Show Posts

You can view here all posts made by this member. Note that you can only see posts made in areas to which you currently have access.


Topics - Peder

Pages: [1] 2 3 ... 5
1
AGS Archives / HELP WRITE GAME BLURBS!!!1111!1!
« on: 02 Dec 2017, 19:13 »
Bicilotti have been writing blurbs for any new games being released for MAGSAN, these are also the blurbs I use for games on AGSA.

I'd also like to have this done for the whole backlog of games released before MAGSAN got started, but it will take a long time if Bici would be to do them all alone :O.
So wanted to see if anyone else would be interested in writing ~140 character blurbs?

Not sure yet how to do it, I might make a "moderation panel" for AGSA that would allow doing it directly to the live database, or if not, perhaps just use github issues or maybe google docs.
For now though I'm just interested to see if anyone would be interested to help or not. I'll figure out the way to do it later on (probably in the new year).

2
Recruitment / [NON-AGS HELP WANTED] Looking for designers (web/logo) copywriters and backend/frontend devs!
« on: 20 Apr 2017, 14:23 »
Can't share much details here but if you are, or know any designers (web/logo) copywriters or backend/frontend devs give me a shout!
I can share more info over PM, on IRC (irc.clubgalen.com #clubgalen) or in the Club Galen discord: https://discord.gg/011C09r883vf9bd8M

For backend/frontend, it will most likely involve usage of:
CoffeeScript (or possibly babel/flow)
Node.js
Express.js
scss
etc


It's for a project related to AGS hence why I'm posting here :)

3
Recruitment / [AGS HELP WANTED] MAGSAN Content Writers
« on: 13 Mar 2017, 23:14 »
Hey guys/gals!

Are you interested in writing? I'm looking for more content writers for MAGSAN to help come up with and write new interesting sections!
If you'd like to help push the best selling* AGS newsletter out there, you should join the MAGSAN team!

Get in touch here, via PM or on IRC if interested!


- Peder

*MAGSAN is actually FREE

4
Recruitment / [AGS HELP WANTED] MAGSAN LOGO/VISUALS
« on: 15 Nov 2016, 12:39 »
Hey guys, so far MAGSAN has used the AGS Archives logo, I'd like to change that so if anyone is able to help out with LOGO/VISUALS please get in contact! It's urgent and not at the same time, I'd like to have some visuals done by tomorrow really so I can get some last minute t-shirts printed for AdventureX (weren't originally planning on going, but due to some friends going I decided to go after all last night...) but that doesn't really leave much creative/idea time... So if it's not doable it's not doable and I'll just have to skip the t-shirts.. Then it no longer is urgent.

I won't be able to offer much, but I'm sure I can scrape up some money if needed. Also if I make t-shirts I'll obviously send a couple your way :).

EDIT: I've gone with something temporary for now just so I could print a couple t-shirts for AdventureX, I'm still looking for help with logo/visuals for the newsletter though, however it's no longer urgent! :)

6
Adventure Related Talk & Chat / MAGSAN Announcement!
« on: 13 Aug 2016, 22:49 »
I'm hereby announcing:



You might be asking yourself, what is MAGSAN?
Well I'll tell you!

It's the Monthly AGS Archives Newsletter, which will have a new issue published on the last day of every month.
It will showcase each game made in AGS released that month, announce next months MAGS rules, and feature articles written by AGSers.
(If you're interested in writing any AGS related articles at any point give me a shout!)

It will also announce any new AGS releases (possibly even as a standalone "issue" if it makes more sense), and any other AGS related news from that month.

Some of you stumbled upon it when viewing the new AGS Archives site, for those who didn't, you can all sign up via the form in the footer on the site: https://agsarchives.com.

If anyone feel like helping in any way, give me a shout! Any extra help will be highly appreciated :)

7
AGS Archives / AGSer.me hosting shutdown
« on: 17 May 2016, 21:12 »
IMPORTANT
Due to several reasons I've decided to no longer support hosting of agser.me accounts, and agser.me will now purely be a subdomain service (plus email for a selected few).
I'm not renewing the AGSA server and rather setting a new one up due to the recent outages (http://www.adventuregamestudio.co.uk/forums/index.php?topic=53557).

I'll be backing up all the AGSer.me websites and offer a zip download to those who want it. If anyone want to keep their domain and have it forwarded somewhere else just let me know and I'll sort that out!
(Contact me via irc.agsarchives.com #clubgalen or any social account you know of mine, put please don't PM me as I no longer frequent these forums)

It's possible that I'll relaunch agser.me at some point in the future, but I can't promise anything as it's not just costing me money but also valuable time.

8
Site & Forum Reports / Moving to new server
« on: 17 May 2016, 21:05 »
Due to recent issues with the server I've decided not to renew it for another year and rather set up a spanking new server instead.
I'll be working on setting it up this week and probably start moving over all the sites next week and the week after.

If you follow AGSA on twitter or facebook you'll get a notice of any expected downtime related to this move.

9
AGS Archives / The future of AGS Archives
« on: 19 Feb 2016, 22:42 »
Last month due to multiple personal reasons I decided to discontinue the development of AGSA as the platform I once envisioned, and instead make it just a pure archive manually updated by myself.
I'm currently going through the process of adding all the games to the db, starting with all the games without a release date in the AGS db.
(so now at the start it's taking quite a bit of time, but once I get to the ones that HAVE release dates I should be able to implement some more automation to get the job done faster).

You can view the progress and a "preview" of the new site here: http://live.agsarchives.com/

Once I've added all the backlog of games I'll be adding new games once a week, or on demand, and at some point I'll hopefully add some filtering options etc.
After that I'll also possibly add more sections (addons, engine, resources).

Please take a sneak peak at the new AGSA and leave any feedback/suggestions you may have.

Also if anyone is interested, a lot of the games have really low res/quality screenshots, if you feel like spending time making new ones (one or more) please do!
Once done please upload them and paste them here along with the link to the game they are for.

11
U-ROPA



"You are a young technician working in an undersea vehicle extracting minerals.
It's your first day, but a serious accident happens.
You are trapped.
Will you survive? Will you escape?
Be quick, chose wisely, time is running out...
"

Team:
Atavismus: Story
Hobo: Gfx
Jonas Thiem: Music
Peder Johnsen: Code

French translation should come soonish... (until when is it accepted?)

[RAR] / [ZIP]

12
Recruitment / [AGS HELP WANTED] Need some sound effects for a MAGS entry
« on: 25 Dec 2015, 10:50 »
Hey guys/gals, we're going to need some sound effects for our MAGS entry and was hoping someone here might be interested in helping out?

13
I love finding special "covers" of songs played in a completely different genre than the original, especially when the songs are actually enjoyable now because of it.

For example jazz versions of Studio Ghibli themes:

Or jazz fusion versions of songs and artist I don't really care for

Or electro swing versions of songs that just sounds so much better this way:


Anyone else enjoy finding gems like this? :)

14
When, why and who decided to remove it? 8-0

15
Hey all,

I need to go London to renew my passport (as I can only have it done at the Norwegian Embassy) and was wondering if anyone living around London would be interested in having a drink/pizza or something in the evening? I'll probably be in London up to about 8ish.

- Peder

16
AGS Archives / New logo by the awesome AprilSkies!
« on: 09 Jul 2015, 08:22 »
AprilSkies just provided AGSA with a new take on our old logo!


I think he just made it a million times more awesome! :)

17
Hey everyone!

As part of my recent activity mapping all AGS games etc I've now generated a list: http://legacy.agsarchives.com/missing-dates.html for all games without a release date and would love any help I can get to find out when these games were released!

I'll be updating the list as games are updated with release dates! If you find that any of these entries are NOT a game please notify me about this so I can remove them from the list.

18
AGS Archives / HELP FIND MISSING GAMES!!!1111!1!
« on: 14 Jun 2015, 02:52 »
Hey everyone!

I've spent the last week and part of the weekend to download AGS games missing on AGSA, and mapping games missing downloads on both AGS and AGSA.
I've generated a list: http://legacy.agsarchives.com/missing.html and would love any help I can get to find these missing games!

Please either prepend the agsId to the file name or when you link me the files in here write the agsId before the url like this:
305: [download url]
1030: [download url]

I'll be updating the list as games are found! If you find that any of these entries are NOT a game or is a COMMERCIAL game please notify me about this so I can remove them from the list.
I've already filtered some of those out but there might be more!

19
AGS Archives / AGSer.me service "shutdown"
« on: 07 Jun 2015, 14:19 »
As of today I'm announcing that I will no longer be providing the AGSer.me service to new users.
Everyone already using it won't be affected by this, however the plans of moving the service to it's own VPS are now on hold.

I might consider opening this service up again to everyone in the near future.

If anyone is interested in having an agser.me subdomain though, feel free to PM me or contact me on IRC (irc.agsarchives.com #clubgalen).

Best regards,
Peder Johnsen.

20
So.. I want to add AGS syntax highlighting support to AGSA (especially for addons where it might be useful to add sample scripts in the description section).
I'm currently using prism.js (http://prismjs.com/) and was wondering if anyone would be interested in helping create the language file for it? (They look like this: https://github.com/LeaVerou/prism/blob/gh-pages/components/prism-clike.js, some more info: http://prismjs.com/extending.html#language-definitions)

Pages: [1] 2 3 ... 5