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Topics - Cassiebsg

#1
General Discussion / Happy holidays
Sat 23/12/2023 22:41:38
Just wanted to wish you all a merry Christmas and a happy new year!

Cheers

(also wondering how there doesn't seem to already be a topic for this)
#2
The long August longing



Story and Graphics:    Gertrud Bondesson
Scripting:            Sandra T. Almeida
Beta testing:          Nahuel Peillat

Story:
After a little century, our hero wakes up and hopes to see her friends soon. But first she needs to send the invitation out and make sure her servant has the castle tip top.

Very short game created for MAGS August 2023 with the theme "Distance/Separation".

Game res.: 1024x640 (16:10)
AGS version: 3.5.1.10
Playtime: 5 to 10 minutes

Game page entry: https://www.adventuregamestudio.co.uk/site/games/game/2687-the-long-august-longing/
Direct download link: https://www.mediafire.com/file/gsmf3fdlapnczdo/The_long_August_longing_V1.00.zip/file
#3
Hi all.

I could use 1 or 2 persons, that have like 5-10 minutes to play test our current MAGS entry for this month. It's a short game so I don't expect it to take too long to be tested.
And if you can spellcheck it that would be "cherry on top". :) There's not much dialog either, but it's bound to be full of typos and grammar mistakes. I can provide a translation file if you like.

Just PM me, if you can do this. Thanks

Thanks :)
#4
I've noticed that the popup window that used to show up and tell me I had a new PM, no longer shows up. I have checked the profile, and the option is checked. And I have www.adventuregamestudio.co.uk (both http and https) allowed in Firefox popup settings.

Is it being sent from another domain?
Is it a java script from a  domain I have blocked?
Is it broken?
Something else (like my browser)?
#5
Presenting: Trade it forward
A game by Sandra T. Almeida & heltenjon
Music by Eric Matyas

Charly needs to have the new DroneMaster 5000! Unfortunately, all he owns, is a trouser button.
Help Charly doing some good trades and perhaps cut some corners in his attempt to get a hold of the toy of his dreams!



This game was made for MAGS august 2021, themed "By hook or by crook"

Idea, story (some writing), scripting and graphics: Sandra Almeida
Story, Writing, proofreading, Music selection, alpha & beta testing: heltenjon

Features:
- 640x360 full 3D rendered graphics in 32-bit stunning colours.
- 9 NPCs to interact with!
- 41 views!
- 13 Inventory items (but 2 you'll never get :p)
- 12 dialogues!
- 1952 sprites!
- Based on a true story... or maybe it's just an urban legend.  (roll)
- 6 wonderful music tracks by Eric Matyas!
- No SFX
- 1 save slot
- Volume control

Fixes (might include spoilers):
Spoiler

Version 1.1: Fixes rabbit guy not returning. Save game can be used if even you saved while being stuck.
[close]

Grab your complementary copy here, free of charge, and meet characters you have meet before (if you played my previous games)...  (laugh)

Download here: https://www.adventuregamestudio.co.uk/site/games/game/2564-trade-it-forward/
#6
<< Coloring Ball: Silhouette >>

I was exploring a room when I was suddenly surprised by a movement right in front of me. Unfortunately all I could see was its silhouette.
Can you shed some light on what was in front of me?  :)



You may:
- Use any color palette
- Rotate the image 90, 180, 270 degrees or flip the image
- Use animation
EDIT:
{
- You may colour the outline!  (nod) (laugh)
- You may NOT colour outside of the outline!  ;)
}

The deadline is the 6th February..
---

Voting is now open and is open until the 13th February:
Go to entries post.


---------

Voting has ended and Creamy 's Ballroom is declared the winner!  (nod)


Have fun!


#7
Rules are simple, make a background for an AGS ready game (maybe one that even fits a game you're developing?).
Previous BG Blitz(s): https://www.adventuregamestudio.co.uk/forums/index.php?topic=57783.msg636616011#msg636616011

This time the theme is Temperature. Go crazy and to the extremes... be it very hot or very cold... or both at the same time.  (laugh) Let us feel the temperature in the room just by looking at the BG! You are free to interpret the theme as you like.

Here's a few pics as inspiration (source: pixabay.com)



Judging criteria Stolen from ildu:

Concept - Is the idea novel and intriguing?
Playability - Would it work?
Artistic merit - Is it visually impressive?

Accepting entries until [b]Sunday, June 28th[/b]. (feel free to ask for an extension if you need it!) Extended to Friday, 3rd July.

EDIT:

I declare Jack the winner with his magnificent hot and dry Dune inspired BG!  :-D
#8
Made for MAGS April 2020 (theme: Sky high)

Anyway, I present you, yet another Battlestar Galactica 78 inspired game.

Over Roger

Story: After the Galactica left the 12 colonies, some humans were left behind. This warrior saw his home be destroyed and the last remain of humanity fly away. Not one to roll over and die, he vows to die fighting  to his last breath... or laser!



Download here: http://www.mediafire.com/file/dhrp74rh8og2tzi/Over_Roger_v0.5.zip/file

Keep in mind that this is still a prototype, and there's lots more I want to do with it.

- Game provides minutes of shooting entertainment (?). It's a plain shoot them up.
- A dazzling one enemy variation to shoot at!
- Use keyboard or mouse controls (choose on the settings page).
- 1280x720 & 32 bits of vast space (I could swear I've been here before  (wtf) ).
- No requirement of knowledge of the TV series what so ever.

Have fun! :-D

Note: This game is also in production to become a fully long shooter with story mode (optional), but I'll probably call it something like "Over Roger deluxe" or "Over Roger expanded" or something like that...
#9
All this week I've notice that the "Show unread posts since last visit." isn't reliable anymore. But have a feeling this has been happening for a longer time, as I occasionally find posts in the "show all unread" that I hadn't seen before.

I click on it and it does not show me new posts anymore. Just now I clicked on it, and showed there's no new posts, however if I click "all unread" I can see there's 6 from today and 3 from yesterday.  :-\

This didn't used to happen, the posts I didn't want to read kept staying on my "unread since" for 2-3 days before they only showed into the "all unread" list.

The most blatant example is when I  go to work in the mooring (so didn't turn on the computer or even logged into the forum), I check the forum from work in "lurk mode" (meaning that I do not log on to my account, and just read the new posts as a guest), and then when I do get home and start the computer and log onto the forum the forum tells me that there's "No unread topics found since your last visit."  :-\ And I know for a fact that there are, cause I saw and read them at work.

I'm not sure if it's just me with my outdated FF, or if it's happening to others here as well.

If this is going to continue, would it be possible to add a "all unread posts" link the top? So I can start using that one instead.  ;)
If not I can live with the extra click to get to the all posts.
#10
Site & Forum Reports / Problem when quoting
Sat 22/02/2020 12:47:15
Hi

https://www.adventuregamestudio.co.uk/forums/index.php?topic=54835.msg636616379#msg636616379

I was trying to quote this post, since there seems to be a picture posted going by CaptainD's reply. When I can't see the image, I often quote and then grab the url and post it directly on my browser as it sometimes helps.
But all I get is a white frame on top saying "Loading..." and then nothing happens.  :-\ I thought the quote function was broken (I've never seen that top frame before), but I tried hitting the quote for CaptainD's post and that worked. I tried the post above that one and that worked also.
So now I'm guessing the "loading" part is taking too long because it can't load the image/video?

Don't know if it's possible, but if it is, maybe give the "loading..." a couple secs timeout on media and then just display the text?
#11
Adventure Related Talk & Chat / IRC down?
Thu 13/02/2020 17:14:43
Is IRC server down or is it just me? This is the second day that it fails to connect.  :~(

Quote
Connecting to AGS (irc.adventuregamestudio.co.uk: 6667)
Failed to connect to AGS (irc.adventuregamestudio.co.uk: 6667).

Note to the mods: I wasn't sure where to post this, maybe forum & site ? But wasn't sure if IRC stuff should be there. So if you feel it should be there, please just move it.

Thanks for any info!
#12
Okay, I'll start by saying that if I had the skills to do this, I would do it myself.
So I'm just putting the idea here, in case anyone with the skills, time and will, can do it.

Problem: As anyone who ever have dealt with translations knows, it's very easy to break the translation file. And fixing it again takes forever. So I thought that if we could eliminate the possibility of messing the original lines, then it would make both the translator and the dev really happy.  (nod)

Suggestion: Create an editor for trs files. External to AGS. Maybe call it AGSTRanslationEditor.exe (or AGSTRSEditor.exe). But it should be an exe that does not need AGSEditor or any AGS stuff. So in reallity it's just a program that can load and save text files with the extension trs.

Features:
- Load trs file
- Save trs file
- Spellcheck (optional if too complicated)
- Text display for original line - not editable!
- Text box to enter translated line.
- Button/Arrows for next and previous line.
- Eventually box to jump to line number. (like you have translated 200 out of 500 lines, just jump to line 200 and continue)
- Box/help displaying the trs warning about characters and such (optional)

That's about it. Basically just a text editor oriented specifically to handle a trs file.

Distribution: Packed with AGS Editor and as Standalone.
#13
<<  COLORING BALL: Birthday present  >>

Roger has invited every single AGSer to his birthday party!    :grin:
He hopes there will be many, if not all that will drop by.    :kiss:

He's not only a party animal but he also expects lots and lots of presents, considering all he's done for you over the years!  :shocked:

And he's extremely curious to see what he gets!  :confused: :confused:

      

Just pick a shape and color it as you see fit!

You may:

-color the outlines
-rotate the sprites 90°, 180° or 270°
-flip the sprites horizontally and/or vertically
-use animation
-submit multiple entries
-use as many colours as you want

The trophies:

To be announced (and made).

   

The deadline:

Entries are accepted until October 25th November 10th.

VOTING: (until 22 Nov)

https://www.adventuregamestudio.co.uk/forums/index.php?topic=57509.msg636612832#msg636612832
GOOD LUCK!

Cat wins the contest with her number #1
Congrats and looking forward to see what you'll come up with next.
  (nod)


(Disclaimer - Text shamelessly stolen from Krysis.)
#14
I suspect the answer is no, but just in case anyone has any other suggestion other than me creating extra new characters, I'll ask...

I want to be able to have 2 characters, lets say named A and B.

I want to be able to choose which audio file to use when the character speaks.

cA.Say("&12 Hello"); uses by default A12.ogg (or .wav/.mp3)... But I would like to be able to type the same and tell AGS to use AEng or APor instead of A...

Is there anyway to do this via code? Or am I doomed to just create a new character for each instance?

PS - I'm using the new beta, if it makes a difference.
#15
I was just posting an hide inside of another hide and noticed that this doesn't work anymore.  :~(

Is it something that can be re-added or do we just have to live with it nor working anymore?

Spoiler

This is normal.

Spoiler

But this should be hidden until clicked  :-\
[close]
[close]
#16
A game by Cassiebsg, with Kastchey wielding the visual effects brush and Ibispi directing the music orchestra, present:

Birdy Birdy

Get it at: https://www.adventuregamestudio.co.uk/site/games/game/2366/
Linux version is available by using the mirror link, thanks to morganw.  :-D


Description: Play as a sparrow... I'm not sure how to describe the game without spoiling the story and the few puzzles...

Made for MAGS July 2019, themed "Animal protagonists".
Point&Click Adventure game

Res: 1024x576 32bit colour.

Note: The 3D main character is a placeholder, due to lack of time.

Get it at: https://www.adventuregamestudio.co.uk/site/games/game/2366/
Linux version is available by using the mirror link, thanks to morganw.  :-D
Update 7/Aug/2019: Linux version is now fixed.
#17
Hi all

We're looking for 2 male voices (one preferably deep) and  one female voice for a MAGS game... since MAGS deadline is 28th February... hurry up and volunteer. :)
I'll send the scripts right away as soon as all positions are filled.

Thor = Mandle (right?  :-D)
Loki = CaptainD
Thrym= Durq
Freya= Salzi

Unpaid position.
#18
Okay, what the topic says...  ;)

In my latest game I worked with morganw and while I created all the graphics and he wrote and coded 99% of the game, ended up realizing that there's no way to export a view.  :-\ This would save him a lot of time setting up the views, as he didn't need to go looking for sprite names and assemble them in views.
What I ended up doing was assigning the views to an unused view on a character or creating a "Dummy" character, assigning the views there, like blinking view, idle view, normal view and speech view... just use those views and then exporting this character and sending it to him to import into the project.

But think if would be nice to just be able to right click the view and choose "export view"... As it would save some time on creating dummy characters and assigning views there.

Considering the export character function already takes the views along, maybe it wouldn't be that hard to create an export just for the views as well?

Cheers
#19

****CRASH bOOMM******

Coming from outer space a small craft crash lands...




Space Cross: The BSG-Team
by Sandra T. Almeida & Morgan E. Willcok




About this game
Starbuck's crash of the week takes him to a planet where he meets some odd people. Take control while he tries to fix his viper and return to the fleet.

Mags entry under the theme: Crossover
Game res: 960x600 32bit Full color!
Download link: Mediafire | Mirror link: Dropbox


AGS BD entry link: https://www.adventuregamestudio.co.uk/site/games/game/2325/

#20
Quote from: fernewelten on Sun 08/07/2018 19:08:37
In a P&C adventure, OTOH, life isn't that easy. For once, if room X features the objects A, B, and C, then the objects will only be known in room X. Thus, when Ego walks to room Y, it's hard to show the object A lying on the floor. At the very least, the dropping functionality is a big hassle in P&C games.

@fernewelten ... well that can easily e solved! You just have to stop thinking of objects (in the literary sense that the player can pickup) and make them characters in code. For the player they'll still be "objects" but in code they are characters. there are no limits for characters, and you can drop them in any room, since they're not attached to a room. ;)
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