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Topics - Sinitrena

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1
You are invited to a party. Unfortunately, it‘s a murder party.

Welcome to the next instance of the AGS Werewolf Game, this time set in a world inspired by Agatha Christie‘s „And then there were none“.

For that reason, some of the roles are renamed or slightly changed (It would sound a bit silly to talk about werewolves in this setting, but the gameplay stays the same):

Available Roles: (Randomly chosen once players have signed-up)

Party Roles: (formally known as Town)

The players who have party roles do not know the roles of any other players. They will only be informed by the game host via PM of their own specific randomly-determined party role.

Any player in the game is welcome to communicate with any other player via any form of outside communication (PM, group chat, IRC, facebook, telephone, facebook, etc.) but party players should probably think long and deeply before doing so... Your "trusted friend" could be a murderer!

Guest: (formally known as Villager)
Ability: None
Alignment: Good
Description: Just another Guest of the party. They have no special ability.

Goal: A guest's goal is to help eliminate all Evil alignment players from the party. A guest‘s only real tool to help do so is their daily vote for who to lynch. A guest wins the game even if killed before this goal is obtained and thus should be willing to sacrifice themself in the place of a more important Good role if such a situation arises.

The Psychic: (formally known as Seer
Ability: Scan another player's role once per night phase.
Alignment: Good
Description: Possessing special powers, the psychic may select another player to scan once per night phase. That player's role will become known to the psychic. Selection of player and scan result is done via PM with the game host.

Goal: The psychic‘s goal is to help eliminate all evil alignment players from the party. The psychic should also seek to keep their role secret from the Evil players for as long as possible as the Evil players will be searching for the psychic as their most valuable kill on their path to victory. The psychci should be very careful with whom they privately share the intel they have gathered on the Evil players and should probably only publicly reveal their role and this intel in a desperate situation or if the importance of the data outweighs the risk of their own death. The psychic wins along with the rest of the party if all Evil players are elimated from the party, even if the psychic is already dead by this point.


The Nurse: (formally known as Bodyguard, but with changes)
Ability: Protect one player per night phase.
Alignment: Good
Description: The nurse has the ability to revive a player that is attacked in a night phase Each night-phase the nurse may communicate to the game host via PM the name of the player they are protecting. If the protected player is selected to be killed that night-phase then the nurse will revive the protected player. The nurse cannot protect the same player two nights in a row but may protect him- or herself as well.

Goal: The nurse wins along with the rest of the party if all Evil players are eliminated. The bodyguard wins whether still alive at this point or not.


Scum Roles:

The players who have Scum roles all know the identity of all other scum players. This information will be given to them by the game host via PM at the start of the game.

The Scum players are strongly advised to get in touch with each other via any form of outside communication (PM, group chat, IRC, facebook, telephone, facebook, etc.) to organise their team strategy for defeating the Town...

Murderer: (formally known as Werewolf)
Ability: Participate in one nightly kill. Knows who all the other murderers and the party host are.
Alignment: Evil
Description: Every night the murderers decide together with the party host who to kill that night phase.

Goal: The murderer‘s goal is to kill all party guests. In reality this usually means reducing the party population to the point where the good players can no longer maintain a majority or tied vote against them for lynching. All murdere players win the game at this point whether alive or dead. The murderers should try their best to appear to be a non-murdery role by whatever means possible.

Party Host: (formally known as Alpha Werewolf)
Ability: Decide on and participate in one nightly kill. Knows who all the other murderers are.
Alignment: Evil
Description: Every night the murderes and the party host decide the target that they will attack and kill. This decision is communicated to the game host via PM. If the party host is ever killed (or goes inactive) a new party host is chosen from amongst the remaining murderes randomly by the game host.

Goal: The murdere‘s goal is to kill all party players. In reality this usually means reducing the town population to the point where the good players can no longer maintain a majority or tied vote against them for lynching. All werewolf players win the game at this point whether alive or dead. The werewolves should try their best to appear to be a non-werewolf role by whatever means possible.



The Role Setup will be determined once I know the number of players.


Gameplay Structure And Rules

Werewolf games have two phases: Day Phase and Night Phase.

Day Phase

During the Day Phase every guest of the party is awake and able to post discussion and votes for lynching in the thread.

People not participating in the game or players who have died are not welcome to post in the thread at all, but are encouraged to watch on as passive viewers.

Official votes for a lynch candidate should be bolded. Non-bolded 'votes' are not counted as such and ignored.

Votes are never final until the Day Phase has officially ended and may be changed at any time until then.

Changed votes must be reposted and the original post never is to be edited! Which brings us to:

IMPORTANT RULES:

NEVER EDIT ANY OF YOUR POSTS FOR ANY REASON! IF YOU POST AND NOTICE ANYTHING IN YOUR POST THAT YOU WISH TO CHANGE IN ANY WAY THEN YOU MUST REPOST THE CORRECTION RATHER THAN EVER EDIT AN EXISTING POST.

NEVER SHOW A SCREENSHOT OF ANY PM YOUR HAVE RECEIVED FROM THE GAME HOST OR COPY/PASTE FROM ONE OR RETYPE TEXT FROM ONE OR IN ANY OTHER WAY ABUSE THIS RULE TO PROVIDE PROOF OF YOUR ROLE, OR FOR WHATEVER OTHER REASON.

Add spoiler tag for Hidden:
For example: Telling another player via outside communication or posting in the thread that you have important Psychic information about roles is fine, but directly quoting the PM sent from the game host from which this infromation was obtained, showing a screenshot of it, etc. is forbidden!)

EVIL PLAYERS SHOULD ALWAYS CONSULT WITH TEAM MEMBERS FIRST AND OBTAIN PERMISSION FROM THE MEMBER IN QUESTION BEFORE PUBLICLY OUTING THEM AS AN EVIL PLAYER AND/OR STARTING A VOTING TREND AGAINST THEM.
Add spoiler tag for Hidden:
This rule exists to avoid resentment from growing within the ranks of the players in this game. It may become advantageous or even necessary at some point for the Evil players to sacrifice one or more of their own on purpose as part of their win strategy. This is known as "Throwing under the bus" in WW game terminology and is a perfectly legal move in the game. But please ask the member to be sacrificed beforehand if you plan to do this and make sure they are okay with it. The only exception would be when the player in question has gone inactive from the game and is unreachable by all other lines of communication. In this case they only have themself to blame.

Casual speculation about same-team members as being the guilty party is perfectly fine in most cases as long as the motive was for the good of the team and not intended to harm the team's or that particular player's chances in the game. This is, in fact, usually a vital strategy in winning for the Evil team players so they do not appear solidated in the eyes of the Good players. Planning such strategies out with your team members via outside communication is strongly advised, of course. Use common sense here and all should be fine.

Jumping on a bandwagon vote already established by another non-team player against a same-team member is legal without prior consultation as there may not be time to do so, but please try to consult beforehand if at all possible, or at least apologize afterwards.

PLAYERS MAY COMMUNICATE WITH EACH OTHER VIA OUTSIDE MEANS: PM, PRIVATE GROUP FORUMS, PRIVATE IRC CHAT, FACEBOOK, TELEPHONE, CARRIER PIGEON, MENTAL TELEPATHY, OR ANY OTHER MEANS AVAILABLE. BUT PLEASE NEVER BREAK THE RULE MENTIONED ABOVE CORNCERNING DIRECT USE OF GAME HOST PMS.
Add spoiler tag for Hidden:
In fact, outside communication is vital to the players whether they be Town or Scum, Evil or Good. Just be careful about who you talk with on the side. Trickery is allowed of course but rule-breaking shenanigans are not! Use common sense here please and, if in doubt, ask the game host first if the move you are planning is legal or not.

PLAYERS MAY LIE TO, TRICK, DECEIVE, OR OTHERWISE BULLSHIT, OTHER PLAYERS AS PART OF THEIR STRATEGY FOR OBTAINING THEIR WIN CONDITIONS AS LONG AS DOING SO DOES NOT BREAK ANY OF THE ABOVE RULES.
Add spoiler tag for Hidden:
Werewolf games are all about playing your cards close to your chest and/or lying your ass off depending on what your role is. I hope the game can be played at a mature and pure level here in AGS without people bringing their RL friendships into the game or taking anything back out from the game to damage such friendships. Nobody should assume a RL friend is their friend in the game, nor should anyone feel that a RL friend has hurt their feelings by tricking them in the game. Common sense advice, I know, but I have seen such things happen in this game. As long as everyone has a laugh and remains friends at the end of the day no matter what happens then the game is a success.


Phases:

Day Phase

The Day Phase will be about 48 hours and end in a time frame of three hours.

During these three hours, the host may close the phase at any point but if the host runs late for any reason, players are not allowed to post after the end of the three hour time frame. (Basically, the night phase begins at the end of this time frame (even if the host is running late) or earlier.)

Day Phases may end suddenly at any point during the provided three hour time frame so get those votes in while you can. Remember that they can always be changed later if you are in time!

Once the Day Phase has ended the Lynching takes place if a majority vote on a single player has been reached.

If a majority vote has not been reached then no player is lynched and the Day Phase ends.

Tied votes for the player to be lynched result in a stalemate and no player is lynched and the Day Phase ends.

It is not a requirement that the village lynch a player every Day Phase.

A lynched player's role is revealed after their death.

A lynched player may no longer post in this thread but is welcome to continue outside communication and passively follow the game progress in the thread.

For example: If the Psychic is lynched by mistake it is legal for them to PM all other players and provide their list of scanned players to date. It's just assumed that they left a journal behind to be discovered or something like that. Of course, it is more dramatic if they do so while still alive in the thread as their final words, but sometimes RL timing doesn't allow such theatrics.


Night Phase:

During Night Phase most of the village is asleep and nobody may post in the game thread.

It is now time for all players with Night Phase abilities to PM their choices to the game host:

The Psychic should PM the name of the player they are scanning this night.

The Nurse should PM the name of the player they are guarding this night, if any.

The Party Host should PM the name of the player the murderers will attack and kill this night. Only the Party Host may do so, not the other murderer players.

Night Phase will last about 24 hours.

It is legal to PM the game host with your night action before the Night Phase starts if, for any reason, you cannot maybe be active during the next Night Phase.

Do not send more than one PM with your activities to the host. The first one sent is the action that will take place. Also, do not forget to send your action in time. Not sending a PM will result in no action taking place.

At the end of the Night Phase the game host will send out PMs to players who did private night actions such as scanning with the results.

Then the game host will open the next Day Phase, starting with a report on any casualties which may have occured during the night.

Any players killed during the Night Phase must immediately follow the same rules as lynched players (see above): They may no longer post in this thread but are welcome to continue outside communication and passively follow the game progress in the thread.

If, at any point, the werewolves equal or outnumber the other players they win the game as there is no way for the other players to gain a majority vote against them for lynching choices.



Rule Changes from the previous round:

The Bodyguard role was replaced by the stronger Nurse role, who can protect a player without dying him-/herself, but cannot protect the same player twice in a row.

The Fool role was removed. It might return if enough players sign up (I‘m thinking at least twelve).



Current Phase: Sign-up

2
The Rumpus Room / WEREWOLF GAME 2 (Phase: End-Discussion)
« on: 27 Jul 2018, 11:28 »
Welcome to the second round of the AGS Werewolf Game!

The werwolves have won. They reduced the last village they attacked to blood and gore. Now, they are on the loose in your town. Can you stop them?


Available Roles: (Randomly chosen once players have signed-up)

Town Roles:

The players who have Town roles do not know the roles of any other players. They will only be informed by the game host via PM of their own specific randomly-determined Town role.

Any player in the game is welcome to communicate with any other player via any form of outside communication (PM, group chat, IRC, facebook, telephone, facebook, etc.) but Town players should probably think long and deeply before doing so... Your "trusted friend" could be a wolf in sheep clothing!

Villager:
Ability: None
Alignment: Good
Description: A villager is just a normal member of the town. They have no special ability.

Goal: A villager's goal is to help eliminate all Evil alignment players from the town. A villager's only real tool to help do so is their daily vote for who to lynch. A villager wins the game even if killed before this goal is obtained and thus should be willing to sacrifice themself in the place of a more important Good role if such a situation arises.

The Seer:
Ability: Scan another player's role once per night phase.
Alignment: Good
Description: Possessing psychic powers, the seer may select another player to scan once per night phase. That player's role will become known to the seer. Selection of player and scan result is done via PM with the game host.

Goal: The seer's goal is to help eliminate all evil alignment players from the town. The seer should also seek to keep their role secret from the Evil players for as long as possible as the Evil players will be searching for the seer as their most valuable kill on their path to victory. The seer should be very careful with whom they privately share the intel they have gathered on the Evil players and should probably only publicly reveal their role and this intel in a desperate situation or if the importance of the data outweighs the risk of their own death. The seer wins along with the rest of the town if all Evil players are elimated from the town, even if the seer is already dead by this point.

The Fool:
Ability: None
Alignment: Neutral
Description: The village idiot.

Goal: The fool's goal is to get themself lynched. The fool only wins if they have been lynched. Getting killed in any other way does not count, nor can they win along with the normal town goal of eliminating all Evil players. A win by the fool does not negate any other wins in the round nor does it stop the round from continuing. The fool should try their best to somehow pose as an Evil player to hasten their lynching.

The Bodyguard:
Ability: Guard one player per night phase.
Alignment: Good
Description: The bodyguard is willing to sacrifice themself to save the life of the one they are guarding. Each night-phase the bodyguard may communicate to the game host via PM the name of the player they are guarding. If the guarded player is selected to be killed that night-phase then the bodyguard will be killed in their place and the guarded player will survive.

Goal: The bodyguard wins along with the rest of the town if all Evil players are eliminated. The bodyguard wins whether still alive at this point or not.


Scum Roles:

The players who have Scum roles all know the identity of all other scum players. This information will be given to them by the game host via PM at the start of the game.

The Scum players are strongly advised to get in touch with each other via any form of outside communication (PM, group chat, IRC, facebook, telephone, facebook, etc.) to organise their team strategy for defeating the Town...

Werewolf:
Ability: Participate in one nightly kill. Knows who all the other werewolves and alpha werewolf are.
Alignment: Evil
Description: Every night the werewolves change from human to wolf. The alpha werewolf decides the target that they will attack and kill.

Goal: The werewolves' goal is to kill all non-werewolf players. In reality this usually means reducing the town population to the point where the good players can no longer maintain a majority or tied vote against them for lynching. All werewolf players win the game at this point whether alive or dead. The werewolves should try their best to appear to be a non-werewolf role by whatever means possible.

Alpha Werewolf:
Ability: Decide on and participate in one nightly kill. Knows who all the other werewolves are.
Alignment: Evil
Description: Every night the werewolves change from human to wolf. The alpha werewolf decides the target that they will attack and kill. This decision is communicated to the game host via PM. If the alpha werewolf is ever killed (or goes inactive) a new alpha is chosen from amongst the remaining werewolves randomly by the game host.

Goal: The werewolves' goal is to kill all non-werewolf players. In reality this usually means reducing the town population to the point where the good players can no longer maintain a majority or tied vote against them for lynching. All werewolf players win the game at this point whether alive or dead. The werewolves should try their best to appear to be a non-werewolf role by whatever means possible.


(Role descriptions copied directly from Mandle's introduction of the last game.)

The Role Setup will be determined once I know the number of players (and probably with the help of Mandle, because I do this for the first time).


Gameplay Structure And Rules

Werewolf games have two phases: Day Phase and Night Phase.

Day Phase

During the Day Phase every member of the village is awake and able to post discussion and votes for lynching in the thread.

People not participating in the game or players who have died are not welcome to post in the thread at all, but are encouraged to watch on as passive viewers.

Official votes for a lynch candidate should be bolded. Non-bolded 'votes' are not counted as such and ignored.

Votes are never final until the Day Phase has officially ended and may be changed at any time until then.

Changed votes must be reposted and the original post never is to be edited! Which brings us to:

IMPORTANT RULES:

NEVER EDIT ANY OF YOUR POSTS FOR ANY REASON! IF YOU POST AND NOTICE ANYTHING IN YOUR POST THAT YOU WISH TO CHANGE IN ANY WAY THEN YOU MUST REPOST THE CORRECTION RATHER THAN EVER EDIT AN EXISTING POST.

NEVER SHOW A SCREENSHOT OF ANY PM YOUR HAVE RECEIVED FROM THE GAME HOST OR COPY/PASTE FROM ONE OR RETYPE TEXT FROM ONE OR IN ANY OTHER WAY ABUSE THIS RULE TO PROVIDE PROOF OF YOUR ROLE, OR FOR WHATEVER OTHER REASON.

Add spoiler tag for Hidden:
For example: Telling another player via outside communication or posting in the thread that you have important Seer information about roles is fine, but directly quoting the PM sent from the game host from which this infromation was obtained, showing a screenshot of it, etc. is forbidden!)

EVIL PLAYERS SHOULD ALWAYS CONSULT WITH TEAM MEMBERS FIRST AND OBTAIN PERMISSION FROM THE MEMBER IN QUESTION BEFORE PUBLICLY OUTING THEM AS AN EVIL PLAYER AND/OR STARTING A VOTING TREND AGAINST THEM.
Add spoiler tag for Hidden:
This rule exists to avoid resentment from growing within the ranks of the players in this game. It may become advantageous or even necessary at some point for the Evil players to sacrifice one or more of their own on purpose as part of their win strategy. This is known as "Throwing under the bus" in WW game terminology and is a perfectly legal move in the game. But please ask the member to be sacrificed beforehand if you plan to do this and make sure they are okay with it. The only exception would be when the player in question has gone inactive from the game and is unreachable by all other lines of communication. In this case they only have themself to blame.

Casual speculation about same-team members as being the guilty party is perfectly fine in most cases as long as the motive was for the good of the team and not intended to harm the team's or that particular player's chances in the game. This is, in fact, usually a vital strategy in winning for the Evil team players so they do not appear solidated in the eyes of the Good players. Planning such strategies out with your team members via outside communication is strongly advised, of course. Use common sense here and all should be fine.

Jumping on a bandwagon vote already established by another non-team player against a same-team member is legal without prior consultation as there may not be time to do so, but please try to consult beforehand if at all possible, or at least apologize afterwards.

PLAYERS MAY COMMUNICATE WITH EACH OTHER VIA OUTSIDE MEANS: PM, PRIVATE GROUP FORUMS, PRIVATE IRC CHAT, FACEBOOK, TELEPHONE, CARRIER PIGEON, MENTAL TELEPATHY, OR ANY OTHER MEANS AVAILABLE. BUT PLEASE NEVER BREAK THE RULE MENTIONED ABOVE CORNCERNING DIRECT USE OF GAME HOST PMS.
Add spoiler tag for Hidden:
In fact, outside communication is vital to the players whether they be Town or Scum, Evil or Good. Just be careful about who you talk with on the side. Trickery is allowed of course but rule-breaking shenanigans are not! Use common sense here please and, if in doubt, ask the game host first if the move you are planning is legal or not.

PLAYERS MAY LIE TO, TRICK, DECEIVE, OR OTHERWISE BULLSHIT, OTHER PLAYERS AS PART OF THEIR STRATEGY FOR OBTAINING THEIR WIN CONDITIONS AS LONG AS DOING SO DOES NOT BREAK ANY OF THE ABOVE RULES.
Add spoiler tag for Hidden:
Werewolf games are all about playing your cards close to your chest and/or lying your ass off depending on what your role is. I hope the game can be played at a mature and pure level here in AGS without people bringing their RL friendships into the game or taking anything back out from the game to damage such friendships. Nobody should assume a RL friend is their friend in the game, nor should anyone feel that a RL friend has hurt their feelings by tricking them in the game. Common sense advice, I know, but I have seen such things happen in this game. As long as everyone has a laugh and remains friends at the end of the day no matter what happens then the game is a success.


Phases:

Day Phase

The Day Phase will be about 48 hours and end in a time frame of three hours.

During these three hours, the host may close the phase at any point but if the host runs late for any reason, players are not allowed to post after the end of the three hour time frame. (Basically, the night phase begins at the end of this time frame (even if the host is running late) or earlier.)

The game host will post now and then to provide a general idea of the amount of time left, especially when time is growing short, but Day Phases may end suddenly at any point during the pfovided three hour time frame so get those votes in while you can. Remember that they can always be changed later if you are in time!

Once the Day Phase has ended the Lynching takes place if a majority vote on a single player has been reached.

If a majority vote has not been reached then no player is lynched and the Day Phase ends.

Tied votes for the player to be lynched result in a stalemate and no player is lynched and the Day Phase ends.

It is not a requirement that the village lynch a player every Day Phase.

A lynched player's role is revealed after their death.

A lynched player may no longer post in this thread but is welcome to continue outside communication and passively follow the game progress in the thread.

For example: If the Seer is lynched by mistake it is legal for them to PM all other players and provide their list of scanned players to date. It's just assumed that they left a journal behind to be discovered or something like that. Of course, it is more dramatic if they do so while still alive in the thread as their final words, but sometimes RL timing doesn't allow such theatrics.


Night Phase:

During Night Phase most of the village is asleep and nobody may post in the game thread.

It is now time for all players with Night Phase abilities to PM their choices to the game host:

The Seer should PM the name of the player they are scanning this night.

The Bodyguard should PM the name of the player they are guarding this night, if any.

The Alpha Werewolf should PM the name of the player the werewolf pack will attack and kill this night.

Night Phase will last about 24 hours or until all night action PMs have been received by the game host.

It is legal to PM the game host with your night action before the Night Phase starts if, for any reason, you cannot maybe be active during the next Night Phase.

Do not send more than one PM with your activities to the host. The first one sent is the action that will take place.

At the end of the Night Phase the game host will send out PMs to players who did private night actions such as scanning with the results.

Then the game host will open the next Day Phase, starting with a report on any casualties which may have occured during the night.

Any players killed during the Night Phase must immediately follow the same rules as lynched players (see above): They may no longer post in this thread but are welcome to continue outside communication and passively follow the game progress in the thread.

If, at any point, the werewolves equal or outnumber the other players they win the game as there is no way for the other players to gain a majority vote against them for lynching choices.

(Rules and structures copied nearly identical from Mandel's post for the last round with slight variations.)


Rule Changes from the previous round:

These changes are mentioned above, but I understand if you didn't want to read the whole thing.

It is enough to bold the name of the player to be lynched (no need to write Vote: Player Name). That's how we did it last round anyway, so I changed the rule. But only bolded names are counted as a vote.

The Day Phase lasts 48 hours and ends in a time frame of three hours. During this time, the game host may close the phase at any point but if the host is running late, the phase ends automaticlly and the night phase starts. No more posting in the thread after these three hours. Just treat it as the beginning of the night phase with me not having done the write-up yet.

If you have the ability for an action at night, only the first PM the host recieves is counted and happens. I don't think this was an issue last time, I just want to make it clear. So, think first, sent the PM then.


That's all for now. Sign-ups are open.



Current Phase: Sign-up

3
Technobabble

The act of describing something in a way that sounds convincing but is really just some words thrown together.



Technobabble is not limited to science-fiction. A wizard describing magic in this way, an explorer describing an unknown religion, a teacher going over the heads of his students - there are a lot of posibilities. It is not necessarily a difficult concept that requires technobabble. Often, it is inherent in the personality of a character to use this kind of language.

Your task this time is to write a story where a character sprouts technobabble - and the reaction of other characters to it. You can make it as absurd (using words that do not really exist, for example) or as logical (focussing on difficult sentences or the lack of knowledge of other people) as possible and as you wish.

Deadline: 19th July 2018

4
I just casually checked the runs of RPG Limit Break

Quote from: RPG Limit Break
a week-long marathon of RPG speedruns (finishing console-style role playing games quickly)! RPGLB is an annual event where attendees come to perform speedruns or support our efforts to raise money for NAMI: National Alliance on Mental Illness.

and noticed that Heroine's Quest is on their schedule for this Saturday, May 19th, 12:15 PM (they don't give a time zone, so I'm not completly sure when this is).

Apparently, there is also a bid war for the character class, that's currently at $0.00.

I thought some of you might be interested.

5
Site & Forum Reports / Suggestion: Languages on game page
« on: 01 May 2018, 18:27 »
This thread got me thinking that there is absoluetly no way to tell what languages/translations are available for games, unless it's mentioned in the descriptions. It would be really great if this could be added at some point - on the games' pages as icons maybe and as a search function.

6
Thank you for the Music!


For me, writing and music are strongly connected. Music is often inspiration and - more importantly - motivation for me when I work on a story. It is also often an essential part of storytelling, though admittedly not so much in written form. But the background music of movies or games can add so much to the atmosphere of a scene - or destroy it. And in our daily lives, we may not even notice all the music we hear: on the radio while we do houshold chores, in the store when we go shopping or through the headphones of our fellow passengers on the bus.

So let's appreciate music in our writing a bit. It could be a songtext like the video above, a story about a musician, a mystic melodie that plays randomly in the head of a protagonist. While I put the topic as thanks and appreciation for music, it doesn't have to be positive. A murderer using a song to haunt his victims, for example, is also fine. But music must play an integral part in the story, preferably with descriptions of the music itself.

You have time until 14. April

7
Fairy Tale
- revamped -


Fairy Tales usually offer reinders of beautiful children's memories, even though the stories often weren't originally intended for children - something that becomes apparent when you read them. Nevertheless, I recently stumbled upon some really bad rewrites and retellings of Fairy Tales that tried to be more adult and ended up with plot holes, stupid characters, and losing everything that makes a Fairy Tale a Fairy Tale and beloved to many people.

Now, I know that you can do better.

Your quest, should you wish to embark on this adventure, is to rewrite an existing Fairy Tale. You can set it in the modern world, with all the consequences this brings with it, you can change the ending, you can straight up retell it and focus on good writing, for example using very modern language. Basically, you can do with these old stories whatever you wish, as long as the original tale is still recognizable. Someone who knows the tale should be able to say what it was based on without you telling us. Should you wish to use a lesser known Fairy Tale, then please include a link to it, or at least a summary.
 
Deadline: 14. February 2018

8

It's a busy time of the year, not just for us mere mortals but for Santa Claus as well. He has so much to do, he could never do it alone.

Get us in the holiday spirit and tell a story about someone or something that helps Santa do his job. That can be everything, from the reindeers pulling his sled to the retail workers posing as elves in the mall, or the parents and grandparents shopping for toys in the last minute, maybe even Krampus punishing misbehaving children.

Technically, you have time until 1. January, although I'm not sure how sober I'll be, so you probably have a day or two more.

9
First of all, let's get out of the way what this topic is not about: It is not about characters giving or recieving second chances, though you coud write this as well, if you follow the rest of the rules.

No, this is about me giving y'all second chance. It is about the stories y'all started for our FWC but never managed to finish for whatever reason. Maybe you ran out of time, maybe you didn't like your idea in the end, maybe you forgot about our little competition.

Now is the time to look through your old files and find all the unfinshed goodness there. Take a look at your unfinished entries and write, write, write!

Or, if you never actually entered or tried to enter the FWC before, choose one of the old topics and write a story according to these rules.

The rules:

1. Finish an entry you started for a FWC in the past or choose an old topic and write a story for it.
2. Follow the original rules of the topic you choose. (As applicable. I didn't check every single past topic for compatibility.)
3. Let us know which topic you choose.
4. Let us know how much was finished beforehand and what was written now.
5. You can enter for a topic you originally administered.
6. You can continue a story you already submitted, as long as it is for a different topic.


Here's a list of past topics, going back through 2011:

Adventure Game
Spectacle!
Redemption
Faustian Bargain
Alternative Truth
Backstabbing
Cloak and Dagger
Handicapped
Broken
Write about what you don`t know
Fate
Steampunk
Wafts of Mist
Biblical Book
Mass Disappearances
Camping
Last Will and Testament
Scarcity
Serial
Revolution!
King of Random
Write about what you know!
Time to Vote!
Abandoned Place
The Opposite of Christmas
Concreate Poetry: Festive Edition
Petty Deity
Carpentarian
Archer
Lifeboat
A Crimson Shade of Blue
Little Folk
Travel Guide
Whodunnit
Civilizations First Direct Contact
Lost in Translation
The Author Struggle
Inept Personal Ad
Pioneers!
The Incompetent King
Prison Drama
Diaries of the Zombie Apocalypse
Skeletons in the Closet
Humanarium
Absurdist Pulp Noir
Monumental Memories
Mutate
Fictional Game Review
That`s an Actual Place?
Business of Yore
Not my blue cup of Tea
Odd Couple
In the beginning...
When Art is Concieved
Happiness
Continuation Story
Broken Promise
Haunted House
Suddenly: Reality
Coersion
Rashomon Style
Robbie Burns Editon
Tv Tropes
Impossible Escape!
Cast Away!
Robot!
Invading Aliens!
Leprechaun
Dark Moon
Fanfiction
New Leaf
Happy Holidays
What if?
Spooky!
That's Criminal!
The Beach
Riddle me this
One Sentence Poem
Purple
Extras
Mythopoeia
Censored!
Road Trip!
Text Adventure!
Mad Scientist Edition
Catch Phrase!
Ghost Writing
You choose
Coffee Time!
Drabble/Mini Saga
A Flick of the Switch
The American Old West
Surreal
AGS Game Fanfiction
Next Stop: The Futur
A Light in the Dark
Horror
Transatlantic
Afterlife
Superheroes

(Mistakes likely, I didn't check every single link.)

There are some more topics here.


I'm not sure yet how to do the voting here, as it might get dufficult to compare the stories. I'll think of something, and I'm open to suggestions.

Deadline is the 5th November. As this topic is rather unusual, I'm more than willing to extand it.

P.S.: If you hoped for a Halloween theme, there are a couple in the list above.

Deadline extended: 9. Nov. 2017

10
A castle obscured by fog, a moor where the dead rise from the mist, ghosts and ghouls or just plain old murder. Or maybe even nothing at all but the imagination of a scared wanderer. It is up to you.

As long as there is some kind of fog or mist, or even smoke if you prefer, that gives the setting of your story a spooky or surreal atmosphere, I'm happy.

Get your stories in by the end of October 22.

11
Hallo everyone!

Long live the revolution!

[embed=560,315]http://www.youtube.com/watch?v=pJmuHNDcXLQ[/embed]

Quote
No dictator... no invader... can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power, governments and tyrants and armies cannot stand. The Centauri learned this lesson once. We will teach it to them again. Though it take a thousand years, we will be free.
G'kar (Babylon 5: S 02 E 20 The Long Twilight Struggle)

This Fortnightly Writing Competition is about any kind of revolution or rebellion. It can be an oppressed population rebelling against a tyrant or a military putsch against a democratic government - or even something non-political like a couple of students rebelling against their teacher. It doesn't matter what side your "heroes" are on or if there is a "good" or "bad" side.

The only thing I don't want to see: I'm a bit sick of Trump jokes, so I'm banning all current American politics.


Please overthrow all governments until the 4. May.

12
Hello everyone to our next exciting installment of the Fortnightly Writing Competition. As Azure wasn't online in over a week, I'll be your host this time.

So, did you look at the title of this post? No, don't worry, you're not too late, even though the title says it's time to vote. No, this time around, you should write a story about some kind of voting.


Ostracon, used in ancient Athens for ballots


Voting can and does happen in a lot of different places. It's not limited to politics. A jury deciding about a defendant, a group of friends discussing where to go for lunch, judges judging a talent show, our very own forum competitions - I'm sure there are countless everyday situations where a formal or casual form of voting takes place.

Your story should center around this in some way: a lawyer waiting for the verdict, a corupt politician manipulating an election or the group of friends trying a new restaurant - it's up to you.


Get your stories in for the deadline on the 24. February, so that we can do some voting in these categories:

Character: You find one or several characters really believable/captivating/magnetic/unique, etc.
Plot: The story arc was well-organized, coherent, and well-executed with appropriate pacing.
Atmosphere: This is all about feeling: did the story evoke strong feelings due to excitement/humour/intrigue/wonder/emotional intensity?
Background World: The best setting or milieu for a story; a place brought to life.
Word Choice/Style: The technical art of combining words in clever or gripping ways.

13
Site & Forum Reports / Recent News - not very recent
« on: 06 Jan 2016, 15:26 »
I'm sure you're all familiar with the "Recent News" box on the AGS home page. I just noticed that the last time the AGS blog (where these news are taken from) was updated was in December 2014, that is, over a year ago. So, our recent news are anything but recent.

I'm just wondering if it would maybe be a good idea to remove this box? (Make the "From the Forums" box bigger?)

Opinions?

14
Hello and welcome to a brand new Fortnightly Writing Competition!

This time around, we'll try something a bit different.

Concrete Poetry is a form of poetry where the visual element is as important as the words, or, as Wikipedia puts it:
Quote
Concrete, pattern, or shape poetry is poetry in which the typographical arrangement of words is as important in conveying the intended effect as the conventional elements of the poem, such as meaning of words, rhythm, rhyme, and so on.

It is sometimes referred to as visual poetry, a term that has come to have distinct meaning of its own, but which shares the distinction of being poetry in which the visual elements are as important as the text.

The easiest kind of concrete poetry are texts that are arranged in the shape of the meaning of the words they use:


Apfel by Reinhard Dohl (1965)
[Apfel is german for apple; Wurm means worm.]



The most common form is probably the kind where the text is just arranged in a way to follow the shape, disregarding length of words:





A more difficult kind is where length of words and verses is more or less followed and creates the intended shape almost automaticly:


Die Trichter by Christian Morgenstern (1905)
(This one actually rhymes as well.)

[Translation found here:

The Funnels

A funnel ambles through the night. [it should be two funnels; it's still a good translation...]
Within its body, moonbeams white
converge as they
descend upon
its forest
pathway
and
so
on]
(Sorry for the formating of the translation. This should also give you a hint that it's better to post pictures in this round.)



And last but not least, there's the most abstract kind where words don't seem to exist anymore:


Fisches Nachtgesang (Night Song of Fish) by Christian Morgenstern (1905)




So, I think you can imagine why I showed you all this? That's right! This time around I want you to write a piece of concrete poetry. Whether it is just a single word or a whole story, a poem with rhymes and rhythm or no words in the classic sense at all - that's all up to you, as long as the connection between the words and the shape is strong (and don't write a text and add a picture to it, that's not what this is about). And because we're in the festive season, it should have something to do with this: a snowflake, a christmas tree, a candle, etc. - it's up to you.

(As mentioned above, it's probably best to post all entries as pictures, so that the forum doesn't screw up the formating.)


The voting categories will reflect this unusual kind of poetry. We'll have the following:

Text: If you remove all visual elements, does the text still mean something? Is it well written, in a good style? Does it tell a story?
Shape: If you remove the language element, is it a good and interesting picture? How well is the artistic execution? This is the category for all visual elements.
Correlation: How well do text and shape fit together? Does the text add to the picture? Does the picture add to the text?

As you can see, writing and art are equally important this time around.


I hope I didn't scare you off and see a lot of poems in this Fortnightly Writing Competition - it's easier than you might think.

Deadline: 14. December.

Happy writing!

15
Welcome to a new round of our exciting Fortnightly Writing Competition!

This time, your challange is to write about an archer.


Katniss Everdeen (Jennifer Lawrence) - Anja Hitzler - Oliver <The Arrow> Queen (Stephen Amell) - Robin Hood


A medieval English longbowman, an olympic champion or a science-fiction hero shooting laser beams instead of arrows - archery requires a lot of skill, talent and strength.
The archer in your story doesn't need to be the main character but he/she should play an important part. Other than that, just write what you want.

Deadline: 29. Sept. 2015

16
Fellow wordsmith and tellers of tales,

we've all read stories where eyes become orbs and the description of a burning fire needs four pages. Where the reader wishes the author had burned his thesaurus twenty pages ago. In other words: purple prose - prose that is so florid that it becomes painful to read.


You want some examples?


Quote from: Paolini: Inheritance Circle
The branch Roran had added to the fire burst asunder with a muted pop as the coals underneath heated the gnarled length of wood to the point where a small cache of water or sap that had somehow evaded the rays of the sun for untold decades exploded into steam.

Quote from: Theis: The Eye of Argon
The weather beaten trail wound ahead into the dust racked climes of the baren land which dominates large portions of the Norgolian empire. Age worn hoof prints smothered by the sifting sands of time shone dully against the dust splattered crust of earth. The tireless sun cast its parching rays of incandescense from overhead, half way through its daily revolution. Small rodents scampered about, occupying themselves in the daily accomplishments of their dismal lives. Dust sprayed over three heaving mounts in blinding clouds, while they bore the burdonsome cargoes of their struggling overseers.

More examples can be found here.


So why do I force you to read this?

Because now I want you to write like that!


For this Fortnightly Writing Competition your task is to write a short story (preferably less than 4000 words) in the worst purple prose you can manage. And to make it even more of a challange: Make it a good story, that is, one with plot and characters.


Voting will be done in the following categories:

Best Character: Most believable or captivating or magnetic or unique: could be main character or supporting role
Best Plot: What happens in the story? Are the actions logical, exciting, suspenseful? Is it good despite the prose?
Best Atmosphere: Which story evoked the strongest feelings due to excitement/humour/intrigue/wonder/emotional intensity?
So bad it's good: This is our style category this time around. The more painful to read, the more hilarious and dreadful the prose, the better.


Deadline: 11. August 2015


Happy writing!

17
Quote from: Napoleon
Soldiers, from the summit of yonder pyramids forty centuries look down upon you...

Old monuments like the pyramids probably would have a lot of stories to tell if they could talk. They also are very limited in their perspective. They stay at one place and only see part of a larger picture. On the other hand, they see human interaction over a period of many, many years.

Imagine yourself to be a monument and tell a story from this perspective. It doesn't have to be first person and it's not even necessary to treat the monument like a person. As long as you limit your point of view, it is enough. All kinds of stories are possible: two lovers that always meet at the Taj Mahal, the pyramids witnessing Napoleons speech or the Statue of Liberty being transported from France to New York.

This Fortnightly Writing Competition ends on the 7. August and there will be trophies.
Enjoy writing.

18
Every great story has to begin somewhere. Every great story needs a first sentence, a first paragraph, a first chapter (or a prologue, depending on how you set up your story) In this chapter the author needs to set up some characters (not necessaryly the main ones), the world and probably the atmosphere of the whole story. He also needs to captivate the reader to a certain degree. After all, you would want people to keep on reading.

Let's look at some examples:

A character is created:

Quote
First the colours.
Then the humans.
That's usually how I see things.
Or at least, how I try.
Here is a small fact
You are going to die.
I am in all truthfulness attempting to be cheerful about this whole topic, though most people find themselves hindered in believing me, no matter my protestation.
Martin Zusak: "The Book Thief"


Quote
I have stolen princesses back from sleeping barrow kings. I burned down the town of Treborn. I have spent the night with Felurian and left with both my sanity and my life. I was expelled from the university at a younger age than most people are allowed in. I tread path by moonlight that others fear to speak of during day. I have talked to Gods, loved women, and written songs that make the minstrels weep.
You may have heard of me.
Patrick Rothfuss: "The Name of the Wind" (Actually from chapter 7, but it's the beginning of the story within the story, so I'd say it counts)


Or an atmosphere:

Quote
Far out in the uncharted backwaters of the unfashionable end of the Western Spiral Arm of the Galaxy lies a small unregarded yellow sun.
Orbitting this at a distance of roughly ninety-two million miles is an utterly insignificant little blue-green planet whose ape-descended life forms are so amazingly primitive that they still think digital watches are a pretty neat idea.
Douglas Adams: "A Hitchhiker's Guide to the Galaxy"


Quote
Mr and Mrs Dursley, of number four, Privet Drive, were proud to say that they were perfectly normal, thank you very much. They were the last people you'd expect to be involved in anything strange or mysterious, because they just didn't hold with such nonsense.
J.K. Rowling: "Harry Potter and the Philosopher's Stone"



But a first chapter alone does not make a story, it just sets the tone. The storyline in the rest of the novel is just as important.

So, what I want you to do this time around is devided into two parts:
1. Write a short first chapter, or first paragraph, or just first sentence of what could be a whole novel.
2. Write a summary of what is to follow or something that could be used as a blurb on the back off the book.



One last example:

First paragraph:
Quote
I didn't know how long I had been in the king's prison. The days were all the same, except that as each one passed, I was dirtier than before. Every morning the light in the cell changed from the wavering orange of the lamp in the sconce outside my door to the dim but even glow of the sun falling into the prison's central courtyard. In the evening, as the sunlight faded, I reassured myself that I was one day closer to getting out. To pass time, I concentrated on pleasent memories, laying them out in order and examining them carefully. I reviewed over and over the plans that dad seemed so straightforward before I arrived in jail, and I swore to myself and every god I knew that if I got out alive, I would never never never taky any risks that were so abysmally stupid again.

And the blurb:
Quote
Because of his bragging - and his great skill - Gen lands in the King's prison, shackled to the wall of his cell. After months of isolation, he his released by none other than the King's scholar, the Magus, who believes he knows the site of an ancient treasure. The thief he needs for the long, dangerous journey is Gen. To the Magus, Gen is just a tool. But Gen has some ideas of his own.
Magan Whalen Turner: "The Thief"


And now you know what books I own in english ;) I hope I did not overwhelm you with all these quotes. In the end this is a rather simple topic, really. Just imagine you wanted to write a novel and go from there.
Deadline is the 8th february.
Go and be creative!

19
People make promises all the time:

“I`ll be home by six.“
“I`ll help you with the dishes later...“
“I`ll never steal again.“

People also break these promises all the time. That is just the way we are.

For this Fortnightly Writing Competition I ask you to write a story in which a promise is first made and then broken. This promise can be something small like my first two examples or something big like a broken treaty between nations.

Deadline is the 15. Nov.

Enjoy writing!

20
How did this shovel fit in the pants of this adventure game character?
Why does nobody ever question the child detectives when they look at a crime scene? And why do all these crimes happen when they are in the vicinity, again?

In most stories there's one point where the story would probably happen differently if the characters lived in the real world. As a reader you would probably shrug and read on and not really care, because we expect to a certain degree that things happen differently in a story. That's just the way it is. A character in a story doesn't wonder about these things, because for him, this is reality. The child detective doesn't expect to get stopped or questioned, the adventurer knows that he can everything he wants and no-one notices or even arrests him for theft, for example.

Of course, there are stories that point these things out on a regular basis, and others that try to stay as close to reality as possible. I ask for something different: Write a story where a character's conceptions about his world suddenly stop to be true and our reality inserts itself in the story. This can go from a character that gets simply confused because his world has gone crazy to the character actually realizing that he his in a story and him questioning the author. (A short example, because I'm not entirely sure I made this clear: The adventure game charatcer has always put heavy equipment in his pockets and nobody batted an eye. He tries this again, but his friend points out that it shouldn't be possible to do something like that. The main character suddenly can't do it any more. He starts to question what has happened in the past and now and comes to the conclusion that he must be going crazy.)

For some reason this topic sounded easier before I typed it. :-[ But I'm sure you all will come up with some creative ideas and some great stories.
You have time untill the 5th october.

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