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Topics - KyriakosCH

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I like the style, but am wondering if using such gfx can be popular with many people...

The atmosphere was very good in this game :) And given i started using computers with an 8bit machine (the ignoble and generally crap Amstrad CPC6128) i do see some magic in such gfx.

General Discussion / Which story? :)
« on: 23 Mar 2018, 14:41 »
If you like, you can tell me which of the three following plots seems more of interest to you. :) Ultimately one of them will be chosen as the idea for a new short story...

1) Tribal custom; a seemingly simple ceremony, involving a lie, which later on is revealed to be holding back something terrifying. The trick seems to be to make one forget of the danger, so as to carry on.

2) Invalid person that keeps doing the same thing over and over (eg carving lines on some piece of paper or other object), and someone argues it is a code.

3) Large area (eg some vast building, or even a city) which has built-in collapse-points, ie if some objects in a room are moved then the whole collapses.

Any easy way to achieve this in AGS?

I mean the usual thing in such rpgs, where the text will appear with one letter first and then each following added, up until the line is complete, eg "h", "he","hel","hell","hello" etc. :)

The dynamics are, of course, different in a game, than they'd be in (eg) a book, or a movie, but have you ever felt fear while playing a horror game?

A flash-fiction i wrote today. Those who tried The Chrysalis would know i insert some of my brief stories intact if i can (nod)
(well, their english translation at any rate...)
Feedback is welcome.


My most defining characteristic is that I remain immobile.

Why do I remain immobile?

Certainly not due to any beauty of the location I am at. And yet I remain immobile, since the world around me is the world of my ghosts. I do not remain immobile because one ghost made its appearance, and consequently I was shocked by its nightmarish form (something like that would have been perfectly sensible), but due to fearing that if I was to move I’d then cause the mass emergence of ghosts, and it’s been sometime now since I am of the opinion that the sole reason I am surviving is that those ghosts have kept to being hard to notice.

Critics' Lounge / Gif (for a game sequence)
« on: 01 Mar 2018, 14:21 »

It is a gif playing when you use the bus / go somewhere.

I created it with Blender, sometime ago...

Critics' Lounge / Strategy game models
« on: 06 Feb 2018, 13:30 »
This is Sparta! (nod)

Greek and Persian set, wip.

I tried a few - of the main names (horror-playing youtubers), of course := - but sadly I got no response at all! :D

Anyone here familiar with who to send one's game to, for a possible let's play video?

If anyone in the forum does his/her own such videos, it would be even better, of course (laugh)

Anything with an actual plot, not just some gore film (gore is ok, but i'd rather also have a story :) ).

From recent ones, i liked the Babadook, and It Follows. Both had some weaknesses, but overall they were nice.
Lord of Tears was nice, despite being (very obviously) a cheap production. It did have an adventure game progression.

Adventure or similar (eg action-adventure, puzzle etc) :)

I think that 8-bit gfx may help in that respect. There was a recent (afaik; don't recall the title now but saw a youtube video of it) action-adventure with gfx that seemed to allude to the Amstrad/Commodore 64 "Jet set Willy" game, and even used the Moonlight Sonata (as a bootleg -possibly- version of JSW on Amstrad did) :)

Is it allowed by forum rules? :)
Ie a thread where people can post a pic of themselves, as in other game forums.

Gabriel Knight 1 has a nice puzzle (cemetery scribblings). Some math-oriented action/adventure game (don't recall the name now... something indie and recent) had a memorable and playful riddle, regarding a sign opposite a gap; the sign read "jump", and one would tend to do so. But the jump never was enough to make you reach the other side, so you'd fall. If you just kept walking, though, the gap would be negated, and you would reach the other side. :)

Hi, I have a couple of questions about getting full alpha transparency for a moving character*:

1) First... the basics... if it can be done, how do you do this in the editor? :=
2) Is there any limit sprite-wise for alpha transparency to work? is it too taxing on the game etc?
3) Can I alter a 16-bit colour mode game to 32-bit (i assume alpha only works with the later?) without losing anything?

Thanks in advance!

*What I mean is if I can have some other colour (NOT the regular transparency, ie the one which tells the program what isn't part of the shown object) to use as transparent in dependence to the background at any point. Eg a shadow, or the outline of the sprite :)

Asking on account of the AGS game i made, having exceeded the bandwidth i was allowed to have in some file sharing service... (100 dls since 9 November).
It's ok if there is no way, although it would be really great if it can be uploaded here.

( )

Ie the plot will be adapted from another story from the same book of mine. In that case the title will be "The Failing".

Mood will be analogous to the one in the Chrysalis ( and I will try to keep the gfx in a similar style...

Story is about the "only failing" of a painter. And how he got over it.

Or did he. ;)

If the project materializes, it is very likely to have original music from the same composer who worked with me in my previous (and first) game. The new one will also be a horror adventure point n click.

-Do you like the opening location?

From the major company ones, I liked the first Gabriel Knight.
From indie ones I liked a few, including Downfall (the original, not the remake; imo the remake had less balance as a story, though I am not sure if people who played that first would be of such a view ;) ), The cat lady (sequel to Downfall), and the sequel to 5 days a stranger (the one in space; despite being in space I liked the atmosphere :=) ).

Critics' Lounge / Some wip rooms/characters
« on: 11 Nov 2017, 15:15 »

From a game I am possibly not going to have time to finish on time for this month's MAGS - but we shall see ;)

It was my favourite game for some time, though my all-time favourite game remains another by Delphine, "Another World" ;)

Cruise for a corpse had excellent atmosphere and a cinematic feel, along with nice music.

Some say the word Odradek is of Slavonic origin, and try to account for it on that basis. Others again believe it to be of German origin, only influenced by Slavonic. The uncertainty of both interpretations allows one to justifiably assume that neither is accurate, especially as neither of them provides an intelligent meaning of the word.

Add spoiler tag for Hidden:
No one, of course, would occupy himself with such studies if there were not a creature called Odradek. At first glance it looks like a flat star-shaped spool for thread, and indeed it does seem to have thread wound upon it; to be sure, they are only old, broken-off bits of thread, knotted and tangled together, of the most varied sorts and colors. But it is not only a spool, for a small wooden crossbar sticks out of the middle of the star, and another small rod is joined to that at a right angle. By means of this latter rod on one side and one of the points of the star on the other, the whole thing can stand upright as if on two legs.

One is tempted to believe that the creature once had some sort of intelligible shape and is now only a broken-down remnant. Yet this does not seem to be the case; at least there is no sign of it; nowhere is there an unfinished or unbroken surface to suggest anything of the kind; the whole thing looks senseless enough, but in its own way perfectly finished. In any case, closer scrutiny is impossible, since Odradek is extraordinarily nimble and can never be laid hold of.

He lurks by turns in the garret, the stairway, the lobbies, the entrance hall. Often for months on end he is not to be seen; then he has presumably moved into other houses; but he always comes faithfully back to our house again. Many a time when you go out of the door and he happens just to be leaning directly beneath you against the banisters you feel inclined to speak to him. Of course, you put no difficult questions to him, you treat him--he is so diminutive that you cannot help it--rather like a child. "Well, what's your name?" you ask him. "Odradek," he says. "And where do you live?" "No fixed abode," he says and laughs; but it is only the kind of laughter that has no lungs behind it. It sounds rather like the rustling of fallen leaves. And that is usually the end of the conversation. Even these anwers are not always forthcoming; often he stays mute for a long time, as wooden as his appearance.

I ask myself, to no purpose, what is likely to happen to him? Can he possibly die? Anything that dies has had some kind of aim in life, some kind of activity, which has worn out; but that does not apply to Odradek. Am I to suppose, then, that he will always be rolling down the stairs, with ends of thread trailing after him, right before the feet of my children, and my children's children? He does no harm to anyone that one can see; but the idea that he is likely to survive me I find almost painful.
Story by F. Kafka (laugh)

Anyway, this was one of the 12 stories I actually translated (to Greek) for a recent book 8-)



This is a free, stand-alone chapter of a possible series. It is also my first game, so I would really welcome feedback. I hope that the game can be fun.
You can find the 40MBish DL link at the game's AGS page:

Important: If at any time the download is not available here (bandwidth issues) you can dl the game directly from
--And now it is available in the AGS archive as well!

This is version 1.1 (added some interface options)


Your character was invited by a person he knows since they were in school - they now are in their thirties. He falls in love with this person's apartment, due to the elegant rooms, but also the antique furniture and - last but not least - the paintings his host has created (they are macabre).
While your character would like to just stick around and move from room to room, he is also a bit alarmed, because... his host has left him, without saying why; he just noted that he has something to do, and will return soon.
You wonder if the other person has gotten involved into some bizarre story, or strange interests. Nevertheless... you are happy to be given the opportunity to explore the apartment on your own.

Made for 640x400.
Original music and SFX.
All graphics were created in 3d (with Blender).
This is a horror story, based on one of my printed short stories.

Story: Kyriakos Chalkopoulos
Music: Krzysztof Gorzkowski

Here is a walkthrough (inside the spoiler) if you get stuck :)

Add spoiler tag for Hidden:
Listing only the things you need to do so as to finish the game & one easter egg:
1) in the bedroom, click "use" on the book on the desk. Then click "use" again (having by now been decided to pry)
2) visit all rooms once (time passes)
3) in the corridor, click "use" on the apartment's exit door. (so that you decide to wait still)
4) in the bedroom, you can now go outside, to the balcony. Go there. (you clear your mind)
5) in the bedroom, you can now click "use" on the diary, and read it.
6) in the bedroom, you can now click "use" on the drawer and open it.
7) in the bedroom, click "look" on the drawing you took out of the drawer.
8) in the living room, click "look" on the antique hanging drawers (you now take the blank paper)
9) in the bedroom, click "look" (i think; "use" will still be about actually taking it) on the drawing you took out. Now you made a copy using your pen and the paper.
10) exit to the corridor. Now time passes again. Important: click at the apartment's exit door (to discover it has been locked all this time).
11) go to the balcony, click "use" on the black night hotspot. (so as to decide you won't throw the drawing there; you have nothing to ensure it falls to the ground and itself is too light).
12) exit to the corridor. Click on the bathroom. You throw the original drawing there. Some scene follows.
13) (optional: go to the kitchen, click on the faucet, leave the room; easter egg about revenge ;) )
14) go to the balcony. Click use on the railing. You go to the other side. Click 'use' on the other apartment there.
15) in the new scene, click "use" on the screen. Scene follows + ending ;)

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