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Topics - Slasher

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Editor Development / Object Instances
« on: Today at 15:10 »
Has the thought of making objects as 'instances' with copy and paste ever been looked into?

It would save having to make new objects of the same...especially if you need quite a few...


The Rumpus Room / Flippin' BT
« on: 05 Jun 2018, 12:46 »
Last year i purchased all the Games of thrones' series.

I thought i would start re-watching them before the next series...behold...most have reverted to 'buy'..BT trying to sort it out...what a calamity!

Apart from needing a solution it would be nice to know WHY this error happens...


Recruitment / [AGS HELP WANTED] Testers for MAG game.. Filled
« on: 04 Jun 2018, 10:09 »
Looking for testers for my June MAG game 'Groundhog'.

Start around June 10th.

Short game....

Edit: Filled and game uploaded...

Beginners' Technical Questions / Error: access to path
« on: 02 Jun 2018, 19:24 »
This is becoming a regular occurrence:

Unexpected error: Access to the path 'C:\Users\PC-user\Documents\GROUNDHOG\Compiled\Windows\GROUNDHOG.exe' is denied.

--------------------------- May MAG competition---------------------------

This game deals with oppression and having the courage to face the oppressor.
It's a kind of Robin Hood story.

You may notice the link connection with the characters and the topic (laugh)


There had been years of oppression and cheese starvation under King Rat. One day, after having had enough Del, Rodney and Trigger pluck up the courage to put an end to it and plan taking all of King Rat's cheese and feeding the cheese starved. So they pack their lunchboxes and set off to King Rat's Cheesy Castle. Of course getting there is another story as they have to first make their way through a wood to find Checkpoint Charlie, and so their journey begins.

Once they eventually arrive at Cheesy Castle they need to avoid being seen and sneak into the castle. If seen they are put into a dungeon. Once inside the castle they must search the tower and take any cheese they can get. Their eventual aim is to get King Rat and his rat soldiers out of the tower and go to the top of the tower where they can take all the cheese that is there which includes melted Camembert running down the walls and a floor of cheddar cheese.

Beware that you don't get caught as King Rat's soldiers are cut-throats that like to skin lesser rats!

Along the way meet Bovis a villager, Clive who is King Rat's jester, Duncan the Donkey who has an injured leg, a wild Coyote and a rat soldier who wants to jazz up his cheese sandwich!

All solutions to problems can be solved with food... Yes, food.

You can switch who the main character is to either Del, Rodney or Trigger during the game. Keep an eye on your 'Cheese-ometer' as it shows the current weight of cheese taken.

Once you get to the castle you may if you so wish abort and go home.

Be aware that there is some humor towards the end that may offend some! (but not me...he who dares ;))

You may notice the link connections between the characters and the Topic.


640 X 480 resolution
32 Bit color
Direct3D9 hardware acceleration



error 403 where trying to upload game to database..

'You don't have permission to access /site/games/add/ on this server.'

Both in Chrome and Firefox.


I'm not sure why this is suddenly happening...

Music starts for 1 second and then the whole music tracks stutter without actually playing...

Anyone possibilities as to why and a solution?

AGS Editor .NET (Build

Completed Game Announcements / When Time Stops....MAG
« on: 04 May 2018, 06:48 »
--------------------------- Mag competition for April 2018 ---------------------------

Can you find and bring back the Ring of Power that can stop time itself?


After travelling to Glasburgh University, to attend lectures by Professor Higgins you find yourself volunteering for a dangerous quest for Professor Higgins who believes, through ancient scrolls that he has finally found the location of the Ring of Power. He wants you to fly to Assabar, India and enter the secret hidden Temple of Bhindiwara and find and bring back the Ring of Power that can stop time itself!

The Ring of Power was once worn by Shabgur, an evil warlord of India. He turned the seasons to eternal winters and the daylight to nights. During a bloody battle, Shabgur lost his hand with the Ring of Power on and so retreated.

The Bhindiwara's found that they could not smash or melt the Ring so decided to hide it in a secret, hidden temple so that man could never again have the power to stop time.

The Ring of Power has remained in the Temple of Bhindiwara for over two thousand years.

* Don't worry if you do something really silly and can't keep a good man down thanks to a Save Game restore function.
* You are no James Bond and only equip yourself with a rope as you set off on your quest.
* Overcome the most devious obstacles.
* Using Professor Higgins' notes you explore the Chambers in the Temple of Bhindiwara.
* How fast can you complete your quest and return with the Ring of Power?... your time is revealed at the end. (laugh)
* The fastest time by May 12th (with a screen shot of proof) will be awarded the certificate of 'Legendary artifact hunter' signed by Reef Rivers himself (nod)

The question is: Are you alone?

* Esc to skip text cutscenes.



1024 X 768
32 Bit color
Direct3D 9 hardware acceleration

Download Game here

The Rumpus Room / upgrading win 7 to win 8
« on: 24 Apr 2018, 19:38 »
My son is going to buy me a new laptop loaded with windows 8.

I am currently using windows 7.... will the upgrade to windows 8 bring any problems regarding installing and running ags?


Editor Development / SOLVED: View loop displacement
« on: 23 Apr 2018, 12:29 »

AGS Build

This just happened when making a loop but went to normal when revisited:

I'm not sure why but it's taking two clicks on dialog options to fire???


I have come across a situation.

I have a scrolling room 2028 x 768 (Res is 1024 x 768).

There are two doorways, one at each end.

However, GetViewportX is not showing as it should...

I am using:

Code: Adventure Game Studio
  1. //Room Load
  2. cJonesP.x=58 +GetViewportX();
  4. //And calling in room and player is not showing where he should be at the top left.
  5. cJonesP.SayAt(50, 0, 1000, "I have a sneaking suspicion I may not be alone.");



Of course this works:

Code: Adventure Game Studio
  1. function repeatedly_execute_always()
  2. {
  3.   cJonesP.x=58 +GetViewportX();
  5. }


I have an object moving eNoBlock and I need to disable any key being pressed because it halts the object moving.

Is there a workaround?


Edit: This seems to do the trick

Code: Adventure Game Studio
  1. //Top of Room Script
  3. function on_key_press(eKeyCode k) {
  4.   ClaimEvent();
  5. }

***Made for March MAG: the monthly competition 2018***

Can you ever trust a monster? See the clash of these monster titans as they vie for their own curse lifting cure where loyalty and friendship seem to vanish!

During a heavy storm, Dracula, Frankenstein and The Mummy have broken out of Arkatem monster asylum and are making their escape. They plan to find Transylvanian Gypsy, Romona who an inmate said will be able to lift their curses. Of course, three is a crowd so you must decide who you wish to help get his curse lifted.


Dracula hears a Werewolf

The Mummy comfronted by a Piranhadon... a prehistoric nightmare!

The Mummy looking for items he needs to lift his curse in the land of the evil dead!

320 X 200
32 Bit color
Direct3D 9 hardware acceleration
Speech Font: Slightly larger due to some other games having speech fonts I can't see very well.

Download FrightFest: Dracula vs Frankenstein vs The Mummy.

Would someone please me remind me of adding a blank space in a Label.

A label appends to what has been typed into a Textbox. Well, I want the Label to always tab 1 space each time it is used. Similar to [ in a label only a space.

Hope you understand.



I was wondering if we could have what Modules/Plugins each member has made, along with links on each members profile.

Could this be done? It would also have a direct link to the Module/Plugin for easy access.

What do you think?

I could not see slider to adjust Gamma settings on the control panel in-game full screen.

Upon looking at the function I noticed they had mysteriously turned to false:

Code: Adventure Game Studio
  1. if (!System.SupportsGammaControl) {
  2.     // If we can't change the gamma settings, disable the relevant options.
  3.     sldGamma.Visible = false;
  4.     lblGamma.Visible = false;

I had only positioned elements and did some cosmetics..

AGS 3,4,0,14

Editor Development / Shakescreen horizontal movement
« on: 08 Mar 2018, 15:44 »

Would it be possible to add Shakescreen option of Horizontal shake instead of just Vertical shake if future editions?


MOD: Obviously was meant to be in Editor Development..

              ---------------------------------February MAG---------------------------------

Finger of Suspicion
Was it the ghost of fairfax manor that murdered Dorothy Moore or was it by the hand of the living?
This is a unique search by keywords(s) that you hear from suspects or see to further your investigation.
Can you solve this murder mystery? (With some help from your pet rat, Hugo.)
Prototype version...
Download Game

My thanks to all those that helped bring this game to life with their voices.


1024 X 768
32 Bit color
Direct3D 9 hardware acceleration


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