BUG REPORT: Clicking "Find usage" on the automatically generated VIEW1 says "No usage found" but when I try and delete it, it (rightfully) complains about being the normal view for the, also automatically generated, EGO character.
Currently "Find all usages" find the usages in the scripts (including dialogs).
I'll think of how to add other types of existing links for future releases.
BUG REPORT: Importing a sprite, creating a room object, clicking the "..." in the image property, picking the imported sprite doesn't actually change the image property. It leaves it at the default value (0) and hides the object properties in a rather weird fashion.
That's my bad, issue is now fixed in git.
Another BUG: Whenever I edit a script file and then save the game or run it, the editor tells me that the script was modified by an outside editor. When I click ok to reload, it crashes the Editor.
My only theory is this (of why the message was shown):
When the editor gets an event from the OS that a file was changed, it doesn't know if it is changed externally or from within the application.
So it does the distinction by marking each script with the last time that it started an internal save, and then when it gets the event it checks if two seconds have elapsed from the last save time.
So, if for some reason saving the script from the editor takes you more than two seconds it would think it was changed externally even though it wasn't.
Maybe you have a very big script file? Or work with a very slow hard drive?