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Topics - SilverSpook

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1
Hi guys, I've been having a lot of testers report issues with fullscreen mode in 1080p and higher resolution monitors and I was wondering if this was common or if there is some way to fix this?  Here's a couple of the reports:

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Also as I am running a dual monitor setup for whatever reason Allegro decided to change the resolution of both monitors to 1600x1200 and display the game on them both. On one monitor which is a 4k display it was severely cut off, so I think there might be some display related issues. If there was a way to easily run it in window mode that would be helpful, as I didn't see an option in my brief look on the settings. It also didn't try scaling up the 1366x768 so it was in a little window on my 1080p monitor. For reference I am running an AMD Fury under the latest open source drivers. Here is the log output for that run: https://pastebin.com/Bz6GSKD3 . Another thing to note is that upon quitting the game it didn't reset the desktop resolution to what it was set to before, so had to manually reset my monitor positions and sizes.

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Using 1080p I lose 1/4th of my screen (on horizontal and vertical). I really hope this wasn't intentional, because I really dislike even games that don't have full proper scaling (maximizable window, borderless fullscreen, etc)... not even supporting 1080p (which--according to steam survey--is on half of all single-monitor computers... and 33% of multi-monitor computers) is even worse.

Alt-tab and alt-f4 don't work which is another annoyance.

My game Neofeud is in 1366 x 768 for reference.

2
Beginners' Technical Questions / ACSETUP.CFG
« on: 22 Aug 2017, 21:49 »
I'm trying to distribute my game and make sure that players have the game running with certain default settings, for example, windowed mode on.

I have AGS Build 3.4.0.15 and I see that the ACSETUP.CFG file that my game is using appears to be the one in USER/SAVEDGAMES/GAME/ folder, not the compiled folder.

I read in another thread that you can get around this by putting the correct ACSETUP.CFG file in your game compiled folder with the game .exe file.

Will the game actually use this ACSETUP.CFG file when downloaded? Because I tried deleting the ACSETUP.CFG file from my USER/SAVEDGAMES/GAME/ folder and then running my game, and it didn't seem to use the settings from the ACSETUP.CFG in the compiled folder.  It just created a brand new blank ACSETUP.CFG file in the USER/SAVEDGAMES/GAME/ folder.

3
I've had my game (Neofeud) greenlit and I'm currently trying to add achievements using the agsteam.dll tool, but I'm having some trouble figuring out exactly what I need to do to implement the achievement in AGS.  I have added a test achievement to the game on Steamworks, but I'm having trouble figuring out what code I need to add into the AGS game files to make the achievements work.  Is there some documentation for agsteam.dll that I missed, perhaps?

Thanks

4
General Discussion / Silver Spook Podcast
« on: 03 Aug 2017, 10:11 »
So here's a thing!  And the first episode (and probably 3 more) are featuring the veteran AGSer Fitz, whom I'm sure you all know. :)

Here's a snippet:



Watch the entirety of Episode 1: Dystopias East to West, Past to Future

In this episode, Silver Spook and Fitz discuss what the future holds, growing up in Soviet-era Poland and Americanized Hawaii, dystopias past and present, sci-fi, cyberpunk, neo-noir and synthwave!

Check out Fitz' stuff here: https://twitter.com/Colm_E_Fitz

Silver Spook Games site: http://silverspookgames.com


5
What do you guys think of Steam achievements, in particular, with point-and-click adventure games?  Do you like them?  Are there certain sorts of achievements that work well in these types of games?  Are they pretty important or could you take them or leave them?

Likewise for Steam trading cards.

Thanks!

6
Adventure Related Talk & Chat / FireFlower Games
« on: 21 Jul 2017, 23:02 »
Has anyone here used or distributed their games through FireFlower Games?

Just curious, as I'm considering them as a potential distribution service for Neofeud.  Thanks for any input!

7
Hi, is there a way to get an array of all of the objects in a room?  I know for characters you can use 'character[]' but I was wondering if there's a way to get all of the objects to perform a function on them, one by one.

8
Hi guys, so I looked at some old embedded videos that I put in my game thread (Neofeud) and the embedding seems to have stopped working.  Is there a new way to put videos in threads now?

9
&feature=youtu.be

Silver Spook Games Presents



"Creating new homeworlds always means a lot of trial and error.  Our world... well, this one's an error."









Settlers of a new space colony got off to a rocky start, but eventually built up a happy, thriving metropolis... Then the machines took over. 

Noria, a young engineer, lost everything the day the automated police forces went haywire.  Now, on this failed new homeworld, she needs to survive the hostile environment, dodge the malevolent machines lurking everywhere, and manage her own painful memories of lost family and broken hopes.

The Creators

Knux Vee One (Chaos Nova) - Writing
Laura Loolaid (Chaos Nova) - Writing
Christian Miller (Neofeud) - Art, Programming

Thanks for stopping by, guys!

10
Adventure Related Talk & Chat / Neofeud Team Livestream
« on: 07 May 2017, 04:56 »
A post-release hangout with myself and a bunch of the voice actors and contributors who helped make Neofeud!  In it we discuss the $2 voice-actor sound-proof booth, pursuing one's passions while having a family, the robot / automation revolution, post-scarcity economics and universal basic income, how we're already living in a dystopic Neofeudal society, Canadian whiskey vs. Hawaiian Guinness, living next to a giant lava-spewing volcano, and more!!!

(Note: my voice is cut out for the first bit, but comes back in later. )


11
General Discussion / Question About Steam Keys
« on: 17 Apr 2017, 19:31 »
Question for devs who've gotten onto Steam...  If a game (i.e. Neofeud) gets Greenlit on Steam, and some folks have already bought the game elsewhere, would the developer (I) be able to give Steam keys to the folks who have already paid for the game elsewhere?  I see that some games, like Kathy Rain say that people who've bought the game elsewhere can get a free Steam key...  Did Clifftop have to pay extra for the Steam keys or do they get like some free keys to give away as the developer?  Thanks!  (/Steam dev noob)

12
Hi, I'm trying to find the savegame files in the latest version of AGS but I'm having some trouble.  I've checked the AGS folder, user folder, documents, etc...  Where are the savegame files located exactly?  Thanks.

13
General Discussion / Steam vs Gamejolt vs Itch.io
« on: 28 Mar 2017, 23:57 »
I've currently got my game store set up on Itch.io, but I'm wondering if anyone has had any experience with any or all of those sites, and would care to comment?  Since a lot of traffic for my game (Neofeud) is coming from social media or my own site, I wonder if it would make a big difference to add it to Gamejolt.  I'm a bit skittish since they have more KYC stuff.  Steam Greenlight I heard might be going away so I'm also reluctant to put up the $100 entry to jut get a shot at getting greenlit.

Anyway, just curious if any commercial devs might put in their two-cents on experiences with these sites, thanks!

14
Recruitment / [AGS HELP WANTED] Port Neofeud to Mac / iOS
« on: 28 Mar 2017, 02:44 »
Hey all!

So Neofeud has just been released March 25, if you're not sure what it is, have a look:

[embed=1020,630]http://www.youtube.com/watch?v=VQAMJgs5euA[/embed]



What I'm looking to do now is get a version for the Mac / iOS.  I've read a bit on the topic but it looks like something I could use some help with if someone is interested.

Let me know if you are, thanks!

15



Get Neofeud on Steam!


Get Neofeud on Itch.io!



4/17 - You can also vote for Neofeud on GOG!

Or get Neofeud on Gamejolt.


Synopsis

2033 - We create AI. Sentient robots arrive, but not as our Terminator overlords or our Singularity saviors -- conscious machines are humanity's unwanted bastard children. A few are geniuses who design flying cars, beat cancer, invent teleportation, but millions of defective prototypes roll out of factories -- mentally challenged, motivationally-challenged, criminally-inclined. Legally conscious, but unhirable, these "Defectives" are shuffled through public housing and welfare assistance, straining the already overburdened back of the meager social safety net. The robots who don't end up in prison are dumped, as a last resort, into a massive landfill known as "The Pile".

Humans engage in perfection of their species -- or at least the powerful and well-connected -- genetically engineering children with human and animal DNA. The failed eugenics experiment "Frankenpeople" are discarded into "The Pile" as well. The new dynasties, 'Neofeudal Lords', live in towering neon glass castles, shuttle around in pristine nanotech-enabled pods, minds and bodies full of cyberware, spending most of their time taking selfies and "optimizing their monetization schemes". A race of supermen concerned only with their own status, their prestige, their success. Where machines have become all too flawed and human, people have become flawless, perfect, cold machines.

Karl Carbon is an ex-cop, dishonorably discharged from Coastlandia PD for disobeying an order to shoot an unarmed sentient humanoid. Karl is exiled to "The Pile" as a lowly social worker. There he counsels gangbanging foster-kid robots and confiscates chimera-children from deadbeat half-wolf parents. Till one day a case goes horribly sideways and Karl is drawn into a sordid conspiracy that could threaten the strained fabric of Human-Robot-Hybrid civilization -- or save it.


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A Diamond Of Storytelling In The Scrap Pile

"When I play a game, I play to be compelled or immersed in some way. The game has to dig its claws in and drag me in. Walking away has to be difficult or that’s exactly what I’ll do. Neofeud grabbed me in just that way through its gripping mastery of storytelling, akin to how last I binged on episodes of Game of Thrones.

Neofeud is a point-and-click game set in a sci-fi dystopia borne of the minds of every prominent science fiction writer from the past century, from H.R. Giger to Ridley Scott. The result is a disturbing yet strangly familiar dystopian society in which social inequality is systemic, the top one percent have their own one percent, and the birth of A.I has resulted in a massive population of unemployed sentient robots. Sound interesting? We're only just dipping our toes.

Beginning by introducing the main character of the story, an ex-cop and currently social worker named Karl Carbon, the story of Neofeud quickly explodes into a story rife with pseudoscience and more twists than an M. Night Shamylan movie. As a single conspiracy unfolds, others follow, creating a story layered so deep that by the halfway mark of Neofeud’s potential 15-hour game time I found myself questioning characters motives even more than the main character of the game itself.

Past endless conspiracies and a spiraling story, the characters of Neofeud are developed so much more than characters in nearly any other game I’ve recently played. Karl and the cast that he interacts with are human to a tee. Interactions with them are immersive and real, a necessity when a majority of the game is dialogue."

Sprites And Dice

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"This is an ambitious, atmospheric cyberpunk scenario and essentially the work of a single person (voice acting excluded). Oh, and it might also be one of the best adventure games I have played in a while, so there's that."
Granted, a lot of this is "just" good cyberpunk in the vein of Gibson, Dick, and Stephenson. However, the world building is something else. It has a thickness, a density to it. Almost every line of the game's technobabble fleshes out the game world some more. If that's your thing, the game is immensely enjoyable."

Indie Games


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"I did not know what to expect going into Neofeud, but I came out excited to see what’s next for Silver Spook Games. The game has more than the surface indicates, which I loved. It offers social commentary, much like its many influences, but successfully stands on its own.
In the end, the art, gameplay, music and story come together to deliver a solid game. Check it out if you are looking for something different and cerebral."

Indie Ranger

FEATURE TIME
- Tricky yet satisfying, point-n-click detective work, interspersed with action shootouts.
- Handpainted, uber-gritty, noir futureland. Makes Mad Max and Rick Deckard crap their pants.  1366x768 resolution for MASSIVE, fully realized backgrounds.
- Endless bombardment of witty one-liners from a veteran hardboiled cyberpunk writer.
- An original world and story that will (hopefully) make you question some of your core beliefs. Or at least my sanity.


Silver Spook Games

Patreon Site

Facebook

Twitter

Itch.io Store

[embed=1020,630]http://youtu.be/wVxUMWqIGIg[/embed]

















In addition, if you're more of a bookworm type, Neofeud - The Original Script is now available on Lulu for four bucks. :)



16
Advanced Technical Forum / Build to iOS / Mac
« on: 18 Mar 2017, 20:01 »
Is there currently a way to build to iOS and/or Mac from inside AGS 3.4?  Thanks!

17
Advanced Technical Forum / fopen_unpack error
« on: 07 Mar 2017, 11:52 »
So I'm getting this weird error that doesn't happen if I press F5, but if I build the game and run it, it happens:



It happens in just certain scenes, such as the above one.  I tried deleting everything out of the compiled folder and then "rebuild all".  I still get the error.

It looks like there's a weird reversed-slash after "windows" in the error message, not sure if that has something to do with it.

Anyone know what could be causing this?

UPDATE:  I tried taking out an audio file from the script, and suddenly the scene plays.  Then when this one audio sound effect plays later, the game crashes with the same error.  It's something to do with the sound file?

18
In the default game I see that the game sets the default speech and sfx volume in the 'initialize_control_panel' function.

Code: Adventure Game Studio
  1.   //Sound FX Volume
  2.   Game.SetAudioTypeVolume(eAudioTypeSound, defaultSoundFXVol, eVolExistingAndFuture);
  3.   Game.SetAudioTypeVolume(eAudioTypeAmbientSound, defaultSoundFXVol, eVolExistingAndFuture);
  4.   sldAudio.Value = defaultSoundFXVol;
  5.  
  6.   //Music Volume
  7.   Game.SetAudioTypeVolume(eAudioTypeMusic, defaultMusicVol, eVolExistingAndFuture);
  8.   sldMusic.Value = defaultMusicVol;

Now if the player quits the game and restarts, the volume seems to go back to the default values.

Is there a way to make so if the player makes some changes to the volume sliders, these changes are still there the next time they start the game up?

Thanks

19
I'm having trouble getting a repeatedly_execute_always() script to stop displaying a 'hover label' during cutscenes, when the mouse goes into eModeWait.

Code: Adventure Game Studio
  1.   if(mouse.Mode != eModeWait)
  2.   {
  3.     //Show the label
  4.   }
  5.   else
  6.   {
  7.     //Don't show the label
  8.   }
  9.  
  10.  

The thing is, even when the game is blocked, the label is still shown.  Is there some other way to tell whether the game is being blocked at the moment?  Thanks.

20
This is a somewhat obscure problem but essentially, in order to prevent music skipping while changing rooms, I added "Multithreaded=1" to acsetup.cfg.  This works for the skipping problem.

The issue is, now when I have sounds played close together in quick succession, the sound doesn't retrigger on each play() command, but seems to wait until the entire sound file has played before triggering another instance of the sound.  This is noticable for example if there are several gunshots close together, or a crank that starts slow and speeds up.

Thanks in advance for any suggestions!

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