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Topics - violgamba

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Advanced Technical Forum / Scaling in C++ plugins
« on: 16 Apr 2011, 02:15 »
Hi everyone.  I'm a longtime fan, player and developer of AGS, though I barely ever post (or finish any projects :P).  I've finally hit a development wall that I can't seem to forum-search my way over, so I'm breaking the silence.
Hi.  :D
I'm working with the C++ plugin system at the moment and am trying to scale a BITMAP object.  I've found that you can blit, translucent-blit, and rotate-blit BITMAPs around, but the functionality to scale-blit seems to be a glaring ommision.  Am I missing something?  I sure hope so.  I really need to be able to scale the virtual screen to a BITMAP buffer and visa-versa.

Thanks for any help you can provide.
-Jon


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Advanced Technical Forum / File I/O request for next ver.
« on: 03 May 2008, 19:12 »
  I've noticed that if you access a picture file in AGS (say, to load into a sprite).  The picture file remain's locked (ie. resaving from MS Paint recieves a "Sharing Violation Error") until you close AGS back down again.  Even if you delete the sprite you've loaded from the file.
  Since the data gets loaded and stored in the game, this seems unnecessary and, at least unless I'm missing something, it would be a simple matter to fix (just release the file once you've gathered the data).
  The reason this would be helpful is that I'm often drawing a sprite in MS Paint, loading it into AGS, seeing that it could look better, then altering it in MS Paint.  If I want to update my changes then I have to close AGS first, save the file, then reopen AGS to re-import the picture.




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