Show Posts

You can view here all posts made by this member. Note that you can only see posts made in areas to which you currently have access.

Messages - Danvzare

Pages: [1] 2 3 ... 137
The problem there is that you can't know if it's a good or a barely serviceable translation, or absolute rubbish. Well, "better than nothing" has to suffice sometimes.
Come to think of it, I think I would rather have nothing than something that totally ruins the game...
And that's probably the exact reason why no one asks.

If you don't know if you can make a good translation or not, then when you ask, you suddenly have the pressure and responsibility to not only finish it, but to make it good as well. This is made worse, because most people believe that no translation is better than a bad translation (at least in my expereince).

But for the record, whether it's entirely in Google Translate, or the translator just wants to write their own text with no regard for the original. I don't mind how my games are translated. If someone wants to translate it, have at it. I'll help as much as I can.

Critics' Lounge / Re: My horror/RE style engine
« on: 17 Dec 2018, 14:45 »
Considering that everything is prerendered: WOW!
Same here!

Although with that being said, with that much to pre-render. I can't see how anyone could make a full game like that.
It's still impressive though.  8-0

The Rumpus Room / Re: *Guess the Movie Title*
« on: 14 Dec 2018, 13:12 »


Changing it to:
Code: Adventure Game Studio
  1. Room.ProcessClick(player.x - GetViewportX(), player.y - GetViewportY());

Makes it work perfectly. Thank you so very much Slasher.  :D
And sorry for being so very VERY dumb.


I think my subject line says it all, but I'll try to explain further.

I want to use:
Code: Adventure Game Studio
  1. Room.ProcessClick(player.x, player.y, eModeInteract);
But I can't, because player.x and player.y returns the position of the player relative to the room, and Room.ProcessClick wants an x and y value relative to the screen. This in turns causes a lot of problems for scrolling rooms.
I'm sure the answer is a simple formula of some kind involving the viewport and room width or something, but I can't for the life of me figure it out.

Yeah, I've known about this for nearly a year now.
What completely amazes me is that I've actually seen a screenshot of the first game I ever uploaded onto AGS, being used as an example for room hacking or something.
This amazes me, because the game is completely and utterly terrible. Why anyone would want to hack into it to use it as an example is beyond me.
Of course if they asked, I would gladly hand over the source code.

Quite honestly though, I'd be willing to work with anyone wanting to translate any of my games. Even if they wanted to complete butcher it!  :D  And I'm not exactly difficult to get in contact with.
So I find it all a little odd. But hey, at least there's tools out there to translate games that people have long since lost the source code for.

The Rumpus Room / Re: What grinds my gears!
« on: 11 Dec 2018, 12:32 »
I am sorry for my crazy rant.
Don't be sorry. That's what this thread is here for!

Continuning on with the thread, it grinds my gears when I can't find an email that's supposed to have been sent to me, so I tell the person who was supposed to send it to me, and the only response I get is "check your spam".
Why does this grind my gears?

Also, I couldn't post this on Chrome for some reason. I'm having to use Internet Explorer. I guess Frodo was right.  (laugh)

I'm a Japanese PC fanatic (that is, I'm fanatical about the history of Japanese PCs and the games contained on them), and I can tell you the amount of adventure games is much larger than you think.
Speaking of which, has anyone here heard of Touch Detective?
It's a DS Point and Click adventure game for the DS. It's quite good, and it's from Japan. Also the third game in the series wasn't even translated.

Different cultures like different types of gameplay. Europe clearly prefers puzzle solving, America clearly prefers violence, and Japan clearly prefers in-depth stories. It's as simple as that really.
I think you are overlooking the fact that multiple big game studios like Dice and Machinegames, famous for the Battlefield and Wolfenstein franchises respectively, are situated in Sweden, as is Paradox, a studio which has released multiple war strategy games.
As for in-depth stories, I think that depends a lot more on the genre than origin country, seeing as while JRPG's do have complex stories, so do western RPGs, and a lot of popular japanese games, such as Mario Cart, Splatoon and Wii sports barely has a story at all.

Anyway, I've gotten the impression that the point and click Adventure genre is biggest in Germany, with most non AGS commercial games coming from german studios.
It was supposed to be a sweeping statement with plenty of exceptions. What I said was supposed to be the equivalent of saying women are more emotional than men. Of course it's not true for everyone. I was trying to say it's true on average. Of course that doesn't mean I'm right, and there's plenty on this thread to refute what I said. :-D

Meanwhile in Europe they were "stuck" inbetween, with either office equipment (small computers) or moderately/outdated consoles. In Eastern Europe and Mediterranean Europe, they kept using the Amstrad and Amiga waaayyyy longer.
I don't know exactly why this was for most of Europe. But I definitely know why it was the case here in Britain. A bit like how LimpingFish knows a lot about the Japanese PC market, I know quite a bit about the British PC market. But... I get the feeling my knowledge on British PCs pales in comparison to what LimpingFish knows about Japanese PCs.

To summarise why Britain stuck with computers, it's all because it was cheaper and easier. You could pay £5 for a PC game (usually less), or £40 for a console game (usually more). And not only that but if you chose PC, you would also have access to pirated games (which were easy to get ahold of), so it was more like £5 for ten games. Those compilations of pirated PC games didn't stop until the late nineties as well, when torrents killed them off. And then of course you could just share your games with your friends if you bought some floppies (or tapes, depending on whether we're talking about the Amiga or the Spectrum).
And considering everything else you could do on a PC such as office work, and the fact that the NES had two incompatible versions released in the UK, it was no surprise that the PC won out. This didn't change until roughly around the time the PS1 released.

No doubt the PC market was responsible for the popularity of certain genres. But to my knowledge, platformers were the most popular genre in the UK. My dad didn't even have an adventure game on the Amiga. And he had a LOT of Amiga games. Unless you count Dizzy that is, but that was more like a platformer adventure game.
I didn't get to play a proper adventure game until I got onto a Windows 95 computer.

The Rumpus Room / Re: What grinds my gears!
« on: 10 Dec 2018, 13:44 »
Ah, the Windows File Search.
No one understands how it works. There are those that say that all you need to do change a few settings to make it work properly.
While I completely relate to what you're saying, and I've had the exact same problem. Recently it's been working perfectly for me. And I have no idea why.

Different cultures like different types of gameplay. Europe clearly prefers puzzle solving, America clearly prefers violence, and Japan clearly prefers in-depth stories. It's as simple as that really.
Of course there are exceptions to this, there always is. But I think you'll find the majority of games from these cultures match what I said.

But if you think about it, visual novels are technically adventure games. At least in the same vein as what Telltale Games became known for. If someone actually started making these visual novels 3D, with the ability to move around, they would be indistinguishable from the Telltale Adventure Games. In other words, all story, no puzzles.

I was under the impression more people like MI 1 than MI2, but so far MI2 and Day of the Tentacle are the only games we've all slotted into our top tiers.
Well the problem I personally have with MI1, is that everything after you land on Monkey Island, is a little bit boring. Also there's the insult sword fighting which is only fun the first time around, and annoying all the other times. The story is also a bit too simple.
While MI2 has a much better story, a much better (yet confusing) ending, the whole game is fun (except maybe the dinky island bit and the monkey wrench puzzle), and I feel as though the whole game is funnier because of the extra history it's got from MI1 and how Guybrush has changed since then.
But that's an oversimplification from the top of my head, as to why I personally prefer MI2 over MI1. I'd have to spend a few days thinking about it to properly explain it.
I'd love to know other people's thoughts.

As for Day of the Tentacle. It was one of my first adventure games, along with Curse of Monkey Island, and Broken Sword 2. So I can't explain that one, since the rose-tinted glasses are welded onto my face.

The Rumpus Room / Re: Name the Game
« on: 03 Dec 2018, 16:27 »
Bakushou!! Jinsei Gekijou 3?
You got it! :-D
Your turn.

By the way, sorry for the late reply.

Wow, you don't usually see a turnout this big.
Seven games! 8-0
I'm spoiled for choice. :-D


Somewhere in Maine, five teenagers decided to spend the night at a farm. To goof off and have fun, as teenagers do. But little do they know that they're being watched by an evil entity intent on doing them harm.

Soon they find themselves being killed off, one by one. Will any of them survive?

Black Friday is a homage to slasher movies in the form of a point and click adventure game.

  • Two-click interface: left-click to interact, right-click to examine.
  • F5 to open save menu, F7 to open load menu.
  • Fully voice acted.
  • Contains gore.
  • Completable within half an hour.

320 x 200
32 bit color

If you like the game, why not
vote for it in the November mags thread.

The Rumpus Room / Re: *Guess the Movie Title*
« on: 02 Dec 2018, 11:16 »
Is that the Angry Video Game Nerd?
It doesn't look like a scene from the movie though. ???

This is my list:
I agree with a lot of your choices. There's just a few which I think needed changing.

Top Tier (unsorted because that is too hard):
  • Monkey Island 2
  • Grim Fandango
  • The Curse of Monkey Island
  • Day of the Tentacle

Middle Tier (solid adventure games that just weren't the very best of LucasArts)
5- The Secret of Monkey Island
6- Indiana Jones and The Fate of Atlantis
7- Full Throttle
8- Maniac Mansion
9- Sam & Max: Hit the Road

Bottom Tier (some rated low for simply being too primitive design-wise, not their fault, maybe at their time they were at the top of the game)
10- Indiana Jones and the Last Crusade
11- The Dig
12- Zak McKracken and the Alien Mindbenders
13- Loom
14- Escape from Monkey Island
- Labyrinth

The Rumpus Room / Re: Name the Game
« on: 02 Dec 2018, 11:04 »
Could it be a kind of MSX party game?
Party game, yes. MSX game, no.

Tanoshii Jinsei?
Ooh, you're close.

The Rumpus Room / Re: Name the Game
« on: 30 Nov 2018, 12:37 »
Minit: Gameboy Color edition?
Nope. Also wrong console.
I'll see about getting another screenshot up sometime today.

Here we go.

Tell me if the image doesn't show up.

2) good puzzles. People make rooms and write a story only to realize at the end that they didn't make an adventure game but instead tried to shoehorn a good story into a soulless succession of "FedEx quests" (use X on Y).
People struggle with that part?
Huh... I guess I must find it easy because I more or less build the story around the puzzles, rather than the puzzles around the story. (Which in turn can lead to a mediocre story in my opinion, but what're you gonna do.)
Either that or all of my puzzles are crap and I just don't realise it. (laugh)

I fixed some minor bugs Slasher pointed out yesterday, and included a special thanks to him in the credits. :-D

There's one bug where the mouse active inv suddenly comes off. I've not encountered it myself yet, and I probably won't be able to fix it before the cutoff date tomorrow because I have no idea what could even be causing it. So if anyone encounters it, please tell me everything you can, so I can try and fix it after the contest if over.

Pages: [1] 2 3 ... 137