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Topics - LeonDaydreamer

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Hi guys, I wondered if you had some thoughts on this.
I made a tiny *Pouchmon parody (it's clearly not Pokemon) for my project A Near Dawn. I mostly put together this vid for fun, because I already had most of the art assets for it (and I kind of love it) :)

But that got me thinking... Would Nintendo object if I had this in the actual game? I mean is it too similar (what might I have to change)?


Hey guys! I don't know why I never posted here before, I love all AGS things!  :)
The works of Wadjet Eye Games, particularly the Blackwell series, is one of the things that inspired me most to make this game (slightly more than that is Broken Sword - my all time favorite game series!). I have been an adventure game fan all my life, and when I was 14 or so I picked up programming and kept wanting to make one myself. I was really terrible at art at the time, and wound up dropping programming altogether and going into art. Fast forward many years, and I somehow managed to put together this project! As an adventure game, the concept behind it is if you remove the little person walking around and directly interacting with things from a traditional adventure game, and make the art more cinematic - this is what you get, it's kind of a crossbreed between an Adventure Game and a Visual Novel where you are in control and can explore your environment. I hope you check it out and let me know what you think!

Update #10 ~ Mysteries and Science Fiction in A Near Dawn

Our KickStarter wrapped at 76% ~ We didn't quite reach our goal. It will be nice to take a little break and reflect on things. You can download the full Prologue for A Near Dawn FREE on (Russian Version available, as well) / Steam / GooglePlay! (Android Version)

A Near Dawn is a visual adventure created by Leonid Pilchin. It is the first commercial project from Far-off Daydream Games.

A Near Dawn is an enjoyable yet devastating psychological thriller with amusing highs, gut-wrenching crashes, and mature themes. While grounded in reality, supernatural and science fiction elements will unfold as the story progresses. The opening sees our main character - Seattle-based attorney Sam Nichols - who seems to be experiencing disturbing psychological difficulties, exposed to progressively dire circumstances that threaten to unravel his reality and destroy those closest to him. Haunted by personal demons, with your law firm struggling and on the brink of collapse, you take the helm on an important new case involving a ruthless multinational corporation, defended by some of the vilest people you ever had the misfortune of knowing. The odds already seem stacked against you, but you will soon learn that things are not as they appear, as a deeper conspiracy begins to emerge. Where will you end up if you keep untangling the threads? You must be brave to uncover the truth.

This project is an interactive visual novel adventure featuring:
  • Beautiful artwork and animations rendered in 1080HD
  • Immersive cinematics with some frame-by-frame animation
  • Original music composed for the game
  • Fully voiced audio provided by exceptionally talented actors
  • Point and Click interface with puzzles to solve - the flow of this game is inspired by traditional adventure games
  • Dynamic decisions that alter the course of your interactions with others - rewards or consequences for your actions
  • Psychological tension - the main character has a darker personality who will come to the surface if you feed that darkness
  • Multiple endings - there is one true ending, but your successes or failures can take you off course
  • Episodic narrative - This is a full game, but it is part of an ambitious project with a far-reaching storyline

The plot will not progress without you, you are in control of the main character's actions at every turn. You will explore your environment and speak to other characters to learn about what is happening and what must be done. A key concept of this game was to give as much freedom and put as much detail into the content of the story as could be managed, as such you will have the option to skip important elements of the game not necessary for advancing the main plot if your character chooses to ignore them or fails to explore them. At the same time, you will not be able to move forward without resolving issues necessary for advancing the story along.

The stage is set - in fair Seattle, where we lay our scene.

The neighborhood diner near your workplace. Our story begins here with a chat between two of our protagonists over a lunch that goes terribly wrong.

Where, oh where could this be?

Writing & Programming - Leonid Pilchin
Character Art & Animation - Leonid Pilchin
Background Art - Alexander Kaloyan
Music - D.G.


Writing - 100%
Character Art - 100%
Animation - 100%
CG Art - 100%
BG Art - 100%
Music - 100%
Voice Acting - 100%
UI - 100%
Programming - 100%

1. What do you think about the concept, pacing, and gameplay?
2. What are your impressions of the characters and story? Who is your favorite?
3. How do you like the art style?
4. Would you support this project on KickStarter?  :)

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Let us know what you think and wish us luck!

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