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Messages - MiteWiseacreLives!

Pages: [1] 2 3 ... 35
1
General Discussion / Re: Stranger Things 2
« on: 17 Nov 2017, 07:32 »
Quote
Like behind one mondster (the bully) is a larger monster (abusive dad)..

That's a good observation... because that scene seemed sort of unnecessary. Or maybe not unecessary but... well not sure how to describe it. It was a 2 min scene of characterization right toward the end of the season. It almost seemed out of place. But I think you might be onto something... cos that does give it a more legitimate reason to have been included.
Hey, you know, seemingly unnecessary stand-outs make art

2
General Discussion / Re: Ask something - We can help.
« on: 11 Nov 2017, 04:23 »
Thanks guys I’ll take this advice  :)

3
The blue cup is traditionally mandatory, mostly.
I don’t think anyone has used it as a weapon yet, or maybe to lower something from a window attached to a string...

4
General Discussion / Re: Ask something - We can help.
« on: 09 Nov 2017, 18:04 »
and now for a necro-thread-revival!

What anti-virus are you guys running?
I use Avast Free, and I am convinced it hates AGS and causes all kinds of weird crappy behaviour on my computer (ie. massive delay to keystrokes in harmless software like WordPad)
Looking for an alternative...

5
General Discussion / Re: Stranger Things 2
« on: 09 Nov 2017, 17:58 »
Watched it!
Good stuff, did anyone else get that the Alasdair's  (laugh) brother was some kind of foreshadowing? Like behind one mondster (the bully) is a larger monster (abusive dad).. so behind the shadow monster???

6
Quote
What is it about smooth cursor movement?
I was just searching for an answer on this 8-0
AGS 3.4.0
For the last week or two, I've been experiencing really bad "lag??" with my cursor. I'll type something or move the cursor and it takes 30-60sec to register, all the drop down menus pop up clear and after a painfully long time they populate.. just every click and keypress takes a really long time to process. I've been running antivirus, ad-removal etc. trying to clean up my system, but seems to be isolated to AGS.
EDIT: opened WordPad and it is having same issues, its likely an issue with my system.. Which I would love to resolve....

7
Mandle is right, you need another combustible to make this work.. a little lamp oil? cotton swabs work

8
Thank you again, CR.. Got it working :-D
dang mixed coordinates slipping by me again.

9
So all I want to do is pass the numerical value of the Button above the one the player presses to an integer. (From within another Function as opposed to within function btnInv7_OnClick() )
I tried this:
Code: Adventure Game Studio
  1.       GUIControl *control = GUIControl.GetAtScreenXY(gInventory.Controls[startblock].X + 10, gInventory.Controls[startblock].Y - 10);  
  2.       int block = control.ID;      
  3.       if(InvBlock[block].full)
  4.            return false;  // block1 is full
  5.  
But this just ends in Null pointers, I don't think GUIControl has an ID parameter. I tried several other things like using AsButton, and searching the Beginner Forums with no success.
Thanks,
Mite

10
Sorry this is an old one..
I cannot get this method to work though, i get the error:

Failed to save room room1.crm; details below
GlobalScript.ash(6): Error (line 6): expected variable or function after import, not 'GridAttribute'

In my GlobalScript:
Code: Adventure Game Studio
  1. struct GridAttribute
  2. {
  3.   bool walking;
  4.   bool swimming;
  5.   int resource1;
  6.   int resource2;
  7.   int resourceQuantity1;
  8.   int resourceQuantity2;
  9. };
  10.  
  11. GridAttribute gridspot[200];
  12.  
  13. export gridspot;
  14.  

And in my header:
Code: Adventure Game Studio
  1. import GridAttribute gridspot[200];

Thanks


EDIT:
  I did some searching the beginners forum.. I should have:
In my GlobalScript:
Code: Adventure Game Studio
  1. GridAttribute gridspot[200];
  2.  
  3. export gridspot;
  4.  

And in my header:
Code: Adventure Game Studio
  1. struct GridAttribute
  2. {
  3.   bool walking;
  4.   bool swimming;
  5.   int resource1;
  6.   int resource2;
  7.   int resourceQuantity1;
  8.   int resourceQuantity2;
  9. };
  10. import GridAttribute gridspot[200];
  11.  

Sorry about that, maybe this will help the next AGS'r...

11
General Discussion / Re: Icey Games Reborn
« on: 20 Oct 2017, 16:28 »
Time to lawyer-up Icey! Crush them for this offence! Infidels!  >:(

12
Don't ever update that thread title, you gorgeous man! ;)

13
I'd appreciate it if you didn't stare at my proboscis, Baron...

14
I will be watching this thread  (nod)

15
If there were some epic AGS ++ rewrite that had backwards compatibility, the power/portability of modern engines, the nice scripting and the editor of AGS 3.4 (and the support of the community..) I would be all over it.
Is this even reasonable  ??? I don't know.
CW, what you've spearheaded with AGS the past few years has been terrific.
What AGS has, besides a great little engine, is the community. I think perhaps coding the backbone is your passion, but I can't help but think that you would be an incredible asset to a team building the next great AGS adventure. Maybe seeing a game through to finish, along with a team, would give you the sense of accomplishment your craving?

16
Aww man, I forgot one of our own was working on this game!
Congratulations! (nod)
Nope, not going to slam it without trying either way. It's just a point of curiosity for myself to wonder what kind of advantages the new Ron G engine would have and whether it was important for him to build a new one or was it just something they wanted to do.
Now do we all start guessing which lines you wrote? (yay a game within a game)

17
I haven't been following this too closely, but I will probably be playing it soon. While I'm going through it I'll be looking to see why this couldn't be made in AGS.

18
The Rumpus Room / Re: The 4 word story thread
« on: 25 Mar 2017, 05:38 »
no functional frontal lobe

19
The Rumpus Room / Re: The 4 word story thread
« on: 22 Mar 2017, 18:14 »
"Fireballs-in-face" stage

20
The Rumpus Room / Re: The 4 word story thread
« on: 22 Mar 2017, 15:05 »
Sticky was the apocolypse,

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