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Topics - Chicky

#1
It's here! Guard Duty is now available on Windows, Mac and Linux!




Available on Steam: https://store.steampowered.com/app/872750/Guard_Duty/

AGS Database page: https://www.adventuregamestudio.co.uk/site/games/game/2344/

About Guard Duty


Guard Duty is a “Pythonesque” comedy adventure that spans two radically different time periods --
the cobbled streets of medieval Wrinklewood and the future dystopia of Neo London -- replete with
cheeky humour, stylised cartoon pixel art, and a story that blurs the lines between fantasy and sci-fi.






Tondbert, loyal Guard to the Castle of Wrinklewood, is having a rough day. A little too much ale at the local pub,
a lapse in judgement, and the next thing you know a hooded figure has slipped into the kingdom and kidnapped
the princess -- an event that will have consequences well into the future.





A thousand years later, in a small orbital station, Agent Starborn is a member of a resistance group embarking
on a last ditch effort to overthrow evil and take back the Earth -- a quest rooted in the depths of history.






Discover how these two playable characters' fates are intertwined and you might just save humanity in the process.





The game is fully voiced, features over 70 locations and has been developed by just two people!

If you like what you see you can purchase Guard Duty over on Steam now.  :]

Follow Us:



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Thank you all for your support over the years, I honestly couldn't have done it without you. Guard Duty was a true passion project, an idea initially conceived way back in 2006.

The game started life as a hobby project, something developed in any spare evening after work, since then I've changed job three times, been to three weddings and four of my friends now have children!

We've learnt so much throughout development and have truly grown as the game developed, after 4.5 years it's finally here. I can't wait to hear what you think of the game, thank you all for your support and words of encouragement.

Enjoy your time in Wrinklewood, don't forget to stop by the Drunken Monk.
#2
I've started the beta testing for Guard Duty (with a small sample group initially) and I've received a report of a scaling issue that is something I've experienced on my own laptop too.


I'm not sure if this has been reported before, but I've yet to find any information when searching the forums.


This issue isn't exclusive to Guard Duty, it's something I've experienced when playing both Unavowed and Lamplight City. This makes me think it hasn't been reported before (or is something that we aren't able to fix?).


I am able to resolve the issue by switching graphics driver to Direct3D, but seeing as most commercial AGS games are set to OpenGL as default I thought it was worth starting a discussion.


Here's how Lamplight City looks running fullscreen:


https://i.imgur.com/tMekNUI.jpg


and Unavowed:


https://i.imgur.com/4I7ctXD.jpg


It doesn't matter how you set the Fullscreen Scale or Scaling Method, the results are the same.


However, with Unavowed, when you drop the resolution down to 1680x1050 you get a result like this:


https://i.imgur.com/1HinUgC.jpg


(note, the screen is now centred but not stretching.)


A similar result for Lamplight City too.


So, I've had two machines do this: My own Laptop (a HP Omen with Intel(R) HD Graphics 630 & NVIDIA GeForce GTX 1050) and a testers laptop (A MSI gaming laptop with presumably similar onboard graphics and a GTX 1070)


I'm guessing this is something to do with the laptop switching from the Intel Graphics chip to the NVIDIA chip when the game is launched in fullscreen? However it doesn't happen with the other steam (non AGS) games I've tested.


I'd be interested in hearing other peoples experiences with this. What are the downsides of Direct3D rendering mode? I am considering setting that as default but I would assume Direct3D is more widely compatible.


(apologies for gaps in text, the forums are acting strangely when typing posts!)




#3
Hi guys, I'm having some issues getting my head around the best practice for converting a large AGS project into a demo build.

I'm not having any issues with the scripting but wanted to ask what was the best way of removing rooms/sprites that are not used in the demo section? Our demo consists of a few rooms and puzzles from the start of the game, obviously there is a lot of data that is used in the rest of the game that is not needed for the demo.

Would I just save a separate version of our game and start manually removing assets/rooms? Or is there a way to ignore certain files when compiling the game?

Any help would be much appreciated :) Hopefully there is a fairly logical workflow for this.
#4




Play as Arrabella, lost and scared in a world not all that different from our own.

My second MAGS game this year, this time i've tried to make something more traditional.

Controls:

Arrow Keys: Move
Space: Interact
Esc: Menu

Due to time constraints I haven't been able to test this as much as I would like, the sound design is pretty rushed to meet the deadline but I hope you'll enjoy it :)

Download from the following link:

AGS Games Database

Please note: Some users are experiencing issues with lag on the first playable screen, I'm not sure where the rules stand on me fixing this before voting is over. Hopefully it doesn't ruin the experience too much!
#5







Hack your way through complex folder structures in an attempt to bring down a mysterious organization,
set in a hostile world where the vast majority of it's inhabitants are completely reliant on respiratory breathing aids.

Created for the August 2015 MAGS competition.

The game has permadeath, but it's (hopefully) not too annoying. :P

Game and sound design by Chicky

Music by LostTrainDude and Alfonso Gordon

Thanks to Mandle and LostTrainDude for some last minute bug tests :)

Download Bitstream (332MB)



#6
Howdy!

I'm looking for a musician who has a (preferably pre-existing) chiptune/keygen style track, for use in my MAGS entry for this month's competition. The game is based around hacking on a 4:3 CRT monitor.

I'm after something that you would expect to hear playing on a software keygen. The deadline for MAGS entry is the 5th September so i'll need the track before then - the sooner the better! :)

The main backing music has already been created by another musician, but this track is very ambient and intentionally different in tone to the track that you will provide. I would imagine your track to stand out and ooze with funky vibes for the scenes that it will be used.

Here's an example of what i'm looking for: https://www.youtube.com/watch?v=9STiQ8cCIo0

This is an unpaid offer, I'll feature your name and website link in the game's credits sequence, which will also be on a CRT monitor ;)

Feel free to reply here or PM.
#7
cChicky.Say("Hello!");

I'm having some trouble with the size of my MAGS game, i've only just noticed the colossal size of the sprite file - It's 818MB!

I may have been a little ambitious when exporting animations from After Effects but I have gone through and removed any frames that could be editor handled (repeated frames etc).The game is running in 640x400 in 32bit, I'm using 32bit because there are some alpha dependent animations for GUI overlays etc.

The thing that has me baffled is that my actual assets folder (from which I import my sprites) is only 255MB, is the AGS compression adding that extra 563MB?

This is made worse by the fact that i'm not even finished with the game, plus who wants to play a 818MB+ MAGS game? Finding hosting would also be a pain!

Is there anything I can do? I've checked my sprites in AGS and only the essential ones are there.
#8


Guard Duty is an ambitious puzzle adventure game, following in the footsteps of titles like
Monkey Island, Day of the Tentacle, Simon the Sorcerer and the Discworld series.

The game features a unique three act story with an open world to explore, carefully paced
puzzles and two radically different timelines.

Story

When a teenage apprentice stumbles upon his mentor's collection of Demonic literature he
learns of a long forgotten ancient ritual, a recipe for destruction, death and the promise
of immortality.

With evil in his eyes the apprentice embarks on the journey of a lifetime, one reaching
far across the depths of time and space.

'An exchange of royal blood for an eternity on the throne, to be king of the underworld,
ruler of the mortal realm.'








Characters

Take control of the first dynamic duo with a heritage line spanning multiple millennia!
Destiny speaks of two men that can stop the young soon-to-be ruler of the world, well,
more like one and a half men:

Agent Starborn, time travelling Lieutenant General of the Guardians of New Haven!





...and Tondbert, Night's Watchmen of Wrinklewood, part time drunk and three quarter dwarf.




Gameplay

As you puzzle your way through this unique three act story you will get to do a bunch of cool stuff like:
Catapult yourself across a bottomless chasm of doom, save a Knight from a giant Sandworm
or even TRAVEL THROUGH TIME AND SPACE.





---

Guard Duty is due to release in Spring 2019.


Art, story and game design by Nathan Hamley
Programming and additional game design by Andy White


---

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#9


Halloween! Halloween! Halloween! Halloween!
Halloween! Halloween!

Everyone hail to the pumpkin song.

Did anyone else dress up? I did the rounds at a few charity shops and whipped mine up this afternoon. Daryl Dixon from The Walking Dead :=

#10
It's been a long time since I've posted something here for critique, mostly because all I do is top secret game stuff. := I'm practicing drawing high-res art between the HOURSANDHOURS&HOURS of pixel art I've been slaving over.

So I recently tried converting some of my pencil sketches to digital, kinda comic book style. I'm pretty sucky at digital painting so I'm trying to find a colouring technique that is flat and easy to reproduce.

Would appreciate critique on any area of these, proportions, line weight, colour etc. They could both do with a background, but that can wait for now!



Ta!
#11
The Rumpus Room / Doodleham!
Sun 09/03/2014 02:12:24
Wheeeeeeeeeeeeeeeeeeeeeeeeeeeee :=

I have finally started on this tumbledryer thing, so far I am following (what a nice way of saying 'stalking') Mr Ben 304 and Waheela (hello!).

http://doodleham.tumblr.com/

I have added some old sketches and will be tumbling on a regular basis, quality of posts may vary but will always involve a doodle :-D

Any requests? :)
#12
I hope this isn't a dumb question and i'm missing something obvious, i couldn't find any mention of it on the forum.

Is there a way to have the wait cursor convincingly loop? In respect to how the animation is handled by AGS, rather than art related issues. My problem is when the script is blocked the cursor shows and animates, but if a line of code is run and then it's blocked again the cursor animation will replay from frame 0. Changing views (or variables in general) between blocking commands kills the looping impression.

Any help? I'm sure someone has ran into this problem before :)
#13
Hello faithful Internet family! I have a game making question.

I'm trying to display a small image in the bottom right of my message box for the display command, I'm looking to have a looped animation play, like in traditional RPG's. Is there a way to retrieve the x and y coordinates of a text window edge? Or maybe the bottom right of a text window GUI?

I'm guessing after getting the coordinates I'll be able to check if the text window GUI is on and display another GUI with the graphic at the x and y. Am I looking at this the right way? I have a habit of doing these things ass backwards :)

Mucho thanks!
#14
So, who watched the Sony conference yesterday?

They have revealed the PS4, with featured such as live streaming of your play session to remote devices, high end graphic capabilities, the ability to play games whilst they download and a system with a one touch boot that continues your previous session state (much like the DS).

Media Molecule (the minds behind little big planet) have created a game based on sculpting assets with the move controller and using these to create a game, they had an amazing demo of their team using the move controllers to animate 3D puppets.

There is a very nice looking title called Deep Down with a superb set sequence featuring a dragon and lots of pretty particle effects.

There's a lot more, links are up on most gaming sites. Go check out the next generation of gaming, looks like Sony may be back on top!

Eager to hear people's opinions here, I'm a sucker for Playstation, would like to hear some opinions from those less easily impressed :)
#15
The Rumpus Room / So... AGS at work? *Shhh!*
Mon 23/04/2012 15:38:00
So i've recently started a new job, it really couldn't be better! I'm working in my chosen field (media) and everyone is super nice. I've found the job to have certain indisclosed perks, one of which is the killer 3G connection that this town has, my phone browsing is almost as quick as my home Internet connection!

So today I find myself with nothing to do and the whole AGS forums in my pocket. I -want- to spam every thread with Chicky nonsense, but I'll contain myself.

So, anyone else find themselves on the forums at work? I only wish I had my game plan handy so I could work on that :P
#16
http://img.photobucket.com/albums/v54/oversizedchicken/photo.jpg

Geeked out for a minute, then snapped a photo. First time i've seen a commercial AGS title for sale IRL.

These are fine times for AGS  :)
#17
Colouring Ball: 30th Jan - 14th Feb

Lights! Camera! ACTION!

Someone's lost the storyboards, you've been tasked to fill in! Why do you not have any sensible shaped paper Mr Spielberg!

Pick your favorite film (or game!) and attempt to fill this obscure shape with a prop/character/scene etc.

#18
Howdy, i decided to go the hard route and install a spiral staircase. Problem is the contractors are having an issue with making the stairs.



I can't get the left side to look right, after the third redraw i figured someone more awesome could maybe help?
#19
General Discussion / Start saving!
Sun 25/09/2011 20:25:12
This looks like the best thing ever, i wonder how accurate it is? Apparently an October 2011 release at around $200.

http://www.designer-daily.com/inkling-by-wacom-a-revolution-in-digital-art-2-18455?utm_source=scribol&utm_medium=referral&utm_campaign=scribol


#20
General Discussion / Disco disco disco!
Sun 28/08/2011 01:08:17
Kenny, stop sending me spam. That is all. I keep thinking I have new emails regarding job applications D:
SMF spam blocked by CleanTalk