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Messages - Slasher

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1
General Discussion / Winzip or 7Zip
« on: Yesterday at 15:26 »
Simple question

Winzip or 7Zip:

2
When i run my game using the phylactere module i now seem to be getting a rectangular black line around the text inside the speech bubble..

This has only recently beg to happen and i have not touched the module prior...

Any ideas?

cheers

EDIT:

This line:  phylactere.is_transparent =bool ; was set to false..I set it to true and it seems to have taken the line around the text away...


3
My Entry is finished, but that is only half of the matter, It's testing time  (laugh)

4
The Outer Zone: You have done a great game, especially as you say it is your first...

Keep it up (nod)

5
For a start i would increase the bullets speed... and 6 on a timer is slow, 40 is a second,...
I generally go about this scenario differently....

6
just in case it said 'be hidden...



7
I've solved problems with food so why not puns? (laugh)

At the moment I am doing the first Bob Bones and his crew scene...

Game progress 80%..........



8
Just to illuminate it... have you got gui's should 'Display as normal ' in general settings?

9
Show us the scripts for the buttons...



10
For some strange reason my player will not lose any inventory when instructed.

3.4 0.16

Example
Code: Adventure Game Studio
  1. cJason.LoseInventory(iFlower);
  2. cJason.ActiveInventory=null;
  3.  

EDIT: I amended the item inventory width in window by -4 pixels and it's fine now (nod)



11
Does the gui (gIconebar) only disappear when you click the buttons?

is its Clickable=true?

otherwise it is a strange behavior..


12
Just keep brewing those ideas VampireWombat (nod)

I'm enjoying the game that i'm creating and that's got to be good...

I really hope it does not turn out buggy :-X

The game mechanics are like 95% complete and I am onto the 4th scene of Ghoul island....

The game itself is on schedule and I expect another 8/11 days work before testing...

It's all hands to the deck on the Argonal (laugh)


13
So far with Jason and The Golden Apple:

I am doing the final dramatic scenes for the island of Ghoul part of the game....

Can Jason and his crew defeat the Sirens wail, find the Golden Apple and obtain it?

What secrets will they find out about the Golden Apple?

There are sure to be some obstacles in the way (nod)

Will one of the crew turn 'Bad apple' :shocked:

You will have to play it to find out (laugh)

Game progress: 80%


14
Quote
VampireWombat:  Sweet Mythery
And why not indeed... At least you have an idea brewing...

Any other show of hands?

Mag's needs you (nod)

So far my game entry is around 60% complete.. Still tons more to do...

15
Please, don't forget to add some feedback on games you play on the database page  (nod)

16
Hi Mandle,

will split up versions from now on. I was in a bit of a state on this one... ;)

Cheers for your comments... (nod)

17
The Rumpus Room / Re: Happy Birthday Thread!
« on: 07 Sep 2018, 12:52 »
***Happy Birthday LimpingFish ***!

Have a great one mate ;)

18
Hi,

I can't believe i added an , between strings %s... What a plonker :-[

cheers

19
Using this I am getting the comma, after the closing".


Code: Adventure Game Studio
  1.   LSirens.Text=(String.Format("%s,%s,%s,%s",
  2.   "It is said that Hera, queen of the gods, persuaded the Sirens to enter a singing contest with the Muses.",
  3.   "[[The Muses won and the Sirens were banished into the sea at Ghoul as sea nymphs.",
  4.   "[[The Sirens took revenge by luring sailors onto sharp rocks by their beautiful voices where they proceeded to devour them.",
  5.   "[[The only way to overcome the Sirens when they are wailing is to play a beautiful song which will cause the Sirens to die."));
  6.  
  7.  

20
The Island of Hesus almost complete...

Game progress: 10%

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