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#1
Something seems to have happened between me last playing "Sumatra - Fate of Yandi" and "The Terrible Old Man". I check the box for windowed mode, start the game, and a window appears for a fraction of a second, only to change into fullscreen immediately. And not just in these two, but all AGS games I have on Steam. Doesn't matter either if I select Direct3D, DirectDraw, or OpenGL.

I guess it either has to do with my graphics driver settings (which I didn't touch in the meantime) or any one or combinations of programs I have installed (no idea what to look for).

I can run other games based on a multitude of engines just fine windowed, so I don't think my drivers are forcing it.

EDIT: The Charnel House Trilogy refuses outright to start windowed

---------------------------
Adventure Game Studio
---------------------------
There was a problem initializing graphics mode 320 x 200 (32-bit) with game size 320 x 200 and filter 'None'.
(Problem: 'This graphics mode is not supported')
Try to correct the problem, or seek help from the AGS homepage.

Possible causes:
* your graphics card drivers do not support this resolution. Run the game setup program and try the other resolution.
* the graphics driver you have selected does not work. Try switching between Direct3D and DirectDraw.
* the graphics filter you have selected does not work. Try another filter.
---------------------------
OK   
---------------------------
#2
I keep clicking on "Okay" but that does nothing.

EDIT: I followed the link to the cookie policy and clicked on that "Okay" button, which worked. So, why is the nonfunctional button even there?
#3
I didn't set a birth date in my profile and until recently the "age" line was just omitted because of this. Now I'm 1014 years old, apparently.
#4
They are like adventures, but from Bizarro World.

  • You don't just have to steal pick up things you need, but tons of random stuff too, only there to clutter the screen. Additionally, you have to break a lot of things
  • There is almost nobody around, even in scenarios where there should be lots of people
  • Everyone is obsessed with locks, either openable with keys (of strange shapes) or random objects fitting into slots. Locked behind these are the most random of things (which you need to progress, but it makes no sense in a working world to stuff them there, like a ruler in an ornate box that needs three keys to unlock)
  • Puzzles everywhere, especially on the now-locked door the person you are pursuing just went through no problem
  • Everything is broken and you need to find the parts to repair. Even though machines and doors are supposed to be in daily use, you have to get their parts from places halfway across the game world
  • Due to how these games work, nothing feels like you are on an adventure, but more like a scavenger hunt, or participating in a game show
#5
I want to apologise in advance if some of you are sick of this topic, feel offended (before reading past the subject line), or if it was discussed to death already. Also, I know AGS isn't inherently low-res, there are games like The Cat Lady among others. Here we go.

Why do people buy low-res pixel art adventure games? Is it

A)nostalgia?
B)because the games are just good, no matter your opinion on the graphics?
C)because there are simply not that many (good) adventures, leading to people buying everything they find?
D)something I didn't think of yet?
E)a combination of any of the above?

For me personally, it would be E). I played some of the classics in my childhood, on other people's computers. I like pixel art, but of course the gameplay is solid too, or I wouldn't bother.

Until somewhat recently, I only played adventure games I got by chance, like on a magazine DVD. Yes, these still exist.
A couple of years back I came across the Blackwell bundle on GOG (on a heavy discount, of course) and since then I've played a lot of adventures, high and low resolution alike. I bought the majority of Wadjet Eye's catalogue and a ton of others. Well, I wouldn't be here if I hated the stuff, would I?
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