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Topics - Slasher

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Beginners' Technical Questions / Maths expert required...
« on: 17 Jan 2018, 15:41 »

I have a maths problem that needs solving...

Code: Adventure Game Studio
  1.   LWeight.Text=String.Format("%d",Weight);
  2.   LWeightOZ.Text=String.Format("%d",Weight_Ozs);

It's lbs and ozs.

16ozs equals 1lb

I have it so that when ozs reaches 16 then lbs go up by 1.

What is NOT happen is any remainder ozs should stay in the ozs label.


 1lbs 9ozs then you add 8ozs which gives 2lbs 1oz.

I am loosing the 1oz so labels show 2lbs 0ozs

Maths expert required...

Trying this

Code: Adventure Game Studio
  1.  if(Weight_Ozs>=16){
  2.  Weight_Ozs-=16;
  3.  Weight+=1;

Can end up with - ozs!


Editor Development / Suggestion
« on: 16 Jan 2018, 08:43 »
It would be good to 'Show this room's': Everything - as an added option..

Advanced Technical Forum / Illegal exception error
« on: 12 Jan 2018, 09:48 »
Electric went and now trouble with age:


Illegal exception
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x0041E7F9 ; program pointer is +3330, ACI version, gtags (2,2)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.

in "room2.asc", line 23

Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)

any ides?


Advanced Technical Forum / Linear Interpolation Switch
« on: 02 Jan 2018, 09:00 »
Is there any way to switch Linear Interpolation on/off in game?

Or is it hard coded during setup options?

Completed Game Announcements / It's a Bugs Life
« on: 01 Jan 2018, 06:26 »

Life in the garden can be pretty dangerous if you are a Bug.
Download "It's a Bugs Life"

Story Line:
Poor Bert Bug fell off the dog on the way to the new family home: a shed. Now Bert Bug has to find his way to their new home which means walking through a dangerous garden filled with assorted characters, some are friendly and some are not.
This is definitely a case where some invisibility would help!
Will Bert Bug make it home in one piece and be reunited with his family?

This endearing game is not too long but you will need to find solutions to problems you face on your quest to make it home...
Some Characters Bert faces:
* Shah Snake
* Baz the Red Ant
* Sammy Slug
* Freddie Frog
* Marvin Mantis
and more.....

Includes a mini game with Mick Mole...

Screenshots [Long Scrollable Room):

320 X 200
32 Bit color
Direct3D 9 hardware acceleration
Download "It's a Bugs Life"

AGS Games in Production / Crispian de Foe: Ghost Man....
« on: 23 Dec 2017, 18:12 »
Crispian de Foe: Ghost Man....

A dark and sinister world for Edwardian crime-fighter Crispian de Foe....

The Background styles emulate his view of this new world: almost colorless....

Story Line

In Edwardian London, crime-fighter Crispian de Foe had pursued for many years his nemesis whom the police nicknamed 'The Mask' because he leaves a playing card of a mask with a message on which became his calling card.

In 1905 Crispian de Foe had finally tracked The Mask to a lair deep below the streets of London.
A hot chase ensued leading de Foe deeper down into the sewers. With each breath he took he shortened the gap.
On a bend he lost sight of The Mask when suddenly, out of the shadows a heavy object hit de Foe on the back of the head.
The next thing he remembers was waking up strapped to a table and being taunted by The Mask who proceeded to annihilate de Foe with gamma rays.
Crispian de Foe was never again to see his beloved Edwardian London.

In 2004 a construction company unearthed him from what was once part of a sewer tunnel. Things would never be as they once were for de Foe, nor for de Foe himself.
His heart pumped at around four beats a minute, when suddenly an hour later his heartbeat increased. Over the next 2 hours de Foe's heartbeat returned to normal and soon he made a full recovery.

He was unaware that the gamma rays had empowered him with special abilities. On leaving hospital he began to experience these special abilities and became Ghost Man and continued to fight crime with the police.

Screenshots in production:

Completed Game Announcements / Nov MAG: The Gourmet
« on: 30 Nov 2017, 06:37 »
------------------- November's MAG: 'Contest' by Riaise -------------------
  The Gourmet
A cultural experience of an adapted 50's comedy radio show.
Download The Gourmet
Those that remember Hancock's Half Hour will understand the comedic content. The series was written by the great duo Galton and Simpson between 1954 and 1961.
The show started off on radio and it is this period that I chose to pay homage to the show.
The episode I chose was called 'The Gourmet' and as far as I am aware it was never made for television.
The script for this game has been adapted and amended to suit the game idiom.

This is more of a cultural experience than a game although there are a few interactive elements along the way like choosing items from a menu. Put the dog out, draw the curtains, Sit back, relax and indulge in pure comedy genius....
There are three central Characters:
* Tony
* Sid
* Bill

Tony is a short, stout man who owns a terraced house in Cheam. He is a bachelor and lives alone. He has a lower than average intellect but fantasizes that he has a much higher intellect and believes he knows about things more than others. He believes he knows about Kipling, Byron, Shakespeare, Dickens and about all the famous artists when in fact he knows very little apart from what he's read in Reader's Digest. He has very few friends as they can see right through him. This never stops him trying to impress people. He often lodges out rooms to people so he can 'educate' them in the finer points of food, art and literature.

Sid is a street-wise man who has been around the block a few times. He is a wheeler and dealer and is often involved in petty crimes though nothing major. He lodges with Tony as the rent is cheap and he can often wrap Tony around his finger. He often gets Tony involved in his schemes which generally fail much to Tony's bemusement.

Bill is an Australian and is a 'Tag along' man who has very few friends and often tags along with who ever he can. Ever since he met Sid in a boozer he has tagged along with him. He often falls in with Sid's schemes. He also lodges with Tony from time to time. Tony hates Bill calling him 'Tubs' which he does every time.

Story Line: Sid meets a man in a pub who is a promoter of eating contests. Sid's mind immediately draws to Tony who loves food and says he is a gourmet. Always looking for a quick buck Sid talks Tony into entering the eating contest. Enter Steam-Shovel Tony!
* The Restaurant
* The Extraction
* The Contest
* The Finale

320 x 200
32 bit color
D3d 9

bon appetit (laugh)

Download The Gourmet


I've noticed that one of my games is not show when search by author.

I searched: slasher and The Gourmet does not show up on list and page 2 goes to other games..

Though it does by search game Name.

In fact it is not the only game of mine not to show


Completed Game Announcements / Conspiracy: Below Zero
« on: 27 Nov 2017, 20:23 »
Conspiracy: Below-Zero

After 10 months on the back burner this game has finally been released...

FBI agents Malden and Leech try to conclude another baffling conspiracy case that the government won't acknowledge.

This conspiracy involves a myth that Hitler was frozen in an ice chamber (known as project 'Below -Zero') to be brought back in a future time. It was body doubles who committed suicide in the bunker that fateful day on 29th April 1945.

A letter arrives at the FBI claiming that the myth is in fact true.

Who is the mysterious smoking guy?

Did Hitler really die in the bunker that day? Is project 'Below zero' just a myth?

"The truth is here. Trust no one. We are ready to believe."

* Are claims made by Dr Otto Gunter true?
* Who is the mysterious 'Smoking' Man?
* Can you thwart being fed to the sharks?
* Does the ice chamber really exist?
* Playable Jukebox with various songs.
* Fully voiced.

Download Below-Zero

Download Below-Zero


I'm using GetTextHeight to determine if String text should go into label one or label two.

This works fine except that the length of any String is not checked first to see if its full length will fit into label 1 and subsequently if it's too long then the text gets cut off.

Code: Adventure Game Studio
  1. {
  2.   int height = GetTextHeight(LNotes.Text, LNotes.Font, LNotes.Width + 1);
  4.   if (height >LNotes.Height)
  5.   {
  6.   LNotes2.Text=LNotes2.Text.Append(" Brother Tingwell has a shard of stained glass embedded in his robe.");
  7.   }
  8.   else if (height <LNotes.Height){
  9.   LNotes.Text=LNotes.Text.Append(" Brother Tingwell has a shard of stained glass embedded in his robe.");
  10. }
  11. }

I'm looking for a way for a String to carry over to label two if it exceeds the full height of a label one.


Beginners' Technical Questions / SayAt and GUI's
« on: 23 Nov 2017, 05:12 »
Hi I have my characters SayAt at the top of the screen.

This all works fine... that is until I call Esc, F5 or F7 ... When I save/load or cancel the SayAt Drops down the screen.

There are no gui's in the way.

Possible reasons?



I have a room 640 x 200 in a 320 x 200 res game.

I have a added a dialog options when the main character talks to a npc which is placed at 410 x.
Code: Adventure Game Studio
  1. function cTingwell_Talk()
  2. {
  3.   cCadfael.Walk(cTingwell.x-30,  cTingwell.y+2, eBlock, eWalkableAreas);
  4.   cCadfael.Loop=2;
  5.   cTingwellP.x =cTingwellP.x  +GetViewportX(); // character head at the top of the screen that talks
  6.   cCadfaelP.x =cCadfaelP.x +GetViewportX();    // main character head at the top of the screen that talks
  7.   dTingwell1.Start();
  8. }

When the dialogs are open i can select a return option and all is fine. However, when i stop the dialogs and again talk to the npc the position of the talking heads do not remain in their X position. The main character x appears further than center of screen whilst you do not see the npc's head...

320 x 200
32 bit color
3d 9
Custom dialog gui at bottom of screen..

AGS Games in Production / A monastery mystery
« on: 19 Nov 2017, 08:05 »
A monastery mystery (who done it?)... Untitled at present and in production......

The strange disappearance of Brother Stephen and the shredding of a letter brings Brother Barrinion to the monastery.

"Good day, Abbot."

"Welcome, Brother Barrinion."

"I received your Raven this morning."
"You have some concerns about Brother Stephen?"

"Yes. Brother Stephen has not been seen since late last night."
"He never showed up for breakfast this morning and no one has seen him."
"He had came to me last night at around 10:30pm about something or other."
"He handed me a letter."
"He seemed very incoherent."
"Unfortunately I was very busy writing important letters."
"I went to put his letter on my desk when it drifted into the shredding machine."
"I have not been able to piece the letter together to read it."
"I have deep concerns for Brother Stephen which is why I called on you for your expertise."
"Your deductive skills for solving cases are legendary."

"You think there could be a connection between Brother Stephen going missing and the letter?"

"It's possible."
"Here are the shredded pieces of paper."
"See if you can make any sense of them."

Can YOU unfrock the chief perpetrator?

Another case for Brother Barrinion: monk sleuth extraordinaire...

Updated screen shots


Text Box question I'm trying to implement.

3 Text Boxes in view... I want to add one char to each one..

Enabling / Disabling Text Boxes done.

Any Text Box should display the character typed input a,b,c etc etc so the input can be any letter and not just specific.

Once all the text boxes have a letter a check can be made.

I just need a way to input ANY letter into each Text Box and also via Hotspots as an alternative method.


The Rumpus Room / Slasher's Corner
« on: 31 Oct 2017, 17:05 »
Hello and welcome to my Corner.

For those that don't know me I would like to introduce myself, my life and how I found ags beneficial..

Born: 20th august 1955 in Southampton, Hampshire, England.

Lost my brother, Julian in 1960.

Schooling: Left school (well, expelled actually for burning down the school's common room's curtains) in Oct 1970 aged 15 and 2 months.

Took up boxing in 1967 and was Kent ABA Champion in 1971,72 and 73. Southern area ABA champion 1971, England ABA quarter finalist 1972.

Between 1973 and 1978 I worked for British rail. I became a train driver from 1975  until 1978. 
During the early 70's I took up the guitar and over the years played in various bands and have played well over 400 gigs. Success never actually made it to my door but I enjoyed the ride.

I married in 1988 until 2006 when my wife decided to leave me and our three sons for pastures green. I managed to cope with my 3 sons who were then aged 18,16 and 14. It was a difficult time but we all pulled through. They have now gone on to make their own lives and visit me often. My wife met a man who abused her mentally and they had a child. Needless to say it all ended badly and the worst of it is that her daughter got taken into care and my wife has since got breast cancer. We remain good friends and I support her.

By 2005 my health started to decline and eventually it led to a stroke which hit me very hard (could not walk, some sight loss, talk impediment, memory lapse, nausea etc). Over the years I have managed to recover some of my faculties and have improved so much though I'll never be 100%.

Anyhow, enough of the dire stuff....

I first came across AGS not long after it took off. It was some years before I really started to get into it...and a bit longer to actually make a game.... 2009 I think I published my first game..

It soon became apparent that this was something I very much enjoyed. I found it very beneficial to my health as it got me to use my brain.

I do not confess to being a major player, scripter, artist or story writer but I do have other qualities that make up for this and I have had the pleasure of acquainting some great people here who have helped me along the way.

Some of these qualities I would like to share with you if you are driving the same road..... and are either just starting with ags or have a disability...

Please look in anytime... If I can help in some small way I will (nod)

Thank you

Completed Game Announcements / Fearaphobia MAG
« on: 29 Oct 2017, 08:10 »
-----------------------------------------------------Made for October's MAG-----------------------------------------------------
Download Fearaphobia

It's Halloween night and again you face your fear of fear...

When night-time draws in and light dissapears
you are left on your own to face your fears.
Things that go bump do give you a freight
hang on tight cause tonight is the night....

How quick can you curb your fear of fear or will you go running to mummy and daddy?

Short, one roomed horror-show...

Download Fearaphobia

If you have the bottle (laugh)

Beginners' Technical Questions / Return room player loop
« on: 05 Oct 2017, 09:06 »

I have Return to Previous Room player's x y...

Now I need to Return the loop of player as it was when he left Room.

Help appreciated...

Game in Production (The text looks a little dire with these shots but OK in-game)

 The Bracelet Of Titan
"In a land long, long, long ago, in a world infused with magic and mysticism, began The Great War."

"King Myus of Darnia clashed with King Ashbah of Marnius. King Ashbah lusted to bring Darnia into the fold of his ever-expanding empire. The Great War lasted for five long years. Much blood was spilled on both sides. At this time King Myus was approached by The Sea People who gifted unto him the Bracelet Of Titan. The Bracelet Of Titan held much power. It drove King Ashba and his army away and magically formed an impenetrable barrier around the entire kingdom King Ashba's forces could never again enter the land of Darnia."

"Now, two hundred years later, King Myus lies on his deathbed. He bequeaths the throne to his son Zuran. Zuran's step-brother, Azid, is furious! It should be he that rules over Darnia! So much stronger and braver than Zuran is he! Azid gathers an army against Zuran's rule and swears to take his rightful place on the throne and rule Darnia in Zuran's stead. Stationing his army in Bewodin, Azid prepared for his assault on Darnia."

"Upon his deathbed, Myus cleaves The Bracelet of Titan in twain and gives one of the halves to the Wizard Belzub for safekeeping.This is his final act before the curtain of death falls forever upon his reign. Azid desires The Bracelet of Titan but finds he cannot break back through the mystical barrier which protects his homeland. He must obtain both halves of The Bracelet Of Titan in order to take his place upon the throne of Darnia."
"And thus the quest for The Bracelet Of Titan begins..."

As the Kings Champion he has given you the quest to complete The Bracelet Of Titan, repair the magical barrier and rid Azid from Darnia.

In Wide Screen-amatic vision.

Everything done by yours truly so far (nod)

Revised content Oct 3rd

Specs: 1024 x 768.... 32-Bit.... Direct3D9.... NOT a demo....

General Discussion / Slaying innocent people scenario
« on: 28 Sep 2017, 08:48 »

I have a question.

If you have a weapon and you use it on innocent people generally you say like "I'm not slaying an innocent person."

What about if you could slay them and after so many innocent slayings get called for by the King who sentences you to death for the brutal slayings of many innocent people.

What is your take on this scenario?


Critics' Lounge / Light area around wall flame torch
« on: 28 Sep 2017, 06:14 »

I'm trying to better get into 'lighting'

How would you 'light' the area around this animating wall flame torch?

All appreciated.


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