

**Arrggghhh no**  Shut up parrot.

16
General Discussion / Re: Thousandth Post
« on: 19 Apr 2013, 13:47 »
I don't want to admit when I hit my 1000th post (wrong) but congrats on yours (nod) 

I seem to remember making a post with a picture of a horse or something...

17
"Say what you will about Nazism, but at least it's an ethos"; sure, but that doesn't mean we can't condemn it.

"Say what you want about the tenets of national socialism, at least it's an ethos" </lebowski fanboy>

18
AGS Games in Production / Re: Sleuth
« on: 07 Apr 2013, 13:57 »
Congrats on the kid.

However, please do have a read of the Forum Rules.  The game must be "in production" to be posted in the Games in Production board and it requires two "in game" screenshots (menu/title/option screens do not count).  Please let me know (via PM) when you are 1) Working on the game again and 2) You have the two necessary screenshots.  Then we can unlock this.

Unlocked.

19
It's okay to point out the issues in here (that testers might find) as that's part of testing!  However; to find the solutions for those issues use the tech-boards (or PMs).  That's what they're there for!  Otherwise this thread gets cluttered with technical issues/solutions.

20
If you're having those "technical" issues you should post them in the tech-boards (this isn't really the right place for that but, more importantly, you'll get better results posting in there anyway).

Neat to see a game "team" consisting of children.  Good luck.

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