After making 3 games I gave up on gamedev, utterly frustrated with the amount of effort required, the failure to connect with the general audience and the media. A failure much of my own making. I made my games with little consideration for trends in gaming (the rise of the ever impatient letsplay community), zero strategic approach and just as much patience for the press, and honestly, mostly obsessed with endless soliloquies that don't go anywhere. But throughout all that I found AGS itself a great, versatile tool. A tool for something beyond gamedev. I started using it to make music videos. Difficult as it was, it was such a joy working around the limitations and learning new things to create visual f/x. It also facilitated my transition into webdev - in which, again, I pursued the gfx/vfx side of things, with the side-goal of code optimization. 3D graphics in pure html. Vector graphics. Especially the latter gives me quite the rush - since it lets me create art and animations in pure code, no assets required. It's fascinating - and so weird! For years I've found myself yearning to write stories - and yet completely paralyzed when faced with the hostile blank page every day. And even more depressingly, trying to "get out there" with my works - and failing; the more miserably the more effort I put in. Nowadays, I'm SO much happier, learning stuff like PHP and trigonometry for my own pleasure - with no particular plans to showcase them anywhere.