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Topics - Dropped Monocle Games

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General Discussion / TMI Game Jam
« on: 13 Feb 2017, 20:41 »

Hey AGS people!

We (Dropped Monocle Games) are hosting a charity game jam! Exciting right?! As you may or may not know Autism Awareness Week is coming up on the 27th of March and we thought it would be great to release a charity bundle to raise money for the National Autistic Society.

There are no genre or theme restrictions, and your submission will be included in the bundle. 100% of the proceeds go to charity and we are excited to see what you come up with!

For more information visit or email us at

You can also follow and tweet us @tmi_jam or @droppedmonocle for the latest news and jam updates!

AGS Games in Production / Autoblight
« on: 01 Feb 2016, 21:57 »

“Success in creating AI would be the biggest event in human history, unfortunately it might also be the last..."
- Stephen Hawking

Since the industrial revolution, mankind has surged forward in developing astounding technology. We create ways to connect with the ones we love, repair those who are broken, and destroy those who would stand in our way...

Our world is plunged into chaos when a corrupt military AI decides that Earth is wasted on humanity. Using an experimental virus against them, the AI begins a bio-war that lays waste to millions of humans, powerless to fight the plague sweeping the globe.

Your journey begins as PDU 5660, otherwise known as Serket. A medical AI programmed to assist the humans afflicted with the plague, Serket may find themselves to be humanity's last hope.

Can you find a way to shine a light on our animatronic hero's hidden powers? Do you have what it takes to fight back against the rogue AI? Without you, what will become of a world shrouded in the black smog of the Autoblight?

Update: February
Update 2: February

General Discussion / Anime Studio 11 on sale
« on: 29 Nov 2015, 17:26 »
not sure if this is any use to anyone here, but this is the software I use to make animations, its takes some time to learn but its pretty good.
I have version 9 but I'm about to upgrade to 11 for this sale price :D

its on sale for cyber Monday from $299 down to $99, offer ending on the 1st dec

Anime Studio 11

as the title says, for our next game I'm tying to up my game on animations
so I'm looking for some feedback on this cycle, I want to make it the best I can :)

updated animation

• Fixed left arm backswing
• Fixed the front leg twitching forward
• Added a bit more movement to both arms
• Made hair move with head a tiny bit
• Fix the left hand being backwards (still not happy with it tho)
• Added Movement to hairline
• Added Hip movement
• Less movement on buttons and eyes
• better foot movement?


Create a background that has the theme 'BIG or SMALL' maybe your character has been shrunken to the size of an ant or maybe been made huge, towering over buildings.
maybe your character is stuck inside a big whale! have fun and get creative with this one!
Voting will start on the 5th October

...what are you waiting for, get arting!!

Grok - The Giants Hut
Mouth for war - Monster Shark
selmiak - Big World Tree
Voting will end on the Sunday 11th

is it possible to add Videos to the games in the database? something like adding trailers if someone wants too?
maybe link in a YouTube video?
just an idea :) I know I could make use of it!


Have you ever wondered how your room got so messy? In the aftermath of a party have you ever questioned the level of destruction "Did we really trash the house? I don't remember throwing a pizza on the ceiling, and why are there cigarette burns on my couch when nobody I know smokes?" It's almost as if somehow, overnight, mess and disorder have multiplied without your consent.

What if we told you that you and your friends are not responsible for the profanities scrawled in lipstick on your bathroom mirror? What if we told you that, in the wee hours of the morning when you are passed out in a dreamless drunken stupor, little beings we like to call Mess Goblins come out and dirty your home.

That's right my friends, you have a Mess Goblin problem.

Join the Mess Goblins on their first adventure with Dropped Monocle Games. As plucky protagonist Pippup Binbasher, it's your job to mess with Harry Flemming, a teenager who thought he could get away with hosting a house party while his parents are out of town.

Cause chaos, confusion, and disarray in the aftermath of the festivities. Let your inner Mess Goblin out and give Harry a hangover he'll never forget!



Sox - Art & Coding
Myinah - Writing & Coding
Problem - Music

Mess Goblins runs at 1280x720 and may run slow on older computers

Just a little teaser for our next game, hope this is the right place to post this :)


Completed Game Announcements / Goat Herd and the Gods
« on: 07 Dec 2014, 11:40 »

Life was pretty peaceful for Atl the Aztec goat herder.
That is until the legendary El Chupacabra showed up to decimate his four legged friends. Against such a mighty foe,
how can Atl save the day? Maybe with a little divine intervention?
Join our cowardly goat herd on his journey and find out in Goat Herd and the Gods!

Goat Herd and the Gods is a short point and click adventures game, and is the second title from Dropped Monocle's team (Soxbrooker & Myinah)


The Goat Herd and the Gods Original Soundtrack composed by Denis "Problem" Comtesse is available to download now.

Update: Non installer version download

Hey guys

Dropped Monocle Games are looking to recruit play testers for our latest game, Goat Herd and the Gods. We are at the beta test phase and have a pretty much complete game now, just working out the kinks and polishing it up. Reply to this thread or PM me and we'll be in touch.


Beginners' Technical Questions / Game Crashing sometimes
« on: 31 Mar 2014, 17:59 »
I have a button on a gui that opens the inventory, sometimes (it seems to be random) it crashes the game when I click on it and I get this error,
does anyone know what is doing this? Thanks :)

Illegal exception
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x00559510 ; program pointer is +379, ACI version, gtags (2043,64)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.

Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)

Beginners' Technical Questions / Inventory Help (Solved)
« on: 23 Mar 2014, 12:38 »
I'm using this code for our games mouse and inventory to work like this

left click = interact
right click = look

with inventory item in hand
left click = use item on ... (walk or nothing if no hotspot)
right click = drop item back into inventory

most of it is working fine, but when I have an inventory item in hand and I left click somewhere on the background that has no hotspot more then once
or on a hotspots a second time, the cursor acts as if I have no inventory in my hand but the cursor still looks like its an inventory item,
and right clicking no longer drops the item :S

this has had me stumped, I guess I have something wrong with the way the 'invmode' is being called and changed, but I can't seem to work out how to fix it, I would really appreciate if anyone could help me
Thanks :D

Code: Adventure Game Studio
  1. //Mouse
  3. bool invMode = false;
  5. function on_mouse_click (MouseButton button) {
  7.   int mX = mouse.x,  mY =  mouse.y;
  9.   if (button == eMouseLeft) {
  11.     if (invMode) {  // if in inventory mode
  12.      ProcessClick (mX, mY, 4); // Run "Use Inventory on" action.
  13.      invMode = false; // Turn off inventory mode
  15.          }
  17.     else if (GetLocationType(mX, mY) == eLocationNothing) // No hotspot, so walk
  18.       player.Walk (GetViewportX () + mX, GetViewportY () + mY);
  20.     else // Hotspot, so process click as "Interact"
  21.       ProcessClick (mX, mY, 2);
  23.   }
  25.   else if (button == eMouseRight) {
  27.     if (invMode) {// If "Use Inventory on", switch it off
  28.     player.ActiveInventory = null;
  29.     invMode = false;
  30.     }
  31.     else {
  33.       if (GetLocationType(mX, mY) == eLocationNothing)  // No hotspot, so walk
  34.         player.Walk(GetViewportX () + mX, GetViewportY () + mY);
  37.       else // Process click as "Look at"
  38.         ProcessClick(mX, mY, 1);
  40.     }
  41.   }
  44.   // Inventory click handling:
  45.     else if (button == eMouseLeftInv) {
  47.     if (!invMode) {  // If not in "Use inventory mode"
  48.       // Set the active inventory and switch inventory mode on
  49.       player.ActiveInventory = inventory[game.inv_activated];
  50.       invMode = true;
  51.     }
  53.     else { // The player is inventory mode, run "Use inventory on" interaction
  54.      inventory[game.inv_activated].RunInteraction(4);
  55.      invMode = false;
  56.      player.ActiveInventory = null;
  57.     }
  58.   }
  60.   else if (button == eMouseRightInv) // Else, look at the inventory item
  61.     inventory[game.inv_activated].RunInteraction(1);
  63. }

Critics' Lounge / Anime Studio Run Cycle
« on: 08 Feb 2014, 13:01 »
This is my first try at a Run Cycle using Anime-studio instead of drawing frame by frame,
its only a silly like run cycle and isn't going to be used for a game (that may change)

anyway here it is, what do you think?

Critics' Lounge / First background for first game
« on: 26 May 2013, 09:23 »
Hey guys and gals, we have just started our first game and this is my first "real" try at making a background using my graphics tablet,
I would love some feedback on how I can improve on this (or how much you love my work?  ;))
I have never been very good at getting perspectives correct, so I'm unsure about the line of trees on the left and the boulder on the right.


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